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Chess Life Review

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Chess Life and Review

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Chess Life

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Catalog of Copyright Entries Third Series

Author: Library of Congress. Copyright Office
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Computer Chess Compendium

Author: D. LEVY
Publisher: Springer Science & Business Media
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For many years I have been interested in computer chess and have collected almost every learned paper and article on the subject that I could find. My files are now quite large, and a considerable amount of time, effort and expense has been required to build up this collection. I have often thought how difficult it must be for many computer chess enthusiasts to acquire copies of articles that they see referenced in some other work. Unless one has access to a good reference library, the task is almost impossible. I therefore decided to try to make available, in one volume, as many as possible of the most interesting and important articles and papers ever written on the subject. Such a selection is naturally somewhat subjective, and I hope that I will not offend authors whose works have been excluded. In particular I have decided to exclude any material which has appeared in the Journal of the International Computer Chess Association (ICCA), or in its precursor, the ICCA Newsletter. The reason is simply that the ICCA itself is in the process of compiling a compendium containing the most important material published in those sources. For further information on ICCA membership and publications the reader is invited to contact: Professor H. 1. van den Herik, or Dr Jonathan Schaeffer University of Limburg, Computing Science Dcpaitment, Department of Computer Science University of Alberta, 6200 MD Maastricht Edmonton Netherlands Alberta, Canada T6G 2HI.


Chess Skill in Man and Machine

Author: P. W. Frey
Publisher: Springer Science & Business Media
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Ten years of intensive effort on computer chess have produced notable progress. Although the background information and technical details that were written in 1975 for the first edition of this book are still valid in most essential points, hardware and software refinements have had a major impact on the effectiveness of these ideas. The current crop of chess machines are performing at unexpectedly high levels. The approach epitomized by the series of programs developed by David Slate and Larry Atkin at Northwestern in the middle 1970s (i. e. , a sophisticated search algorithm using very little chess knowledge) was expected to reach an asymptbtic level of performance no higher than that of a class A player (USCF rating between 1800 and 2000). This perspective was argued quite vigorously by Eliot Hearst in Chapter 8 of the first edition and was held at that time by many chess experts. Subsequent events have clearly demonstrated that the asymptotic performance level for this type of pro gram it at least as high as the master level (USCF rating between 2200 and 2400). Current discussions now focus upon whether the earlier reser vations were wrong in principle or simply underestimated the asymptote. If there is a real barrier which will prevent this type of program from attaining a world championship level of performance, it is not evident from the steady progress which has been observed during the last decade.


A Cultural History of Chess Players

Author: John Sharples
Publisher: Oxford University Press
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This inquiry concerns the cultural history of the chess-player. It takes as its premise the idea that the chess-player has become a fragmented collection of images, underpinned by challenges to, and confirmations of, chess's status as an intellectually-superior and socially-useful game, particularly since the medieval period. Yet, the chess-player is an understudied figure. No previous work has shone a light on the chess-player itself. Increasingly, chess-histories have retreated into tidy consensus. This work aspires to a novel reading of the figure as both a flickering beacon of reason and a sign of monstrosity. To this end, this book, utilising a wide range of sources, including newspapers, periodicals, detective novels, science-fiction, and comic-books, is underpinned by the idea that the chess-player is a pluralistic subject used to articulate a number of anxieties pertaining to themes of mind, machine, and monster.


Outrageous Chess Problems

Author: Burt Hochberg
Publisher: Sterling Publishing Company, Inc.
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"[It's] enough to drive experienced chess players to insanity, but they will enjoy the ride....The author warns the reader from the start anything goes....Buy this book...and have fun!"--Games It's outrageous and amazing and irresistible: these brainbusting chess problems are the devilish inventions of the world's greatest puzzle creators. Chess mavens won't believe what they'll find, because in these games, the usual rules just don't apply. For example, there's Billiards Chess, where pieces can carom off the board at a right angle and return. In Checkless Chess, check is an illegal move...unless it's checkmate. Refusal Chess allows a player to refuse an opponent's move and demand an alternative. There's even a variation called Collaboration, in which both sides must cooperate to achieve checkmate. And, the coup de grace: the world's hardest chess problem ever posed.


Chess Doctor

Author: Bruce Pandolfini
Publisher: Simon and Schuster
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Lists one hundred of the most common deficiencies that can affect play and offers a definition, description, diagnosis, and cure


Chess Thinking

Author: Bruce Pandolfini
Publisher: Simon and Schuster
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A first-of-its-kind encyclopedia for chess players, this volume features detailed explanations and invaluable illustrations for new chess players, those intent on improving their games, and anyone who needs to brush up on both the basics and more advanced play. 140 detailed illustrations.