Art-of-assassins-creed-iv Free Download eBook in PDF and EPUB. You can find writing review for Art-of-assassins-creed-iv and get all the book for free.


The Art of Assassin s Creed IV Black Flag

Author: Paul Davies
Publisher: Titan Books
Language:
Number of Pages:
Format Type: PDF, ePub, Docs
Size: 14,30 MB
Download: 265
Read Online: 681

Download


Published to coincide with the much-anticipated release of the latest chapter in the top-selling Assassin's Creed franchise, an exclusive art book collection provides detailed insight into Black Flag's concepts and content.


The Art of Assassin s Creed Unity

Author: Andy McVittie
Publisher: Titan Books
Language:
Number of Pages:
Format Type: PDF, Mobi
Size: 26,31 MB
Download: 104
Read Online: 1256

Download


Presents concept art, scenery landscapes, and character designs of video game "Assassin's Creed Unity."


Assassin s Creed IV Black Flag The Complete Official Guide

Author: James Price
Publisher: Prima Games
Language:
Number of Pages:
Format Type: PDF, ePub
Size: 26,47 MB
Download: 390
Read Online: 1159

Download


Provides information on all the main missions, side-quests, characters, and optional activities; offers walkthroughs and maps; and includes story analysis.


Introduction to Game Design Prototyping and Development

Author: Jeremy Gibson Bond
Publisher: Addison-Wesley Professional
Language:
Number of Pages:
Format Type: PDF, ePub, Mobi
Size: 22,64 MB
Download: 157
Read Online: 421

Download


Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C# Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills. Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms. If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book. COVERAGE INCLUDES In-depth tutorials for eight different game prototypes Developing new game design concepts Moving quickly from design concepts to working digital prototypes Improving your designs through rapid iteration Playtesting your games and interpreting the feedback that you receive Tuning games to get the right “game balance” and “game feel” Developing with Unity, today’s best engine for independent game development Learning C# the right way Using Agile and Scrum to efficiently organize your game design and development process Debugging your game code Getting into the highly competitive, fast-changing game industry


On Video Games

Author: Soraya Murray
Publisher: I.B.Tauris
Language:
Number of Pages:
Format Type: PDF, Docs
Size: 24,96 MB
Download: 260
Read Online: 490

Download


Video games are a defining part of mass visual culture. Today over half of all American households own a dedicated game console and gaming industry profits trump those of the film industry worldwide. In this book, Soraya Murray moves past the technical discussions of games and offers a fresh and incisive look at their cultural dimensions. She critically explores blockbusters likeThe Last of Us, Metal Gear Solid, Spec Ops: The Line, Tomb Raider and Assassin’s Creed to show how they are deeply entangled with American ideological positions and contemporary political, cultural and economic conflicts. As quintessential forms of visual material in the twenty-first century, mainstream games both mirror and spur larger societal fears, hopes and dreams, and even address complex struggles for recognition. This book examines both their elaborately constructed characters and densely layered worlds, whose social and environmental landscapes reflect ideas about gender, race, globalisation and urban life. In this emerging field of study, Murray provides novel theoretical approaches to discussing games and playable media as culture. Demonstrating that games are at the frontline of power relations, she reimagines how we see them – and more importantly how we understand them.


The Saturday Review of Politics Literature Science and Art

Author:
Publisher:
Language:
Number of Pages:
Format Type: PDF, ePub
Size: 25,84 MB
Download: 134
Read Online: 1059

Download





The Saturday Review of Politics Literature Science Art and Finance

Author:
Publisher:
Language:
Number of Pages:
Format Type: PDF, ePub, Docs
Size: 30,50 MB
Download: 540
Read Online: 783

Download





Transmedia Marketing

Author: Anne Zeiser
Publisher: CRC Press
Language:
Number of Pages:
Format Type: PDF
Size: 10,87 MB
Download: 806
Read Online: 1262

Download


Transmedia Marketing: From Film and TV to Games and Digital Media skillfully guides media makers and media marketers through the rapidly changing world of entertainment and media marketing. Its groundbreaking transmedia approach integrates storytelling and marketing content creation across multiple media platforms – harnessing the power of audience to shape and promote your story. Through success stories, full color examples of effective marketing techniques in action, and insight from top entertainment professionals, Transmedia Marketing covers the fundamentals of a sound 21st century marketing and content plan. You’ll master the strategy behind conducting research, identifying target audiences, setting goals, and branding your project. And, you’ll learn first-hand how to execute your plan’s publicity, events, advertising, trailers, digital and interactive content, and social media. Transmedia Marketing enlivens these concepts with: Hundreds of vibrant examples from across media platforms – The Hunger Games, Prometheus, The Dark Knight, Bachelorette, The Lord of the Rings, Despicable Me 2, Food, Inc., Breaking Bad, House of Cards, Downton Abbey, Game of Thrones, Top Chef, Pokémon, BioShock Infinite, Minecraft, Outlast, Titanfall, LEGO Marvel Super Heroes, Halo 4, Lonelygirl15, Annoying Orange Real-world advice from 45 leading industry writers, directors, producers, composers, distributors, marketers, publicists, critics, journalists, attorneys, and executives from markets, festivals, awards, and guilds Powerful in-depth case studies showcasing successful approaches – A.I. Artificial Intelligence, Mad Men, Lizzie Bennet Diaries, Here Comes Honey Boo Boo, and Martin Scorsese Presents the Blues Extensive Web content at www.transmediamarketing.com featuring a primer on transmedia platforms – film, broadcast, print, games, digital media, and experiential media; expanded case studies; sample marketing plans and materials; and exclusive interviews With Transmedia Marketing, you’ll be fully versed in the art of marketing film, TV, games, and digital media and primed to write and achieve the winning plan for your next media project.


Appletons Journal of Literature Science and Art

Author:
Publisher:
Language:
Number of Pages:
Format Type: PDF, Docs
Size: 20,75 MB
Download: 570
Read Online: 300

Download





Legends of the Monastic Orders as Represented in the Fine Arts

Author: Mrs. Jameson (Anna)
Publisher:
Language:
Number of Pages:
Format Type: PDF, Docs
Size: 23,80 MB
Download: 299
Read Online: 888

Download