The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields.
Author: Tarek R. Besold
Computational Creativity, Concept Invention, and General Intelligence in their own right all are flourishing research disciplines producing surprising and captivating results that continuously influence and change our view on where the limits of intelligent machines lie, each day pushing the boundaries a bit further. By 2014, all three fields also have left their marks on everyday life – machine-composed music has been performed in concert halls, automated theorem provers are accepted tools in enterprises’ R&D departments, and cognitive architectures are being integrated in pilot assistance systems for next generation airplanes. Still, although the corresponding aims and goals are clearly similar (as are the common methods and approaches), the developments in each of these areas have happened mostly individually within the respective community and without closer relationships to the goings-on in the other two disciplines. In order to overcome this gap and to provide a common platform for interaction and exchange between the different directions, the International Workshops on “Computational Creativity, Concept Invention, and General Intelligence” (C3GI) have been started. At ECAI-2012 and IJCAI-2013, the first and second edition of C3GI each gathered researchers from all three fields, presenting recent developments and results from their research and in dialogue and joint debates bridging the disciplinary boundaries. The chapters contained in this book are based on expanded versions of accepted contributions to the workshops and additional selected contributions by renowned researchers in the relevant fields. Individually, they give an account of the state-of-the-art in their respective area, discussing both, theoretical approaches as well as implemented systems. When taken together and looked at from an integrative perspective, the book in its totality offers a starting point for a (re)integration of Computational Creativity, Concept Invention, and General Intelligence, making visible common lines of work and theoretical underpinnings, and pointing at chances and opportunities arising from the interplay of the three fields.
This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods.
Author: Tony Veale
Computational creativity is an emerging field of research within AI that focuses on the capacity of machines to both generate and evaluate novel outputs that would, if produced by a human, be considered creative. This book is intended to be a canonical text for this new discipline, through which researchers and students can absorb the philosophy of the field and learn its methods. After a comprehensive introduction to the idea of systematizing creativity the contributions address topics such as autonomous intentionality, conceptual blending, literature mining, computational design, models of novelty, evaluating progress in related research, computer-supported human creativity and human-supported computer creativity, common-sense knowledge, and models of social creativity. Products of this research will have real consequences for the worlds of entertainment, culture, science, education, design, and art, in addition to artificial intelligence, and the book will be of value to practitioners and students in all these domains.
Within this contextual framework, this anthology asks: what does it mean to teach students for computational creativity? Almost all of the current publications in the subject area of “creative coding” feature showcases and compendiums ...
This book describes a new computational approach to creativity.
Author: Azlan Iqbal
This book describes a new computational approach to creativity. With chess as the domain of investigation, the authors show experimentally how a computer can be imbued with the 'spark' of creativity that enables it to compose chess problems or puzzles that are both challenging and aesthetically appealing to humans. This new approach called the Digital Synaptic Neural Substrate (DSNS) mimics the brain's ability to combine fragments of seemingly unrelated information from different domains (such as chess, photographs and music) to inspire itself to create new objects in any of them. Representing the cutting edge in computational creativity research, this book will be useful to students, educators and researchers in the field as well as artificial intelligence (AI) practitioners, in general.
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art.
Author: Jon McCormack
Publisher: Springer Science & Business Media
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
Author: Penousal Machado
Publisher: Springer Nature
Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area. The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games. The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.
How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create.
Author: Michael Filimowicz
Publisher: Cambridge University Press
Teaching Computational Creativity examines the new interdisciplinary pedagogies of today's coding-intensive interactive media and design curricula. Students, researchers and faculty will find a comprehensive overview of educational practices pertaining to innovation fields such as digital media, 3D printing, agile development, physical computing, games, dance, collaboration, teacher education and online learning. This volume fills an important gap in the literature on creative computation, as practitioners are rarely challenged to reflect on or share their teaching practices. How do we design effective inter-, multi-, cross- and trans-disciplinary pedagogy and curricula? Brought together here are essays on the pedagogies that produce the so-called 'unicorns' - graduates who can code and create. Here, the intertwining of (what many consider mutually exclusive) artistic sensitivities and computational skills plays an essential role, calling forth a new kind of undergraduate curriculum attuned to the interweaving of skillsets and theoretic knowledge needed to create and innovate with ever-changing technologies.
The fourth field is the only new user interface component in our Computational Creativity Supported Multi-Hypothesis Management and Analysis tool (CC-MHMA). If the user clicks on the light bulb icon, the system suggests a creative ...
