A Game of Thrones

NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming.

A Game of Thrones

NOW THE ACCLAIMED HBO SERIES GAME OF THRONES—THE MASTERPIECE THAT BECAME A CULTURAL PHENOMENON Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

A Game of Thrones The Illustrated Edition

A dazzling illustrated edition of the book that started it all—for readers of A Song of Ice and Fire and fans of HBO’s Game of Thrones.

A Game of Thrones  The Illustrated Edition

A dazzling illustrated edition of the book that started it all—for readers of A Song of Ice and Fire and fans of HBO’s Game of Thrones. Published in celebration of the twentieth anniversary of George R. R. Martin’s landmark series, this lavishly illustrated special edition of A Game of Thrones—featuring gorgeous full-page artwork as well as black-and-white illustrations in every chapter—revitalizes the fantasy masterpiece that became a cultural phenomenon. And now the mystery, intrigue, romance, and adventure of this magnificent saga come to life as never before. A GAME OF THRONES A SONG OF ICE AND FIRE: BOOK ONE With a special foreword by John Hodgman Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys.

A Game of Thrones

The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons and the arrival of barbarian hordes. 75,000 ...

A Game of Thrones

The kingdom of the royal Stark family faces its ultimate challenge in the onset of a generation-long winter, the poisonous plots of the rival Lannisters, the emergence of the Neverborn demons and the arrival of barbarian hordes. 75,000 first printing.

A Game of Thrones 4 Book Bundle

The perfect gift for fans of HBO's Game of Thrones—a boxed set featuring the first four novels! George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy.

A Game of Thrones 4 Book Bundle

The perfect gift for fans of HBO's Game of Thrones—a boxed set featuring the first four novels! George R. R. Martin's A Song of Ice and Fire series has become, in many ways, the gold standard for modern epic fantasy. Martin—dubbed the "American Tolkien" by Time magazine—has created a world that is as rich and vital as any piece of historical fiction, set in an age of knights and chivalry and filled with a plethora of fascinating, multidimensional characters that you love, hate to love, or love to hate as they struggle for control of a divided kingdom. This bundle includes the following novels: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS

George R R Martin s A Game of Thrones 5 Book Boxed Set Song of Ice and Fire Series

For the first time, all five novels in the epic fantasy series that inspired HBO’s Game of Thrones are together in one eBook bundle.

George R  R  Martin s A Game of Thrones 5 Book Boxed Set  Song of Ice and Fire Series

For the first time, all five novels in the epic fantasy series that inspired HBO’s Game of Thrones are together in one eBook bundle. An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now this bundle collects the entire monumental cycle in the most convenient format available: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS “One of the best series in the history of fantasy.”—Los Angeles Times Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys. “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times

A Game of Thrones The Graphic Novel

#1 NEW YORK TIMES BESTSELLER Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into ...

A Game of Thrones  The Graphic Novel

#1 NEW YORK TIMES BESTSELLER Novelist Daniel Abraham and illustrator Tommy Patterson are not merely turning George R. R. Martin’s epic fantasy A Game of Thrones into a graphic novel: They are meticulously translating one art form into another, and capturing the intricate nuances of Martin’s novels just as HBO is doing with the blockbuster series. The Abraham/Patterson collaboration is more than just a faithful adaptation. It is a labor of love—and a thrilling masterwork in its own right. Now, in the second volume, the sweeping action moves from the icy north, where the bastard Jon Snow seeks to carve out a place for himself among bitter outcasts and hardened criminals sworn to service upon the Wall . . . to the decadent south and the capital city of King’s Landing, where Jon’s father, Lord Eddard Stark, serves as the Hand of King Robert Baratheon amid a nest of courtly vipers . . . to the barbarian lands across the Narrow Sea, where the young princess Daenerys Targaryen has found the unexpected in her forced marriage to the Dothraki warlord Khal Drogo: love—and with it, for the first time in her life, power. Meanwhile, the dwarf Tyrion Lannister, accused by Lady Catelyn Stark of the attempted murder of her now-crippled youngest son, must call upon all his cunning and wit to survive when he is captured and imprisoned in the lofty dungeons of the Eyrie, where Lady Stark’s sister—a woman obsessed with vengeance against all Lannisters—rules. But Catelyn’s impulsive arrest of the Imp will set in motion a series of violent events whose outcome is fated to shake the world at the worst possible moment. For now is not the time for private feuds and bloodthirsty ambitions. Winter is coming . . . and with it, terrors beyond imagining. From the Hardcover edition.

