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CUDA Application Design and Development

Author: Rob Farber
Publisher: Elsevier
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As the computer industry retools to leverage massively parallel graphics processing units (GPUs), this book is designed to meet the needs of working software developers who need to understand GPU programming with CUDA and increase efficiency in their projects. CUDA Application Design and Development starts with an introduction to parallel computing concepts for readers with no previous parallel experience, and focuses on issues of immediate importance to working software developers: achieving high performance, maintaining competitiveness, analyzing CUDA benefits versus costs, and determining application lifespan. The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries. Using an approach refined in a series of well-received articles at Dr Dobb's Journal, author Rob Farber takes the reader step-by-step from fundamentals to implementation, moving from language theory to practical coding. Includes multiple examples building from simple to more complex applications in four key areas: machine learning, visualization, vision recognition, and mobile computing Addresses the foundational issues for CUDA development: multi-threaded programming and the different memory hierarchy Includes teaching chapters designed to give a full understanding of CUDA tools, techniques and structure. Presents CUDA techniques in the context of the hardware they are implemented on as well as other styles of programming that will help readers bridge into the new material


Parallel Programming with OpenACC

Author: Rob Farber
Publisher: Newnes
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Parallel Programming with OpenACC is a modern, practical guide to implementing dependable computing systems. The book explains how anyone can use OpenACC to quickly ramp-up application performance using high-level code directives called pragmas. The OpenACC directive-based programming model is designed to provide a simple, yet powerful, approach to accelerators without significant programming effort. Author Rob Farber, working with a team of expert contributors, demonstrates how to turn existing applications into portable GPU accelerated programs that demonstrate immediate speedups. The book also helps users get the most from the latest NVIDIA and AMD GPU plus multicore CPU architectures (and soon for Intel® Xeon PhiTM as well). Downloadable example codes provide hands-on OpenACC experience for common problems in scientific, commercial, big-data, and real-time systems. Topics include writing reusable code, asynchronous capabilities, using libraries, multicore clusters, and much more. Each chapter explains how a specific aspect of OpenACC technology fits, how it works, and the pitfalls to avoid. Throughout, the book demonstrates how the use of simple working examples that can be adapted to solve application needs. Presents the simplest way to leverage GPUs to achieve application speedups Shows how OpenACC works, including working examples that can be adapted for application needs Allows readers to download source code and slides from the book's companion web page


Advances in Machine Learning and Data Science

Author: Damodar Reddy Edla
Publisher: Springer
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The Volume of “Advances in Machine Learning and Data Science - Recent Achievements and Research Directives” constitutes the proceedings of First International Conference on Latest Advances in Machine Learning and Data Science (LAMDA 2017). The 37 regular papers presented in this volume were carefully reviewed and selected from 123 submissions. These days we find many computer programs that exhibit various useful learning methods and commercial applications. Goal of machine learning is to develop computer programs that can learn from experience. Machine learning involves knowledge from various disciplines like, statistics, information theory, artificial intelligence, computational complexity, cognitive science and biology. For problems like handwriting recognition, algorithms that are based on machine learning out perform all other approaches. Both machine learning and data science are interrelated. Data science is an umbrella term to be used for techniques that clean data and extract useful information from data. In field of data science, machine learning algorithms are used frequently to identify valuable knowledge from commercial databases containing records of different industries, financial transactions, medical records, etc. The main objective of this book is to provide an overview on latest advancements in the field of machine learning and data science, with solutions to problems in field of image, video, data and graph processing, pattern recognition, data structuring, data clustering, pattern mining, association rule based approaches, feature extraction techniques, neural networks, bio inspired learning and various machine learning algorithms.


New Trends in Databases and Information Systems

Author: Mykola Pechenizkiy
Publisher: Springer Science & Business Media
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Database and information systems technologies have been rapidly evolving in several directions over the past years. New types and kinds of data, new types of applications and information systems to support them raise diverse challenges to be addressed. The so-called big data challenge, streaming data management and processing, social networks and other complex data analysis, including semantic reasoning into information systems supporting for instance trading, negotiations, and bidding mechanisms are just some of the emerging research topics. This volume contains papers contributed by six workshops: ADBIS Workshop on GPUs in Databases (GID 2012), Mining Complex and Stream Data (MCSD'12), International Workshop on Ontologies meet Advanced Information Systems (OAIS'2012), Second Workshop on Modeling Multi-commodity Trade: Data models and processing (MMT'12), 1st ADBIS Workshop on Social Data Processing (SDP'12), 1st ADBIS Workshop on Social and Algorithmic Issues in Business Support (SAIBS), and the Ph.D. Consortium associated with the ADBIS 2012 conference that report on the recent developments and an ongoing research in the aforementioned areas.


