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Cocoa Programming for Mac OS X

Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
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Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, memory management, key-value coding, NSArrayController, archiving, user defaults, and keyboard events.


Cocoa Programming for Mac OS X

Author: Aaron Hillegass
Publisher: Addison-Wesley Professional
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Format Type: PDF, Docs
Size: 23,50 MB
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Provides step-by-step instructions for learning Cocoa, discussing such topics as Objective-C, controls, helper objects, archiving, Nib files and NSWindowController, and creating interface builder palettes.


Cocoa Programming for Mac OS X For Dummies

Author: Erick Tejkowski
Publisher: John Wiley & Sons
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Size: 30,52 MB
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Cocoa Programming for OS X

Author: Aaron Hillegass
Publisher: Pearson Education
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Size: 11,44 MB
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Covering the bulk of what you need to know to develop full-featured applications for OS X, this edition is updated for OS X Yosemite (10.10), Xcode 6, and Swift. Written in an engaging tutorial style and class-tested for clarity and accuracy, it is an invaluable resource for any Mac programmer. The authors introduce the two most commonly used Mac developer tools: Xcode and Instruments. They also cover the Swift language, basic application architecture, and the major design patterns of Cocoa. Examples are illustrated with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code. This edition was written for Xcode 6.3 and Swift 1.2. At WWDC 2015, Apple announced Xcode 7 and Swift 2, both of which introduce significant updates that (along with some changes to Cocoa for OS X 10.11) affect some of the exercises in this book. We have prepared a companion guide listing the changes needed to use Xcode 7 to work through the exercises in the book; it is available at https://github.com/bignerdranch/cocoa-programming-for-osx-5e/blob/master/Swift2.md.


Cocoa Programming

Author: Scott Anguish
Publisher: Sams Publishing
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The most comprehensive programming book on Mac OS X.


Cocoa Recipes for Mac OS X

Author: Bill Cheeseman
Publisher: Pearson Education
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Completely revised edition, now covering Snow Leopard! Springing from the original Vermont Recipes Web site, where many of today’s Cocoa developers got their start, Cocoa Recipes for Mac OS X, Second Edition is a programming cookbook that shows you how to create a complete Mac OS X application. In this updated edition, author Bill Cheeseman employs a practical, step-by-step method for building a program from start to finish using the Cocoa frameworks. He begins by creating the project using Xcode and designing and building the user interface with Interface Builder, and then he fills in the details expected of any working application, such as managing documents and windows, setting up the main menu, and configuring controls. Later recipes show you how to add important features such as a preferences window, printing, a Help book, and AppleScript support. The book concludes with a discussion of deployment of your finished product and steps you can take to explore additional features. Equipped with the expertise and real-world techniques in this book, programmers with some knowledge of C and Objective-C can quickly master the craft of writing Cocoa programs for Mac OS X. Written for C and Objective-C programmers who want to tap the extraordinary power and flexibility designed into the Cocoa frameworks, as well as for experienced Cocoa developers looking to extend their skills. By following the book’s recipes for creating a complete Cocoa application, readers can retrace the same steps to write any document-based Cocoa program. Includes the latest techniques for writing Cocoa applications for Mac OS X v10.6 Snow Leopard. Project source files are available on the Web at www.peachpit.com/cocoarecipes.