Mastering the Game of Thrones

This collection of new essays investigates what makes this world so popular, and why the novels and television series are being taught in university classrooms as genre-defining works within the American fantasy tradition.

Mastering the Game of Thrones

George R.R. Martin's A Song of Ice and Fire series is a worldwide phenomenon, and the world of Westeros has seen multiple adaptations, from HBO's acclaimed television series to graphic novels, console games and orchestral soundtracks. This collection of new essays investigates what makes this world so popular, and why the novels and television series are being taught in university classrooms as genre-defining works within the American fantasy tradition. This volume represents the first sustained scholarly treatment of George R.R. Martin's groundbreaking work, and includes writing by experts involved in the production of the HBO show. The contributors investigate a number of compelling areas, including the mystery of the shape-shifting wargs, the conflict between religions, the origins of the Dothraki language and the sex lives of knights. The significance of fan cultures and their adaptations is also discussed.

The Unofficial Guide to Game of Thrones

In this book, she sheds new light on the themes, storylines, character development, the meaning of the finale, and what you can expect next. Some of the questions answered here include: What was the Night King’s ultimate purpose?

The Unofficial Guide to Game of Thrones

The everything-you-missed, wanted-to-know-more-about, and can’t-get-enough guide to the Game of Thrones television series—from the first episode to the epic finale. Valar morghulis! Spanning every episode across all eight seasons, INSIDER’s entertainment correspondent Kim Renfro goes deep into how the show was made, why it became such a phenomenon and explores every detail you want to know. It’s the perfect book to look back at all you may have missed or to jump-start you on a second viewing of the whole series. As an entertainment correspondent, Renfro has covered the show’s premieres, broken down key details in scenes, explored characters’ histories, and interviewed the cast, directors, and crew. In this book, she sheds new light on the themes, storylines, character development, the meaning of the finale, and what you can expect next. Some of the questions answered here include: What was the Night King’s ultimate purpose? How did the show effect George R.R. Martin’s ability to finish the book series? Why were the final seasons shorter? Why did the direwolves get shortchanged? How were the fates of Jon Snow and Daenerys Targaryen foretold from the start? Was that really a bittersweet ending? Winter may have come and gone, but there is still plenty to discover and obsess over in this behind-the-scenes fan guide to the Game of Thrones HBO series.

A Game of Thrones Comic Book

Daniel Abraham’s adaptation of George R. R. Martin’s acclaimed epic fantasy A Game of Thrones continues to cast its gripping spell.

A Game of Thrones  Comic Book

Daniel Abraham’s adaptation of George R. R. Martin’s acclaimed epic fantasy A Game of Thrones continues to cast its gripping spell. In the savage north, Jon Snow finds new friends—and enemies—among the brothers of the Night’s Watch, sworn to defend Westeros against the horrors that lie beyond the Wall. In the more civilized savagery of King’s Landing, Eddard Stark learns from Catelyn of the Lannisters’ involvement in the attack on Bran . . . and the murder of Jon Arryn, the previous Hand of the King. While across the Narrow Sea, Daenerys—newly wed to Khal Drogo—learns what it means to be a khaleesi of the Dothraki.