CUDA for Engineers

Author: Duane Storti
Publisher: Addison-Wesley Professional
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CUDA for Engineers gives you direct, hands-on engagement with personal, high-performance parallel computing, enabling you to do computations on a gaming-level PC that would have required a supercomputer just a few years ago. The authors introduce the essentials of CUDA C programming clearly and concisely, quickly guiding you from running sample programs to building your own code. Throughout, you’ll learn from complete examples you can build, run, and modify, complemented by additional projects that deepen your understanding. All projects are fully developed, with detailed building instructions for all major platforms. Ideal for any scientist, engineer, or student with at least introductory programming experience, this guide assumes no specialized background in GPU-based or parallel computing. In an appendix, the authors also present a refresher on C programming for those who need it. Coverage includes Preparing your computer to run CUDA programs Understanding CUDA’s parallelism model and C extensions Transferring data between CPU and GPU Managing timing, profiling, error handling, and debugging Creating 2D grids Interoperating with OpenGL to provide real-time user interactivity Performing basic simulations with differential equations Using stencils to manage related computations across threads Exploiting CUDA’s shared memory capability to enhance performance Interacting with 3D data: slicing, volume rendering, and ray casting Using CUDA libraries Finding more CUDA resources and code Realistic example applications include Visualizing functions in 2D and 3D Solving differential equations while changing initial or boundary conditions Viewing/processing images or image stacks Computing inner products and centroids Solving systems of linear algebraic equations Monte-Carlo computations


Computational Technologies

Author: Petr N. Vabishchevich
Publisher: Walter de Gruyter GmbH & Co KG
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This book discusses questions of numerical solutions of applied problems on parallel computing systems. Nowadays, engineering and scientific computations are carried out on parallel computing systems, which provide parallel data processing on a few computing nodes. In the development of up-to-date applied software, this feature of computers must be taken into account for the maximum efficient usage of their resources. In constructing computational algorithms, we should separate relatively independent subproblems in order to solve them on a single computing node.


Designing Scientific Applications on GPUs

Author: Raphael Couturier
Publisher: CRC Press
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Many of today’s complex scientific applications now require a vast amount of computational power. General purpose graphics processing units (GPGPUs) enable researchers in a variety of fields to benefit from the computational power of all the cores available inside graphics cards. Understand the Benefits of Using GPUs for Many Scientific Applications Designing Scientific Applications on GPUs shows you how to use GPUs for applications in diverse scientific fields, from physics and mathematics to computer science. The book explains the methods necessary for designing or porting your scientific application on GPUs. It will improve your knowledge about image processing, numerical applications, methodology to design efficient applications, optimization methods, and much more. Everything You Need to Design/Port Your Scientific Application on GPUs The first part of the book introduces the GPUs and Nvidia’s CUDA programming model, currently the most widespread environment for designing GPU applications. The second part focuses on significant image processing applications on GPUs. The third part presents general methodologies for software development on GPUs and the fourth part describes the use of GPUs for addressing several optimization problems. The fifth part covers many numerical applications, including obstacle problems, fluid simulation, and atomic physics models. The last part illustrates agent-based simulations, pseudorandom number generation, and the solution of large sparse linear systems for integer factorization. Some of the codes presented in the book are available online.


Electronic Design

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Programming Massively Parallel Processors

Author: David B. Kirk
Publisher: Elsevier
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Programming Massively Parallel Processors discusses the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs. This book describes computational thinking techniques that will enable students to think about problems in ways that are amenable to high-performance parallel computing. It utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Studies learn how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL. This book is recommended for advanced students, software engineers, programmers, and hardware engineers. Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing. Utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Shows you how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.


C Reactive Programming

Author: Praseed Pai
Publisher: Packt Publishing Ltd
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Learn how to implement the reactive programming paradigm with C++ and build asynchronous and concurrent applications Key Features Efficiently exploit concurrency and parallelism in your programs Use the Functional Reactive programming model to structure programs Understand reactive GUI programming to make your own applications using Qt Book Description Reactive programming is an effective way to build highly responsive applications with an easy-to-maintain code base. This book covers the essential functional reactive concepts that will help you build highly concurrent, event-driven, and asynchronous applications in a simpler and less error-prone way. C++ Reactive Programming begins with a discussion on how event processing was undertaken by different programming systems earlier. After a brisk introduction to modern C++ (C++17), you’ll be taken through language-level concurrency and the lock-free programming model to set the stage for our foray into the Functional Programming model. Following this, you’ll be introduced to RxCpp and its programming model. You’ll be able to gain deep insights into the RxCpp library, which facilitates reactive programming. You’ll learn how to deal with reactive programming using Qt/C++ (for the desktop) and C++ microservices for the Web. By the end of the book, you will be well versed with advanced reactive programming concepts in modern C++ (C++17). What you will learn Understand language-level concurrency in C++ Explore advanced C++ programming for the FRP Uncover the RxCpp library and its programming model Mix the FP and OOP constructs in C++ 17 to write well-structured programs Master reactive microservices in C++ Create custom operators for RxCpp Learn advanced stream processing and error handling Who this book is for If you’re a C++ developer interested in using reactive programming to build asynchronous and concurrent applications, you’ll find this book extremely useful. This book doesn’t assume any previous knowledge of reactive programming.