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The Art of Polygonal Modeling

Author: Marco Pavone
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Size: 29,90 MB
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Few simple tools to learn the art of polygonal modeling in every softwares.


The Art of 3D

Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
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Format Type: PDF, Docs
Size: 19,66 MB
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An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)


Character Modeling with Maya and ZBrush

Author: Jason Patnode
Publisher: CRC Press
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Size: 28,55 MB
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel


Polygonal Modeling Basic and Advanced Techniques

Author: Mario Russo
Publisher: Jones & Bartlett Learning
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Size: 10,61 MB
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.


The Game Artist s Guide to Maya

Author: Michael McKinley
Publisher: John Wiley & Sons
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Size: 17,99 MB
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The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects softwarecontinues to lead the industry in technological innovation and isbeing adopted by more and more console and computer gamedevelopers. The Game Artist's Guide to Maya is an officialintroduction to creating 3D game art and animations with Maya,brought to you by Maya Press, a publishing partnership betweenAlias and Sybex. Written by a production artist at a prominent gamecompany, this detailed book focuses on the skills real game artistsuse daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring aconcept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, tospecial effects. You'll also glean insights from industryprofessionals and see how Maya has been used in popular games. Ifyou're a 3D game artist, or looking to become one, this book willhelp you master the skills and techniques you'll need to excel inthe competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations inmind View martial arts videos on the book's CD to animate yourcharacter more realistically Prepare a model for texturing with UV mapping and layouttechniques Create different kinds of textures Master the rigging process, from setting up a skeleton topreparing blend shapes Practice techniques for creating animation clips to work within the Trax Editor Use particle effects, such as sprites and animated geometry, toadd pizzazz to your model


Maya 8 The Complete Reference

Author: Tom Meade
Publisher: McGraw Hill Professional
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Format Type: PDF, ePub, Mobi
Size: 19,92 MB
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Learn cutting-edge 3D animation techniques Create breathtaking content for film, TV, games, print media, and the Web using Autodesk Maya and the detailed information contained in this comprehensive resource. Maya experts and special effects gurus Tom Meade and Shinsaku Arima cover every step in the Maya production workflow using easy-to-follow tutorials, real-world examples, and insider tips and tricks. Maya 8: The Complete Reference shows you how to use the latest version of Maya to its full potential. You'll learn to integrate motion, create complex effects, manipulate lighting, render your final animation, and prepare for postproduction. Build 3D models using polygons, NURBS, and subdivision surfaces Use displacement maps to enhance geometry Create and skin skeletons Connect the attributes of any nodes together Build a control rig to manipulate skeletons Create your own tools using MEL scripts Master the Hypershade to control textures, cameras, and lights Work with the Artisan tools, Paint Effects tools, and 3D Paint tools Render your animation for postproduction Ready-to-use sample files on DVD


Real Time Volume Graphics

Author: Klaus Engel
Publisher: CRC Press
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Format Type: PDF
Size: 28,78 MB
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Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.


Computer Sculpting of Polygonal Models Using Virtual Tools

Author: James R. Bill
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Format Type: PDF, Kindle
Size: 20,58 MB
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Digital Art Masters

Author: 3dtotal.Com,
Publisher: Taylor & Francis
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Format Type: PDF
Size: 18,75 MB
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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breath taking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. New to this volume will be 5 artist video tutorials. Five artists will specifically detail an aspect of their gallery image from start to finish, offering further technique driven insight and expertise offering 2 1⁄2 hours of additional inspiration. With a click of a mouse, artists willbe able to apply the leading techniques to their own work with access to additional video tutorials, source files, textures and digital brushes at the companion website: http://www.focalpress.com/digital-art-masters/index.html.


mental ray for Maya 3ds Max and XSI

Author: Boaz Livny
Publisher: John Wiley & Sons
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Size: 18,39 MB
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Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.