The original small-press edition of Calling the Circle has become one of the key resources for the rapidly-growing "circle" movement. This newly revised edition brings Christina Baldwin's groundbreaking work to an even broader audience ranging from women's spirituality groups to corporate development teams. 50,000 years ago, women and men gathered around campfires to decide the key issues in their lives. Today, groups everywhere are discovering a new form of this ancient ritual for communication, mutual support, teamwork, and social change. Now, in a book as consciousness-changing as Riane Eisler's The Chalice and the Blade or Peter Senge's The Fifth Discipline, Christina Baldwin offers this powerful new tool to everyone who longs for a community based on honesty, equality, and spiritual integrity. In this simple, profound practice, participants sit in a circle, pass a talking piece from person to person, and speak and listen from the heart. Christina Baldwin gives detailed instructions and suggestions for getting started, setting goals, and solving disagreements safely and respectfully. She also offers inspiring examples of circles in action: a women's spirituality group, a father and son in crisis, a PTA group that averts a school strike and a work project team that accesses a new level of creativity and caring.
Release on 2010-03-01 | by Christina Baldwin,Ann Linnea
A Leader in Every Chair
Author: Christina Baldwin,Ann Linnea
Pubpsher: Berrett-Koehler Publishers
Category: BUSINESS & ECONOMICS
Meetings in the round have become the preferred tool for moving individual commitment into group action. This book lays out the structure of circle conversation, based on the original work of the authors who have standardized the essential elements that constitute circle practice.
C# is a new object-oriented language that enables programmers to quickly build a wide range of applications. This book takes readers step-by-step through learning C# in an intensive, three-week course.
Release on 2010-04-28 | by Jeff Fulton,Steve Fulton
Building Interactive Entertainment with ActionScript
Author: Jeff Fulton,Steve Fulton
The Essential Guide to Flash Games is a unique tool for Flash game developers. Rather than focusing on a bunch of low-level how-to material, this book dives straight into building games. The book is divided into specific game genre projects, covering everything from old classics such as a Missile Command-style game, to hot new genres such as retro evolved. The chapters build in complexity through the book, and new tools are introduced along the way that can be reused for other games. The game projects covered start simple and increase in complexity as more and more tools are added to your tool chest. Ten full game projects are discussed in detail. Each solves a very different game development problem and builds on the knowledge gained from the previous project. Many advanced game development techniques are covered, including particle systems, advanced controls, artificial intelligence, blitting, scrolling, and more.
Android development is hot, and many programmers are interested in joining the fun. However, because this technology is based on Java, you should first obtain a solid grasp of the Java language and its foundational APIs to improve your chances of succeeding as an Android app developer. After all, you will be busy learning the architecture of an Android app, the various Android-specific APIs, and Android-specific tools. If you do not already know Java fundamentals, you will probably end up with a massive headache from also having to quickly cram those fundamentals into your knowledge base. Learn Java for Android Development teaches programmers of any skill level the essential Java language and foundational Java API skills that must be learned to improve the programmer’s chances of succeeding as an Android app developer. Each of the book’s 10 chapters provides an exercise section that gives you the opportunity to reinforce your understanding of the chapter’s material. Answers to the book’s more than 300 exercises are provided in an appendix. Additionally, author Jeff Friesen has created six bonus chapters that you can download from his personal site, located at http://tutortutor.ca/cgi-bin/makepage.cgi?/books/ljfad. Once you complete this book, you will be ready to dive into Android, and you can start that journey by obtaining a copy of Beginning Android 2.
The Circle, Cubed is an instruction manual for those proficient in erecting the temple rites, such as "Casting the Circle" or "Casting a Pentagram," who desire to go deeper in their understanding. Rather than rehashing the same three temple rites used by most Wiccans, Kaatryn MacMorgan-Douglas explains what the functions of the various pieces of the rite are, and how those pieces work as a coherent whole. The author also explores earlier and lesser-used temple techniques, as well as modern techniques, in part at frustration at the over-reliance of the Wiccan community on the elemental tetragram circle, a rite that many Wiccans are taught as if it is the sole temple rite, not one of dozens. The author encourages Wiccans to use the material herein to craft their own, personalized temple rite, an essential part of any Wiccan's personal practice. This exclusive edition also features bonus material including "The Ritual of the Compass Rose."
These books are based on the latest NCERT syllabus. The language, terminology and the symbols used are student-friendly and easily understandable by the students. Ample emphasis has been given to explain various mathematical concepts correctly and with detailed explanations. All important results and formulae of each chapter have been provided at the end of each chapter for the convenience of students.
Learn how to build apps for mobile devices on Cloud platforms The marketplace for apps is ever expanding, increasing the potential to make money. With this guide, you'll learn how to build cross-platform applications for mobile devices that are supported by the power of Cloud-based services such as Amazon Web Services. An introduction to Cloud-based applications explains how to use HTML5 to create cross-platform mobile apps and then use Cloud services to enhance those apps. You'll learn how to build your first app with HTML5 and set it up in the Cloud, while also discovering how to use jQuery to your advantage. Highlights the skills and knowledge you need to create successful apps for mobile devices with HTML5 Takes you through the steps for building web applications for the iPhone and Android Details how to enhance your app through faster launching, touch vs. click, storage capabilities, and a cache Looks at how best to use JSON, FourSquare, jQuery, AJAX, and more Shares tips for creating hybrid apps that run natively If you're interested in having your application be one of the 200,000+ apps featured in the iPhone store or the 50,000+ in the Android store, then you need this book.