Author: Susumu Kunifuji
Category: Technology & Engineering
This volume consists of a number of selected papers that were presented at the 9th International Conference on Knowledge, Information and Creativity Support Systems (KICSS 2014) in Limassol, Cyprus, after they were substantially revised and extended. The 26 regular papers and 19 short papers included in this proceedings cover all aspects of knowledge management, knowledge engineering, intelligent information systems, and creativity in an information technology context, including computational creativity and its cognitive and collaborative aspects.
ways that are 'non-human' in some sense: that computational artifacts will exhibit creativity “but not as we know it” (Colton and Wiggins, 2016). Such artifacts will then manifest a variety of creativity that may be beyond normal human ...
Author: Mark A. Runco
Publisher: Academic Press
Creativity influences each of our lives and is essential for the advancement of society. The first edition of the successful Encyclopedia of Creativity helped establish the study of creativity as a field of research in itself. The second edition, published in 2011, was named a 2012 Outstanding Academic Title by the American Library Association's Choice publication. Featuring 232 chapters, across 2 volumes, the third edition of this important work provides updated information on the full range of creativity research. There has been an enormous increase in research on the topic throughout the world in many different disciplines. Some areas covered in this edition include the arts and humanities, business, education, mental and physical health, neuroscience, psychology, the creative process and technology. Fundamental subjects are discussed such as the definition of creativity, the development and expression of creativity across the lifespan, the environmental conditions that encourage or discourage creativity, the relationship of creativity to mental health, intelligence and learning styles, and the process of being creative. Creativity is discussed within specific disciplines including acting, architecture, art, dance, film, government, interior design, magic, mathematics, medicine, photography, science, sports, tourism and writing. A wide range of topics are covered. Here is a partial overview by topic: Business and organizational creativity: Advertising, Creative Economies, Creativity Consulting and Coaching, Corporate Creativity, Creativity Exercises, Entrepreneurship, Group Dynamics, Innovation, Leadership, Management of Creative People, Patents, Teams, and Training. The Cognitive Aspects of Creativity: Altered and Transitional States, Analogies, Attention, Breadth of Attention, Cognitive Style, Divergent Thinking, Flow and Optimal Experience, Knowledge, Logic and Reasoning, Metacognition, Mental Models, Memory, Metaphors, Mind Wandering, Mindfulness, Problem-Finding, Problem-Solving, and Remote Associates. The Creative Process: Attribution, Constraints, Discovery, Insight, Inspiration, Intentionality, Motivation, Risk-Taking, and Tolerance for Ambiguity. Education: Children’s Creativity, , Education, Intelligence, Knowledge, Metacognition, Play, Prodigies, Programs And Courses, Talent And Teaching Creativity. Neuroscience Research: Cellular Matter, Grey Matter, Cellular Density; EEG, Functional Magnetic Resonance Imaging (Fmri), Music and The Brain, Pupillometry, Systems, The Cerebellum and Transcranial Electrical Stimulation. Psychology: The Big 5 Personality Characteristics, Bipolar Mood Disorders, Childhood Trauma, Depression, Deviance, Dreams, Emotions, Expressive Arts, Grit, Introversion, Jungian Theory, Mad Genius Controversy, Openness, Schizotypy, Suicide, Therapy and Counseling Trauma and Transcendence and Transforming Illness and Visual Art. Social Aspects of Creativity: Awards, Birth Order, Criticism, Consensual Assessment, Diversity, Eminence, Families, Friendships and Social Networks, Geeks, Mentors, Millennials, Networking, Rewards, And Sociology. Society and Creativity: Awards, Climate For Creativity, Cross-Cultural Creativity, Destruction Of Creativity, Law And Society, Social Psychology, Social Transformation, Voting, War, and Zeitgeist. Technology: Chats, Computational Creativity, Computerized Text Analysis, Gaming, Memes, Networks and Maps, and Virtual Reality.
Computational creativity theory: The FACE and IDEA descriptive models. In Proceedings of the Second International Conference on Computational Creativity, 2011. S. Colton, A. Pease, J. Corneli, M. Cook, and T. Llano.
Author: Roberto Confalonieri
This book introduces a computationally feasible, cognitively inspired formal model of concept invention, drawing on Fauconnier and Turner's theory of conceptual blending, a fundamental cognitive operation. The chapters present the mathematical and computational foundations of concept invention, discuss cognitive and social aspects, and further describe concrete implementations and applications in the fields of musical and mathematical creativity. Featuring contributions from leading researchers in formal systems, cognitive science, artificial intelligence, computational creativity, mathematical reasoning and cognitive musicology, the book will appeal to readers interested in how conceptual blending can be precisely characterized and implemented for the development of creative computational systems.
