Digital Content Creation

Introduction Digital Content Creation : Perceptions , Practices , and Perspectives
KIRSTEN DROTNER & KIM CHRISTIAN SCHRØDER User - generated content ,
digital content creation , participatory culture , digital creativities ( Burn , 2009 ...

Digital Content Creation

The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people's rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users' own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the sobering perspectives of theory-driven empirical research, in order to examine the complexities, highlight the nuances, and illuminate the pedagogical affordances of creative digital contents. This book brings together the work of an international group of scholars from a range of disciplines including media and ICT studies, education, psychology, anthropology, sociology, and cultural studies.

Digital Content Creation

... such as the conversion of analog archives, multimedia databases, content-
based retrieval and the design of new content that exploits the benefits offered by
digital systems. It is this issue of digital content creation that we address in this
book ...

Digital Content Creation

The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.

Content Creation Handbook

creating that dynamic content you need for your website. Now, you know the
writing process. It's time to take the information you know, follow the process, and
begin creating content fit for a king. Below are 70 great tips to help you create that
 ...

Content Creation Handbook

Discover 70 Valuable Tips To Creating Irresistible Blog Posts, Articles, Ebooks And Videos That People Will LOVE... Doesn't it frustrate you when you want to write a new blog post, create a new product or record a video but don't even know where to start? They say "Content is King", and so it is true. You could have the most amazing-looking website on the 'net but if your content is mediocre then your visitors will never come back. If you're a blogger, video marketer, internet marketer, or an information product creator you've no doubt struggled with the question of content. But writing great content or recording videos that captivate isn't always easy, which is why I've written a guide to dispell this topic. Here's what you'll discover in the Content Creation Handbook: Discover 70 useful tips to creating your next blog post, article, ebook or video. Getting the writing process right. Before you begin writing anything, it is important to understand the writing process. How to write and come up with articles that captivate and engage readers. 31 blog post creation tips so you never have to stare at a blank page again. Valuable tips to writing a winning ebook. Information products, and more specifically eBooks, sell like hot cakes, only if you know how to write one that's valuable. Tips on creating videos that are professional and get attention. Videos are the thing in today's web space. Don't settle for "just good enough" when it comes to videos. How to optimize your blog posts for search engines so that you can generate free traffic from search engines like Google and Yahoo. How to structure your eBook so that it's more readable and actionable.

Digital Content Creation in Schools A Common Core Approach

Constructivist Components and Their Relationships to Digital Content Creation
Constructivist Learning Component Definition Relationship to Digital Content
Creation Active Students process information meaningfully. Digital projects allow
 ...

Digital Content Creation in Schools  A Common Core Approach

Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium. • Uses a Common Core Approach, focusing on creativity and innovation, critical thinking and problem solving, and communication and collaboration • Details how to use the Decide, Design, Develop, and Evaluate (DDD-E) model, a process designed for the classroom • Provides blackline masters to assist you with every phase of the DDD-E model, including management and formative assessment • Includes sample activities and reproducible handouts and worksheets • Offers information on a wide range of resources, including free mobile and web apps for creating digital projects

Digital Content Creation

We also trained on a variety of content management systems, which impressed
potential employers. Another benefit to attending Mizzou was the invaluable
network of alumni. I still rely on it today. Describe a typical “day in your life” at
your ...

Digital Content Creation

Journalism is transitioning from print to digital faster than ever, and this book teaches students how to keep up in this rapidly changing environment. The digital revolution has changed how news is distributed. It has also shifted the roles and responsibilities of journalists. Readers learn about hyperlocal news sites replacing the town paper, journalists becoming computer coders, and how online communities have turned readers into virtual reporters. With one-on-one interviews with professionals in the field, this book will provide information not yet seen in traditional journalism texts.

Creating Content With Your Tablet

This approach to creating content is a bit different from other techniques
described in this book. More than other forms of content creation, epublishing
works best when using a blend of tablets and computers. In addition, the
importance of ...