A Game of Thrones A Song of Ice and Fire

A Game of Thrones  A Song of Ice and Fire

A NEW ORIGINAL SERIES, NOW ON HBO. Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction. A GAME OF THRONES Long ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens. Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones. BONUS: This edition contains an excerpt from George R.R. Martin's A Clash of Kings and a preview of A Game of Thrones: The Graphic Novel. Amazon.com Review Readers of epic fantasy series are: (1) patient--they are left in suspense between each volume, (2) persistent--they reread or at least review the previous book(s) when a new installment comes out, (3) strong--these 700-page doorstoppers are heavy, and (4) mentally agile--they follow a host of characters through a myriad of subplots. In A Game of Thrones, the first book of a projected six, George R.R. Martin rewards readers with a vividly real world, well-drawn characters, complex but coherent plotting, and beautifully constructed prose, which Locus called "well above the norms of the genre." Martin's Seven Kingdoms resemble England during the Wars of the Roses, with the Stark and Lannister families standing in for the Yorks and Lancasters. The story of these two families and their struggle to control the Iron Throne dominates the foreground; in the background is a huge, ancient wall marking the northern border, beyond which barbarians, ice vampires, and direwolves menace the south as years-long winter advances. Abroad, a dragon princess lives among horse nomads and dreams of fiery reconquest. There is much bloodshed, cruelty, and death, but A Game of Thrones is nevertheless compelling; it garnered a Nebula nomination and won the 1996 Locus Award for Best Fantasy Novel. So, on to A Clash of Kings! --Nona Vero From Publishers Weekly In a world where the approaching winter will last four decades, kings and queens, knights and renegades struggle for control of a throne. Some fight with sword and mace, others with magic and poison. Beyond the Wall to the north, meanwhile, the Others are preparing their army of the dead to march south as the warmth of summer drains from the land. After more than a decade devoted primarily to TV and screen work, Martin (The Armageddon Rag, 1983) makes a triumphant return to high fantasy with this extraordinarily rich new novel, the first of a trilogy. Although conventional in form, the book stands out from similar work by Eddings, Brooks and others by virtue of its superbly developed characters, accomplished prose and sheer bloody-mindedness. Although the romance of chivalry is central to the culture of the Seven Kingdoms, and tournaments, derring-do and handsome knights abound, these trappings merely give cover to dangerous men and women who will stop at nothing to achieve their goals. When Lord Stark of Winterfell, an honest man, comes south to act as the King's chief councilor, no amount of heroism or good intentions can keep the realm under control. It is fascinating to watch Martin's characters mature and grow, particularly Stark's children, who stand at the center of the book. Martin's trophy case is already stuffed with major prizes, including Hugos, Nebulas, Locus Awards and a Bram Stoker. He's probably going to have to add another shelf, at least. Major ad/promo. Copyright 1996 Reed Business Information, Inc.

A Game of Thrones Comic Book

In the second volume of A Game of Thrones, the irresistible plot thickens and the spellbinding magic of a master storyteller deepens.

A Game of Thrones  Comic Book

George R. R. Martin’s monumental fantasy epic continues in this dazzlingly wrought graphic novel adaptation. In the second volume of A Game of Thrones, the irresistible plot thickens and the spellbinding magic of a master storyteller deepens. For Eddard Stark, Lord of Winterfell and Warden of the North, a new role now beckons: Hand of the King—a position of power second only to his majesty himself. But is a life at court, in luxurious King’s Landing, any life for a hardened man of action like Eddard? Is the king’s invitation an honor he can refuse—or a mandate he cannot ignore, when faced with shocking revelations of treachery on high?

Fire and Blood 300 Years Before A Game of Thrones A Targaryen History A Song of Ice and Fire

300 years before A Game of Thrones, an even greater game began, one that set the skies alight with dragon flame and saw the Seven Kingdoms turned to ash.

Fire and Blood  300 Years Before A Game of Thrones  A Targaryen History   A Song of Ice and Fire

Set 300 years before the events in A Song of Ice and Fire, FIRE AND BLOOD is the definitive history of the Targaryens in Westeros as told by Archmaester Gyldayn, and chronicles the conquest that united the Seven Kingdoms under Targaryen rule through to the Dance of the Dragons: the Targaryen civil war that nearly ended their dynasty forever.