Particular thanks are offered to the members of the Computational Creativity Conference Steering Committee, who have helped greatly to guide the field over the last decade. The authors are funded by EPSRC grants EP/J004049/1, ...
Author: L. De Raedt
Publisher: IOS Press
Artificial intelligence (AI) plays a vital part in the continued development of computer science and informatics. The AI applications employed in fields such as medicine, economics, linguistics, philosophy, psychology and logical analysis, not forgetting industry, are now indispensable for the effective functioning of a multitude of systems. This book presents the papers from the 20th biennial European Conference on Artificial Intelligence, ECAI 2012, held in Montpellier, France, in August 2012. The ECAI conference remains Europe's principal opportunity for researchers and practitioners of Artificial Intelligence to gather and to discuss the latest trends and challenges in all subfields of AI, as well as to demonstrate innovative applications and uses of advanced AI technology. ECAI 2012 featured four keynote speakers, an extensive workshop program, seven invited tutorials and the new Frontiers of Artificial Intelligence track, in which six invited speakers delivered perspective talks on particularly interesting new research results, directions and trends in Artificial Intelligence or in one of its related fields. The proceedings of PAIS 2012 and the System Demonstrations Track are also included in this volume, which will be of interest to all those wishing to keep abreast of the latest developments in the field of AI.
Birmingham City University, UK Abstract: How can we formally represent the contextin computational creativity for music? I start with a modified Wiggins framework for computational creativity as searches in concept spaces, and I propose ...
Author: Steven S. Gouveia
Publisher: Vernon Press
With worldwide spending estimates of over $97 billion by 2023, it is no surprise that Artificial Intelligence (A.I.) is one of the hottest topics at present in both the private and public spheres. Comprising of vital contributions from the most influential researchers in the field, including Daniel Dennett, Roman V. Yampolskiy, Frederic Gilbert, Stevan Harnad, David Pearce, Natasha Vita-More, Vernon Vinge and Ben Goertzel, ‘The Age of Artificial Intelligence: An Exploration’ discusses a variety of topics ranging from the various ethical issues associated with A.I. based technologies in terms of morality and law to subjects related to artificial consciousness, artistic creativity and intelligence. The volume is organized as follows: Section I is dedicated to reflections on the Intelligence of A.I., with chapters by Soenke Ziesche and Roman V. Yampolskiy, Stevan Harnad, Daniel Dennett and David Pearce. Next, Section II discusses the relationship between consciousness, simulation and artificial intelligence, with chapters by Gabriel Axel Montes and Ben Goertzel, Cody Turner, Nicole Hall and Steven S. Gouveia. Section III, dedicated to aesthetical creativity and language in artificial intelligence, includes chapters by Caterina Moruzzi, René Mogensen, Mariana Chinellato Ferreira and Kulvinder Panesar. The subsequent Section IV is on the Ethics of the Bionic Brain with the participation of Peter A. DePergola II, Tomislav Miletić and Frederic Gilbert, Aníbal M. Astobiza, Txetxu Ausin, Ricardo M. Ferrer and Stephen Rainey and Natasha Vita-More. Finally, Section V follows on the Ethics of Artificial Intelligence with chapters by Federico Pistono and Roman V. Yamploskiy, Hasse Hämäläinen, Vernon Vinge and Eray Özkural. The Age of Artificial Intelligence is imminent, if not here already. We should ensure that we invest in the right people and the right ideas to create the best possible solutions to the problems of the present and prepare for those of the future. This edited volume will be of particular interest to researchers in the field of A.I. as well of those in Cognitive Science (Philosophy of the Mind, Neuroscience, and Linguistics), Aesthetics and Arts, Applied Ethics and Political Philosophy / Law. Students studying the aforementioned topics can also benefit from its contents.
Dynamic Concept Spaces in Computational Creativity for Music René Mogensen(B) Birmingham City University, Birmingham, UK Rene. ... I argue for a formal specification as a working understanding of 'computational creativity'.
Author: Vincent C. Müller
This book reports on the results of the third edition of the premier conference in the field of philosophy of artificial intelligence, PT-AI 2017, held on November 4 - 5, 2017 at the University of Leeds, UK. It covers: advanced knowledge on key AI concepts, including complexity, computation, creativity, embodiment, representation and superintelligence; cutting-edge ethical issues, such as the AI impact on human dignity and society, responsibilities and rights of machines, as well as AI threats to humanity and AI safety; and cutting-edge developments in techniques to achieve AI, including machine learning, neural networks, dynamical systems. The book also discusses important applications of AI, including big data analytics, expert systems, cognitive architectures, and robotics. It offers a timely, yet very comprehensive snapshot of what is going on in the field of AI, especially at the interfaces between philosophy, cognitive science, ethics and computing.