Creating Content With Your Tablet

Transform students from content consumers to content creators! This comprehensive guide by recognized education expert Susan Brooks-Young provides manageable, research-based strategies to help you: Confidently plan and manage mobile technology activities across grade levels Explore new uses and applications for multiple devices Evaluate appropriate, cross-platform educational apps Use tablets in learning centers or small groups Tap student ingenuity and improve critical thinking skills Covers a wide range of apps with step-by-step instructions across content areas for photography, video, ePublishing, and more. Transform students into content creators with this must-have resource!

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces Techniques and Effective Practices

As the size and quality of videogames increase to respond to growing player
expectations, game development projects are also growing to involve several
hundreds of people working for an average time of three years, where content
creation ...

Games Based Learning Advancements for Multi Sensory Human Computer Interfaces  Techniques and Effective Practices

Explores the theory and practice of games-based learning, promoting the development and adoption of best practices. Provides a combination of theoretical chapters as well as practical case studies.

Interactive 3D Multimedia Content

Models for Creation, Management, Search and Presentation Wojciech Cellary,
Krzysztof Walczak ... Configuration of application content from components
simplifies content creation allowing users without programming skills to perform
this ...

Interactive 3D Multimedia Content

The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book describes the current state of the art in the field and identifies the most important research and design issues. Consecutive chapters address these issues. These are: database modelling of 3D content, security in 3D environments, describing interactivity of content, searching content, visualization of search results, modelling mixed reality content, and efficient creation of interactive 3D content. Each chapter is illustrated with example applications based on the proposed approach. The final chapter discusses some important ethical issues related to the widespread use of virtual environments in everyday life. The book provides ready to use solutions for many important problems related to the creation of interactive 3D multimedia applications and will be a primary reading for researchers and developers working in this domain.

Advanced Multimedia Content Processing

This paper reviews research that addresses the challenging problem of modeling
living systems for multimedia content creation. First, I discuss the modeling of
animals in their natural habitats for use in animated virtual worlds. The basic ...

Advanced Multimedia Content Processing

This volume is the Proceedings of the First International Conference on Advanced Multimedia Content Processing (AMCP ’98). With the remarkable advances made in computer and communication hardware/software system technologies, we can now easily obtain large volumes of multimedia data through advanced computer networks and store and handle them in our own personal hardware. Sophisticated and integrated multimedia content processing technologies, which are essential to building a highly advanced information based society, are attracting ever increasing attention in various service areas, including broadcasting, publishing, medical treatment, entertainment, and communications. The prime concerns of these technologies are how to acquire multimedia content data from the real world, how to automatically organize and store these obtained data in databases for sharing and reuse, and how to generate and create new, attractive multimedia content using the stored data. This conference brings together researchers and practitioners from academia, in dustry, and public agencies to present and discuss recent advances in the acquisition, management, retrieval, creation, and utilization of large amounts of multimedia con tent. Artistic and innovative applications through the active use of multimedia con tent are also subjects of interest. The conference aims at covering the following par ticular areas: (1) Dynamic multimedia data modeling and intelligent structuring of content based on active, bottom up, and self organized strategies. (2) Access archi tecture, querying facilities, and distribution mechanisms for multimedia content.

Content Production Technologies

Content creation is not only expected to be one of the key industries of the next
generation but also to be a new way of thinking: in other words, video content will
be highly valued by people and will be good for trade as well. With this principle ...

Content Production Technologies

We are currently in a digital content era. With the increase in circulation of multimedia content globally via the internet it has lead to the need for reuse of content stored in archives; the utilisation of newly stored materials; partially finished broadcasting programmes and finished content. This book proposes to show solutions to these numerous content issues. It will discuss large scale archives for significant content and a retrieval method for large scale archives and remote editing. The book will also examine the protection of intellectual property rights, which is one of the most important issues facing content owners. Examines the design and implementation of a practical digital content production system Proposes to show solutions to various content issues Covers various retrieval methods for large-scale archives using MPEG-1 streaming technology and remote editing using an original time code Discusses large-scale video archive systems which will enable high speed retrieval and edit functions for large amounts of video data with multi-purpose applications A resource that all broadcast engineers, systems integrators and engineers for equipment manufacturers will find invaluable. The thorough approach to this topic ensures that this title will become the standard reference for R&D specialists in content production and digital archiving.