Winning Westeros

Set in the fictitious world of Westeros, the hit television series Game of Thrones chronicles the bitter and violent struggle between the realm’s noble dynasties for control of the Seven Kingdoms.

Winning Westeros

Explores how strategies in the television series Game of Thrones can be applied to real world war and politics.

A Game of Thrones Comic Book

And now, George R. R. Martin’s breathtaking fantasy masterpiece makes its powerful graphic novel debut—with all the majesty, intrigue, full-blooded adventure, and sweeping, mythic vision that have made it a landmark work of imaginative ...

A Game of Thrones  Comic Book

A New York Times bestselling epic. A blockbuster TV series. And now, George R. R. Martin’s breathtaking fantasy masterpiece makes its powerful graphic novel debut—with all the majesty, intrigue, full-blooded adventure, and sweeping, mythic vision that have made it a landmark work of imaginative literature. Beyond the legendary Wall, the vast battlement that stands between the kingdom of Winterfell and the untamed unknown, something sinister and supernatural is stirring in the frozen wastes. For the lifelong soldiers of the Night’s Watch, sworn to protect the realm, it is time to prepare for the nearly endless season of cold and snow that—along with something unspeakable—is closing in. For Eddard Stark, Lord of Winterfell and patriarch of a fierce and stoic clan, it is time to greet his king . . . and make ready for whatever destiny holds in store. For an arrogant young prince, it is time to reclaim his lost throne, by bartering his innocent sister to be a savage warlord’s bride. And for a princess bound for a strange and brutal realm, it is time to begin a journey of transformation from daughter to wife to queen. All across the Seven Kingdoms, the wheels of tumultuous, life-changing history have begun to turn.

A Game of Thrones Comic Book

Daniel Abraham’s adaptation of George R. R. Martin’s fantasy classic A Game of Thrones reaches its spellbinding conclusion!

A Game of Thrones  Comic Book

Daniel Abraham’s adaptation of George R. R. Martin’s fantasy classic A Game of Thrones reaches its spellbinding conclusion! Driven by the need to avenge his father’s murder and clear the name he himself is not permitted to bear, Jon Snow breaks his solemn vow and deserts from the Night’s Watch—an action for which there is but a single penalty: death. Meanwhile, Eddard’s heir, Robb Stark, seeks to rally his bannermen, not all of whom are eager to follow the young, unproven leader, no matter whose son he may be. And Daenerys, grief-stricken at the death of her husband, Drogo, builds a great funeral pyre to consume the hollow remnants of her life . . . only to find herself present at the fiery birth of a new age.

The History Behind Game of Thrones

By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape – and sometimes even break – them.

The History Behind Game of Thrones

A wall in the distant north cuts the world in two. Ruthless seaborne warriors raid the coasts from their war galleys, yearning to regain lost glories. A young nobleman and his kin are slaughtered under a banner of truce within a mighty castle. A warrior king becomes a legend when he smites his foe with one swing of his axe during a nation-forging battle. Yet this isn’t Westeros – it’s Scotland. Game of Thrones is history re-imagined as fantasy; The History Behind Game of Thrones turns the tables, using George R. R. Martin’s extraordinary fictional universe as a way to understand the driving forces and defining moments from Scotland’s story. Why were castles so important? Was there a limit to the powers a medieval king could use – or abuse? What was the reality of being under siege? Was there really anything that can compare to the destructive force of dragons? By joining forces, Westeros and Scotland hold the answers. Writer and presenter David C. Weinczok draws on a vast array of characters, events, places, and themes from Scottish history that echo Game of Thrones at every dramatic turn. Visit the castle where the real Red Wedding transpired, encounter the fearsome historical tribes beyond Rome’s great wall, learn how a blood-red heart became the most feared sigil in Scotland, and much more. By journey’s end, the cogs in the wheels of Martin’s world and Scottish history will be laid bare, as well as the stories of those who tried to shape – and sometimes even break – them.

Game of Thrones and the Medieval Art of War

George R.R. Martin's A Song of Ice and Fire novels and HBO's Game of Thrones series depict a medieval world at war.