Cocoa Programming For Dummies

Author: Erick Tejkowski
Publisher: For Dummies
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Size: 29,89 MB
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Mac OS X comes with an array of tools that make Macintosh programming easier and more accessible than ever before – and Cocoa is the hottest of these. Object oriented, featuring powerful frameworks and cool visual interface design capabilities, Cocoa provides you with programming skills you only could dream of a few years ago. With it, you can quickly create sophisticated applications for Mac OS X, complete with beautiful Aqua interfaces and advanced functionality. But getting started with Cocoa can be tricky, and you’re going to need all the expert, hands-on advice and guidance you can get. That’s where this book comes in. Cocoa Programming For Dummies is your complete guide to mastering that powerful Mac development tool. Full of fast and easy projects for designing, developing, and deploying rich new applications with Cocoa, it gets you up and running, in no time, with what you need to: Master the Cocoa API Get the most out of AppKit Framework and Found ation Get a handle on Objective-C programming Use advanced graphics features Program file management features Develop Web-friendly applications Create hot multimedia effects Build a movie player Cocoa Programming For Dummies lets you explore Cocoa programming by doing it. Each chapter guides you through the process of creating at least one simple application illustrating the features covered in it. Erick Tejkowski walks you through: Six simple steps to creating Cocoa applications Project Builder, Interface Builder, FileMerge, IconComposer, PackageMaker and other utilities Programming in Objective-C Manipulating, editing and saving text, and changing text styles Using graphics, managing files, and printing with Cocoa Interacting with the Web and sending e-mail from a Cocoa application Loading and playing sound files and building an audio player Watching movies with Cocoa Building document-based applications using AppleScript The easy way to start cooking up hot new Macintosh applications with Cocoa, Cocoa Programming For Dummies puts you in control of all of Mac OS X’s awesome object-oriented programming capabilities.


Mac Os X Programming Tools

Author: Source Wikipedia
Publisher: Booksllc.Net
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 35. Chapters: Apple Developer Tools, BBj, CamelBones, Cocoa Sharp, Coda (web development software), CodeWarrior, Coldstone game engine, Corona (software development kit), Defold, Foundation Kit, Free Pascal, GameSalad, GameSWF, Game Editor, Greenfoot, Illumination Software Creator, Instruments (application), Interface Builder, J (text editor), Lazarus (IDE), Monobjc, NObjective, PhysX, PyObjC, RText, RubyCocoa, Script Debugger, Seed (programming), Sparkle (software), Torque (game engine), TotalView, Unity (game engine), Xcode. Excerpt: Lazarus is a free cross-platform IDE which provides a Delphi-like development experience for Pascal and Object Pascal developers. It is developed for, and supported by, the Free Pascal compiler. Since early 2008, Lazarus has been available for Microsoft Windows, several Linux distributions, FreeBSD, and . The earliest versions were created before that, and Lazarus is a front end for the much older Free Pascal. Lazarus uses Free Pascal as its back-end compiler. Therefore Lazarus can, theoretically, be used to develop applications for all platforms supported by Free Pascal. Similar to Free Pascal's run-time library, Lazarus provides a cross-platform application framework called the Lazarus Component Library (LCL), which provides a single, unified interface for programmers, with different platform-specific implementations. Using LCL, one can create applications in a write once, compile anywhere manner, unless system-dependent features are used explicitly. As Free Pascal supports cross-compiling, Lazarus applications can be cross-compiled from Windows to Linux and FreeBSD, and vice versa. Compiling from Mac OS X to Windows, Linux and FreeBSD is possible. Cross-compiling to Mac OS X could be done for older (PowerPC) versions, but not for newer Intel versions, since Apple doesn't release the assembler...


Cocoa

Author: Richard Wentk
Publisher: John Wiley & Sons
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Size: 19,32 MB
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Develop applications for Mac OS X with this Developer Reference guide Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users. Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard This book covers all the major information you need to start developing dynamic applications for Mac OS X Master all Cocoa tools, including Xcode and working with Objective-C Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard Companion Web site includes all code files Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.


Learn Xcode Tools for Mac OS X and iPhone Development

Author: Ian Piper
Publisher: Apress
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Size: 18,76 MB
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This book will give you a thorough grounding in the principal and supporting tools and technologies that make up the Xcode developer tools suite. Apple has provided a comprehensive collection of developer tools, and this is the first book to examine the complete Apple programming environment for both Mac OS X and iPhone. Comprehensive coverage of all the Xcode developer tools Additional coverage of useful third-party development tools Not just a survey of features, but a serious examination of the complete development process for Mac OS X and iPhone applications