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Digital Content Creation

Author: Kirsten Drotner
Publisher: Peter Lang
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The formative role played by digital communication in knowledge-based societies is widely acknowledged. Not least, young people’s rapid adoption of a variety of social software applications serves to challenge existing forms of communication for learning, since these innovations allow and assume users’ own creation, sharing, and editing of content. This volume presents advanced research on digital content creation, its socio-cultural contexts, and educational consequences. In the midst of ubiquitous commercial hype about digital innovation, as well as policy concerns, the volume offers the sobering perspectives of theory-driven empirical research, in order to examine the complexities, highlight the nuances, and illuminate the pedagogical affordances of creative digital contents. This book brings together the work of an international group of scholars from a range of disciplines including media and ICT studies, education, psychology, anthropology, sociology, and cultural studies.


Digital Content Creation

Author: Rae Earnshaw
Publisher: Springer Science & Business Media
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The very word "digital" has acquired a status that far exceeds its humble dictionary definition. Even the prefix digital, when associ ated with familiar sectors such as radio, television, photography and telecommunications, has reinvented these industries, and provided a unique opportunity to refresh them with new start-up companies, equipment, personnel, training and working practices - all of which are vital to modern national and international economies. The last century was a period in which new media stimulated new job opportunities, and in many cases created totally new sectors: video competed with film, CDs transformed LPs, and computer graphics threatened traditional graphic design sectors. Today, even the need for a physical medium is in question. The virtual digital domain allows the capture, processing, transmission, storage, retrieval and display of text, images, audio and animation without familiar materials such as paper, celluloid, magnetic tape and plastic. But moving from these media to the digital domain intro duces all sorts of problems, such as the conversion of analog archives, multimedia databases, content-based retrieval and the design of new content that exploits the benefits offered by digital systems. It is this issue of digital content creation that we address in this book. Authors from around the world were invited to comment on different aspects of digital content creation, and their contributions form the 23 chapters of this volume.


Digital Content Creation

Author: Megan Fromm, Ph.D.
Publisher: The Rosen Publishing Group, Inc
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Journalism is transitioning from print to digital faster than ever, and this book teaches students how to keep up in this rapidly changing environment. The digital revolution has changed how news is distributed. It has also shifted the roles and responsibilities of journalists. Readers learn about hyperlocal news sites replacing the town paper, journalists becoming computer coders, and how online communities have turned readers into virtual reporters. With one-on-one interviews with professionals in the field, this book will provide information not yet seen in traditional journalism texts.


Digital Content Creation in Schools A Common Core Approach

Author: Karen S. Ivers
Publisher: ABC-CLIO
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Discover how digital content creation supports 21st-century learning, providing new insights into organizing, synthesizing, and evaluating information. This practical guide will make it easy for you to engage your students through this powerful communications medium. • Uses a Common Core Approach, focusing on creativity and innovation, critical thinking and problem solving, and communication and collaboration • Details how to use the Decide, Design, Develop, and Evaluate (DDD-E) model, a process designed for the classroom • Provides blackline masters to assist you with every phase of the DDD-E model, including management and formative assessment • Includes sample activities and reproducible handouts and worksheets • Offers information on a wide range of resources, including free mobile and web apps for creating digital projects


Creating Digital Content

Author: John F. Rice
Publisher: McGraw Hill Professional
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JOIN THE DIGITAL PRODUCTION REVOLUTION! Not very long ago, there was television, film, video, and other forms of moving imagery. Now, in the Digital Era, all of this is "content," a stream of bits providing superior picture and audio quality and options for HDTV, interactivity, e-commerce, and new ways to create and consume the world's favorite forms of visual entertainment and information. The digital content creation revolution is ushering in an exciting -- and a confusing time in TV, motion-picture, and video production. A new generation of affordable digital cameras and video-recording systems is democratizing the production industry with new opportunities for talented film- and video-makers. At the same time, cable, satellite, and Internet distribution are multiplying program-distribution options. Creating Digital Content presents a series of chapters written by industry-leading experts and journalists to help you understand this exciting new era, which is impacting everyone from corporate video professionals and major movie studios to local TV stations and talented digital filmmakers.Edited by two industry experts at the forefront of the content revolution, Creating Digital Content includes chapters on: * Digital Cinema * High Definition (24P) Production * Streaming Media * Datacasting * Webcasting * Interactive television * Asset Management * DVD * Interviews with George Lucas and James Cameron *And much more Along with outstanding post-production tutorials, the authors also provide in-depth explanations of the new business models, revealing must-know information on surviving and profiting in a digital content creation environment. At a time when clear and accurate introductory information on the technology transitions sweeping the worlds of TV, motion-pictures, and the Web is hard to find, this is THE guidebook for surviving--and thriving--in the digital content-creation age.


Remaking the Movies Digital Content and the Evolution of the Film and Video Industries

Author: OECD
Publisher: OECD Publishing
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Analyses the impact of digital content creation, distribution and use on value chains and business models of the film and video industry and explores the policy implications of these changes to identify how digital content may affect the function and position of participants in the industry.


COLLADA

Author: Remi Arnaud
Publisher: CRC Press
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COLLADA is a COLLAborative Design Activity for establishing an open standard Digital Asset schema for interactive 3D applications. This book explains in detail how to use the COLLADA technology in a project utilizing 3D assets, and ultimately how to create an effective content creation pipeline for the most complex development. Errata are posted at http://collada.org/mediawiki/index.php/COLLADA_book.


Communicating In a Digital World

Author: Aristotle T. Lekacos
Publisher: Aristotle T Lekacos
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Creating Digital Collections

Author: Allison Zhang
Publisher: Elsevier
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Libraries recognize the importance of digitizing archival material to improve access to and preservation of their special collections. This book provides a step-by-step guide for creating digital collections, including examples and practical tips that have never been published before. Illustrates concepts with an on-going case study at the end of each chapter Provides detailed technical information and practical experience Discusses practitioners’ insight in digitization Can be used as a guide for creating digital collections


Digital Anthropology

Author: Heather A. Horst
Publisher: A&C Black
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Anthropology has two main tasks: to understand what it is to be human and to examine how humanity is manifested differently in the diversity of culture. These tasks have gained new impetus from the extraordinary rise of the digital. This book brings together several key anthropologists working with digital culture to demonstrate just how productive an anthropological approach to the digital has already become. Through a range of case studies from Facebook to Second Life to Google Earth, Digital Anthropology explores how human and digital can be defined in relation to one another, from avatars and disability; cultural differences in how we use social networking sites or practise religion; the practical consequences of the digital for politics, museums, design, space and development to new online world and gaming communities. The book also explores the moral universe of the digital, from new anxieties to open-source ideals. Digital Anthropology reveals how only the intense scrutiny of ethnography can overturn assumptions about the impact of digital culture and reveal its profound consequences for everyday life. Combining the clarity of a textbook with an engaging style which conveys a passion for these new frontiers of enquiry, this book is essential reading for students and scholars of anthropology, media studies, communication studies, cultural studies and sociology.