AI for Creativity provides a fascinating look at what is currently emerging in the very cutting-edge area of artificial intelligence and the tools being developed to enable computational creativity that holds the propensity to dramatically ...
Author: Niklas Hageback
Publisher: CRC Press
What is computational creativity? Can AI learn to be creative? One of the human mind’s most valuable features is the capacity to formulate creative thoughts, an ability that through quantum leap innovations has propelled us to the current digital age. However, creative breakthroughs are easier said than done. Appearing less frequently and more sporadically than desired, it seems that we have not yet fully cracked the creative code. But with the rapid advances in artificial intelligence which have come to provide an ever-closer proximity with the cognitive faculties of mankind, can this emerging technology improve our creative capabilities? What will that look like and will it be the missing link in the man–machine enigma? AI for Creativity provides a fascinating look at what is currently emerging in the very cutting-edge area of artificial intelligence and the tools being developed to enable computational creativity that holds the propensity to dramatically change our lives.
The multilevel approach to creativity helps to identify three distinct ways in which computational systems can exhibit creative agency. The first is by ac- tively contributing to, and enhancing, the creative agency of individual humans, ...
Author: György Kampis
Publisher: Springer Science & Business Media
The two-volume set LNAI 5777 and LNAI 5778 constitutes the thoroughly refereed post-conference proceedings of the 10th European Conference, ECAl 2009, held in Budapest, Hungary, in September 2009. The 141 revised full papers presented were carefully reviewed and selected from161 submissions. The papers are organized in topical sections on evolutionary developmental biology and hardware, evolutionary robotics, protocells and prebiotic chemistry, systems biology, artificial chemistry and neuroscience, group selection, ecosystems and evolution, algorithms and evolutionary computation, philosophy and arts, optimization, action, and agent connectivity, and swarm intelligence.
B. Ward, Creative cognition as a window on creativity, Methods 31L. R. Varshney, F. Pinel, K. R. Varshney, A. Sch ̈orgendorfer and 42, 28 (2007). 10W. Duch and M. Pilichowski, Experiments with computational creativity, ...
Author: Sheu Phillip Chen-yu
Publisher: World Scientific
This volume aims to provide a reference to the development of robotic intelligence, built upon Semantic Computing, in terms of 'action' to realize the 'context' and 'intention' formulated by Semantics Computing during the 'thinking' or reasoning process. It addresses three core areas:
Computational Creativity in Science. Computational creativity  in art, music and poetry has been around for some time. A recent development is computational creativity applied to the fields of science and engineering.
Author: Michael R. Berthold
Modern knowledge discovery methods enable users to discover complex patterns of various types in large information repositories. However, the underlying assumption has always been that the data to which the methods are applied to originates from one domain. The focus of this book, and the BISON project from which the contributions are originating, is a network based integration of various types of data repositories and the development of new ways to analyse and explore the resulting gigantic information networks. Instead of finding well defined global or local patterns they wanted to find domain bridging associations which are, by definition, not well defined since they will be especially interesting if they are sparse and have not been encountered before. The 32 contributions presented in this state-of-the-art volume together with a detailed introduction to the book are organized in topical sections on bisociation; representation and network creation; network analysis; exploration; and applications and evaluation.
The Use of Computational Creativity Metrics to Evaluate Alternative Values for Clustering Algorithm Parameters Andrés Gómez de Silva Garza(&) Department of Computer Engineering, ITAM, Mexico City, ...
Author: Kohei Arai
Category: Technology & Engineering
This book, gathering the Proceedings of the 2018 Computing Conference, offers a remarkable collection of chapters covering a wide range of topics in intelligent systems, computing and their real-world applications. The Conference attracted a total of 568 submissions from pioneering researchers, scientists, industrial engineers, and students from all around the world. These submissions underwent a double-blind peer review process. Of those 568 submissions, 192 submissions (including 14 poster papers) were selected for inclusion in these proceedings. Despite computer science’s comparatively brief history as a formal academic discipline, it has made a number of fundamental contributions to science and society—in fact, along with electronics, it is a founding science of the current epoch of human history (‘the Information Age’) and a main driver of the Information Revolution. The goal of this conference is to provide a platform for researchers to present fundamental contributions, and to be a premier venue for academic and industry practitioners to share new ideas and development experiences. This book collects state of the art chapters on all aspects of Computer Science, from classical to intelligent. It covers both the theory and applications of the latest computer technologies and methodologies. Providing the state of the art in intelligent methods and techniques for solving real-world problems, along with a vision of future research, the book will be interesting and valuable for a broad readership.