Drupal 6 Content Administration

Content Creation What youwilllearn What youwilldo Understanding contentin
Drupal Whatis content? Node Content types—the Story Activity 2.1:Creating a
Story Activity2.2:Editing Node Content Content creation formfields Node Content
 ...

Drupal 6 Content Administration

"This book is a quick-start guide, aimed at Content Editors. The author's experience enables him to explain in an efficient and interactive manner how you can keep your site up to date. The book begins with a discussion of content management and Drupal and then teaches you how to create content, add elements to it, and make the content findable. You will then learn to set up the framework for a creative team and the various options for editing content offline, their benefits and pitfalls. This book helps you to quickly and easily solve problems, and manage content and users for a web site. It will help you become a more effective and efficient manager of Drupal-based web sites"--Resource description p.

Professional Content Management Systems

Information creation, presentation, and exchange, but also the collection,
organization and storage of information ... Another trend that influences the way
content has to be managed today is the fact that its creation is no longer a linear
process.

Professional Content Management Systems

Content and Content Management are core topics in the IT and broadcast industry. However these terms have not been clearly defined for those learning the field. The topic is complex and users from different industries have different backgrounds and a varied understanding of content issues. Multimedia Content Management helps to clarify the subject area, define problematic issues and establish a universal understanding of content and its management. * Provides clarity in the subject area * Defines potential problems and establishes a universal understanding * Builds an architectural framework upon this account and different aspects of the industry and solutions are reviewed * Comprehensively describes the different users working and accessing content, the applications and workflows Essential reading for students, engineers and technical managers, in the area of data, storage management and multimedia, requiring an overview of this complex topic. The topics discussed will also prove highly insightful for executive managers and media professionals with a technical understanding and broadcast executives in the field.

Advances in Web Based Learning ICWL 2004

While much software exists for content creation, content maintenance has
received relatively little attention. We present an Learning Content Management
System (LCMS) that addresses two aspects of this problem: updating course
structure ...

Advances in Web Based Learning   ICWL 2004

With the rapid development of Web-based learning and new concepts like virtual cla- rooms, virtual laboratories and virtual universities, many issues need to be addressed. On the technical side, there is a need for effective technology for deployment of W- based education.On the learning side, the cyber mode of learning is very different from classroom-based learning. How can instructional developmentcope with this new style of learning? On the management side, the establishment of the cyber university - poses very different requirements for the set-up. Does industry-university partnership provide a solution to addressing the technological and management issues? Why do we need to standardize e-learning and what can we do already? As with many other new developments, more research is needed to establish the concepts and best practice for Web-based learning. ICWL 2004, the 3rd International Conference on Web-Based Learning, was held at the Tsinghua University (Beijing, China) from August 8th to 11th, 2004, as a continued attempt to address many of the above-mentioned issues. Following the great successes of ICWL 2002 (Hong Kong) and ICWL 2003 (Australia), ICWL 2004 aimed at p- senting new progress in the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a tutorial session, a keynote talk, a main track for regular paper presentations, and an - dustrial track. We received 120 papers and accepted only 58 of them in the main track for both oral and poster presentations.

Beginning Dreamweaver MX 2004

In this chapter you are going to create a content-management system (CMS) to
manage content creation, updating, and deletion for the Content table of the
database. As part of this, you'll also create an options page so the administrator
can ...

Beginning Dreamweaver MX 2004

Intended for novices who own Windows XP Professional or Windows 2000, this guide introduces the basic tools of Dreamweaver MX for creating a hobbyist web site, builds a soccer fan site using server- side techniques, and describes the building block archit.

Augmented and Virtual Reality

Creation. of. VR/AR. Applications. for. Domain. Experts. Krzysztof Walczak
Department of Information Technology Poznan University of Economics, ...
Moreover, creation of useful content requires participation of domain experts in
this process.

