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A Book of Surrealist Games

Author: Alastair Brotchie
Publisher: Shambhala Publications
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Presents a collection of word and image games developed by surrealists.


Surrealist Games

Author: Alastair Brotchie
Publisher: Shambhala Publications
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Size: 28,45 MB
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A boxed collection of art projects and language games, in the outrageous spirit of the Surrealist artists and poets.


The Exquisite Corpse

Author: Kanta Kochhar-Lindgren
Publisher: U of Nebraska Press
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Size: 12,75 MB
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This work addresses historical and contemporary manifestations of poems, drawings, collages, and performance works that employ the ritual of the 'cadaver exquis'.


Critical Play

Author: Mary Flanagan
Publisher: MIT Press
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Size: 16,43 MB
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For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games -- games that challenge the accepted norms embedded within the gaming industry -- and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of "playing house" include Dadaist puppet shows and The Sims. She looks at artists' alternative computer-based games and explores games for change, considering the way activist concerns -- including worldwide poverty and AIDS -- can be incorporated into game design. Arguing that this kind of conscious practice -- which now constitutes the avant-garde of the computer game medium -- can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.


La Vida secreta de Salvador Dal

Author: Montse Aguer
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The Surrealist Look

Author: Mary Ann Caws
Publisher: MIT Press
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The emotional charge Surrealism extended to the objects of its encounter makes itself felt as at least philosophically erotic. This charged look determines the atmosphere around the Surrealist text and its encounters--in the world of art and the world it made into art. In this attempt to make sense of the way Surrealism sees, conceals, poses, and stares at its own self and the selves of others, the author examines the decors, games, portraits, transformations, and mirrorings that establish Surrealism's links to Baroque forms of representation.


Global Art Cinema

Author: Rosalind Galt
Publisher: Oxford University Press
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"Art cinema" has for over fifty years defined how audiences and critics imagine film outside Hollywood, but surprisingly little scholarly attention has been paid to the concept since the 1970s. And yet in the last thirty years art cinema has flourished worldwide. The emergence of East Asian and Latin American new waves, the reinvigoration of European film, the success of Iranian directors, and the rise of the film festival have transformed the landscape of world cinema. This book brings into focus art cinema's core internationalism, demonstrating its centrality to understanding film as a global phenomenon. The book reassesses the field of art cinema in light of recent scholarship on world film cultures. In addition to analysis of key regions and films, the essays cover topics including theories of the film image; industrial, aesthetic, and political histories; and art film's intersections with debates on genre, sexuality, new media forms, and postcolonial cultures. Global Art Cinema brings together a diverse group of scholars in a timely conversation that reaffirms the category of art cinema as relevant, provocative, and, in fact, fundamental to contemporary film studies.


Mind Games

Author: Mel Gooding
Publisher: Shambhala Publications
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Size: 12,94 MB
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"Mind Games" is a box of offbeat, quirky personality games that allows readers to playfully explore who they are, how they see themselves, and how others see them. Fun, engaging, and often hilarious, the tests can provoke self-reflection as well as mirth.


Unica Z rn

Author: Esra Plumer
Publisher: Bloomsbury Publishing
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Diagnosed with schizophrenia in the 1950s, German writer and artist Unica Zurn produced a wealth of remarkable textual and visual material within psychiatric institutions across Germany and France. While Zurn is often discussed in relation to her partner, the controversial artist Hans Bellmer, this innovative book moves beyond the familiar model of the overlooked 'significant other' and re-introduces her as a member of the French Surrealist group. This is the first monograph on the life and work of the Unica Zurn in English. Esra Plumer presents Zurn's life and work in light of the artist's individual experiences with WWII, Post-war Surrealism and mental illness, at the same time revealing wider aspects of her artistic practice in relation to her contemporaries. She also reveals how the techniques of anagrams and automatism (writing and drawing methods designed to unlock the subconscious mind) form the pillars of Zurn's artistic creative output, which carry her work into the wider theoretical circles of psychoanalytic theory and post-structuralist thought.


Surrealist Collage in Text and Image

Author: Elza Adamowicz
Publisher: Cambridge University Press
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A new analysis of Surrealist collage in France, leading to a radical reassessment of Surrealism.