Game of Thrones and the Medieval Art of War

George R.R. Martin’s A Song of Ice and Fire novels and HBO’s Game of Thrones series depict a medieval world at war. But how accurate are they? The author, an historian and medieval martial arts expert, examines in detail how authentically Martin’s fictional world reflects the arms and armor, fighting techniques and siege warfare of the Middle Ages. Along the way, he explores the concept of “medievalism”—modern pop culture’s idea of the Middle Ages.

Re Reading a Game of Thrones

In 1996, George R.R. Martin electrified fantasy fans around the world when he published A Game of Thrones, the first book in his acclaimed A Song of Ice and Fire series. Since then, Martin has published three more books in the series.

Re Reading a Game of Thrones

In 1996, George R.R. Martin electrified fantasy fans around the world when he published A Game of Thrones, the first book in his acclaimed A Song of Ice and Fire series. Since then, Martin has published three more books in the series. The engrossing tale Martin spun with these first novels in his saga has gained more and more fans across the world and has resulted in a number of spin-off products, such including HBO's TV series, card and board games, computer games, sword replicas, comic books and calendars. Perhaps paradoxically, the number of years between each time Martin publishes a new book in the series has increased. Fans have been clamoring for the fifth volume, A Dance with Dragons, since 2005: A book that promises to pick up the storylines of fan-favorite characters left hanging since 1999. As Martin struggles to reach the finish line, or indeed even the halfway point in his epic, his fans wait for the next fix. One way to keep sane during the long waits is to re-read the already published novels. Journey to Westeros with Remy J. Verhoeve as he celebrates his tenth reading of A Game of Thrones. Chapter by chapter, the author, a Dutch-Norwegian English teacher and self-confessed fantasy geek, is both fellow traveler and tour guide as he shares his insightful reflections on Martin's writing techniques, major - and seemingly minor - plot points and characters, and much more. True to its origins as a blogging project undertaken while not-so-patiently waiting for A Dance With Dragons, the author does not hold back in this unauthorized companion book that is both an unabashed homage to the novel that started it all, as well as a candid - and at times controversial - commentary on the issues surrounding the delayed release of the fifth book. Whether or not they agree with everything the author has to say, all fans of A Song of Ice and Fire, from those who have loved the series since its inception in 1996 to those who have only just discovered it through the HBO series, will enjoy this thought-provoking and outspoken book.

Game of Thrones versus History

Game of Thrones versus History: Written in Blood is a collection of thought-provoking essays by medieval historians who explore how the enormously popular HBO series and fantasy literature of George R. R. Martin are both informed by and ...

Game of Thrones versus History

Since it first aired in 2011, Game of Thrones galloped up the ratings to become the most watched show in HBO’s history. It is no secret that creator George R.R. Martin was inspired by late 15th century Europe when writing A Song of Ice and Fire, the sprawling saga on which the show is based. Aside from the fantastical elements, Game of Thrones really does mirror historic events and bloody battles of medieval times—but how closely? Game of Thrones versus History: Written in Blood is a collection of thought-provoking essays by medieval historians who explore how the enormously popular HBO series and fantasy literature of George R. R. Martin are both informed by and differ significantly from real historical figures, events, beliefs, and practices of the medieval world. From a variety of perspectives, the authors delve into Martin’s plots, characterizations, and settings, offering insights into whether his creations are historical possibilities or pure flights of fantasy. Topics include the Wars of the Roses, barbarian colonizers, sieges and the nature of medieval warfare, women and agency, slavery, celibate societies in Westeros, myths and legends of medieval Europe, and many more. While life was certainly not a game during the Middle Ages, Game of Thrones versus History: Written in Blood reveals how a surprising number of otherworldly elements of George R. R. Martin’s fantasy are rooted deeply in the all-too-real world of medieval Europe. Find suggested readings, recommended links, and more from editor Brian Pavlac at gameofthronesversushistory.com.

A Game of Thrones

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A Game of Thrones

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