Augmented and Virtual Reality

This book constitutes the thoroughly revised papers of the First International Conference on Augmented and Virtual Reality, AVR 2014, held in Lecce, Italy, in September 2014. The 28 papers, 2 tutorials and 3 keynotes presented were carefully reviewed and selected from 76 submissions. They include topics from virtual/augmented/mixed reality to 3D user interfaces and the technology needed to enable these environments to a wide range of applications (medical, entertainment, military, design, manufacture, maintenance, arts and cultural heritage).

3D Visual Communications

With the wide deployment of 3DTVs at home but the severe lack of 3D content on
the market, 3D content creation techniques have attracted more and more
attentions recently. In this chapter, we demonstrate the whole process of 3D
content ...

3D Visual Communications

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

Development Centre Studies Electronic Commerce for Development

Across the South African telecommunications sectors, a range of departmental
policies and regulations addresses local content creation, but all share
commitment to nation building, unique identity promotion and protection,
industrial growth ...

Development Centre Studies Electronic Commerce for Development

This publication shows new information and communications technologies like mobile telephony and the Internet have been affecting low-income communities and small entrepreneurs in emerging economies.

Microsoft SharePoint 2013 Inside Out

The practical approach to managing site content requires both ongoing content
creation and ongoing planning around the existing content and for future content.
It is only through the experience of creating the content that you can truly ...

Microsoft SharePoint 2013 Inside Out

Conquer SharePoint 2013—from the inside out! You’re beyond the basics, so dive right into SharePoint 2013—and really put your business collaboration platform to work! This supremely organized reference packs hundreds of timesaving solutions, troubleshooting techniques, and workarounds. It’s all muscle and no fluff. Discover how the experts facilitate information sharing across the enterprise—and challenge yourself to new levels of mastery. Efficiently manage documents throughout the enterprise Build team sites and collaborate with Microsoft OneNote and SkyDrive Design workflows with SharePoint Designer and Microsoft Visio Produce e-forms using Microsoft InfoPath and Access Manage community sites using business social features Connect SharePoint to external data and business systems Create business intelligence dashboards and key performance indicators Customize and control Sharepoint enterprise search

Creating Your World

The Official Guide to Advanced Content Creation for Second Life Aimee Weber,
Kimberly Rufer-Bach, Richard Platel. J! §§P§§. 5ftTi\. wffi. Second Life 101
Creating Your World is an advanced guide to content creation in Second Life.

Creating Your World

Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world. It’s both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community. CD included.

Content Strategy at Work

EXECUTING ON CONTENT STRATEGY THROUGH COPYWRITING, CREATION
, AND CURATION KNOW YOUR STORY TO TELL IT WELL Our brand is very
much about telling stories,” began Rob Achten, the vice president of product and
 ...

Content Strategy at Work

Content is king... and the new kingmaker... and your message needs to align with your model and metrics and other mumbo jumbo, right? Whether you’re slogging through theory or buzzwords, there’s no denying content strategy is coming of age. But what’s in it for you? And if you’re not a content strategist, why should you care? Because even if content strategy isn’t your job, content’s probably your problem—and probably more than you think. You or your business has a message you want to deliver, right? You can deliver that message through various channels and content types, from Tweets to testimonials and photo galleries galore, and your audience has just as many ways of engaging with it. So many ways, so much content... so where’s the problem? That is the problem. And you can measure it in time, creativity, money, lost opportunity, and the sobs you hear equally from creative directors, project managers, and search engine marketing specialists. The solution is content strategy, and this book offers real-world examples and approaches you can adopt, no matter your role on the team. Put content strategy to work for you by gathering this book into your little hands and gobbling up never-before seen case studies from teams at Johns Hopkins Medicine, MINI, Icebreaker, and more. Content Strategy at Work is a book for designers, information architects, copywriters, project managers, and anyone who works with visual or verbal content. It discusses how you can communicate and forge a plan that will enable you, your company, or your client get that message across and foster better user experiences. Presents a content strategy framework and ways to implement in both in-house marketing departments and consultancies Includes case studies, interviews, and lessons learned from retail, apparel, network television, business-to-business, automotive, non-profit, and higher ed brands Details practical sales techniques to sell content strategy and use content strategy processes to sell other services and larger projects