Durarara!!, Vol. 6 (novel)

Durarara!!, Vol. 6 (novel)

After being framed by Izaya and forced to become fugitive on the run, Shizuo. Forced to rethink his position and circumstances, Mikado. Only now realizing the predicaments of his friends, Masaomi. Unaware of everything going on as she flees her house, Anri. Events going far beyond anything she could have imagined, Akane. Unable to conceal her excitement at coming into contact with the Black Rider, a girl. Continuing to wait anxiously at home, Shinra. Scheming so everything goes his way, Aoba. Working towards enacting his revenge on the Dollars, Chikage. And lastly, the person who will save the Headless Rider is--Ikebukuro is warping again today in the next installment of Durarara!!

Durarara!!, Vol. 5 (light novel)

Durarara!!, Vol. 5 (light novel)

Ikebukuro, Tokyo. All kinds of people are showing up to settle their scores with Izaya Orihara the information broker. A pair of foreigners who specialize in odd jobs. A runaway girl still looking for her Shizuo. A fellow dressed like a bartender who looks like he's had better days. A womanizer set on getting his revenge against the Dollars. An underground doctor waiting for someone to come home. A class representative with a clueless classmate pal and a target on his back. And a headless rider who can't help getting sucked into trouble. Question is, is this spring break something special, or is this just business as usual in Ikebukuro?

Durarara!!, Vol. 10 (light novel)

Durarara!!, Vol. 10 (light novel)

Ikebukuro, Tokyo. The Dollars and anyone associated with them have been disappearing one after the other. Is it because those who once called themselves comrades have decided to strike off on their own? Maybe it's because of a plot concocted by the adults of the Awakusu Group, the black market dealers, and the information brokers?

Baccano!, Vol. 2 (light novel)

1931 The Grand Punk Railroad: Local

Baccano!, Vol. 2 (light novel)

The place: America. The year: 1931. The setting: the transcontinental express train known as the "Flying Pussyfoot." Aboard the train are a gang aiming to make some extra cash, a group of revolutionary terrorists trying to recapture their leader, and a pair of thieves looking to meet up with an old friend in New York City. But drunk on the excitement of their departure, none of them are prepared for what awaits them on the rails...

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2 (light novel)

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 2 (light novel)

"Hello, white-hair." When someone calls out to Bell with these words, he discovers that the voice belongs to a girl who introduces herself as Lilly. Somewhat goaded into teaming up with her despite the many doubts running through his head, Bell has a successful turn in the dungeon with his new companion. Though their alliance is short-lived, the negative rumors swirling about the guild to which Lilly belongs, the Soma Familia, are anything but. Later Bell is confronted by the tales of a mysterious sacred wine said to steal the hearts of all who drink it, and--?!

Baccano!, Vol. 2 (manga)

Baccano!, Vol. 2 (manga)

NEW YORK, 1930 Three years after the Phantom Father incident, Firo is about to get a promotion within the Martillo Family. But the intricate web of fate has other plans in store for him as the elixir of immortality nears its completion, setting off a chain of events that brings together gangsters, alchemists, and everyone in between! Let the crazy ruckus continue!

Baccano!, Vol. 1 (manga)

Baccano!, Vol. 1 (manga)

New York, 1927. In a corrupt city where crime rules the streets, Firo Prochainezo is in the Camorra, an Italian criminal syndicate distinct from the mafia. Though a member of the relatively small Martillo family, Firo has big ambitions and is determined to make his mark. But while the Martillos may not be the biggest bad guys on the block, they've got some distinct advantages working in their favor. Does Firo have what it takes to become a made man? Let the crazy ruckus begin!

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3 (manga)

Is It Wrong to Try to Pick Up Girls in a Dungeon?, Vol. 3 (manga)

The young adventurer Bell has gained a helpful ally in the form of Lilliluka--a professional supporter who's eager to aid him in the dungeon. But is Lilly everything she claims to be? And with the eyes of so many mysterious figures on Bell, does Hestia have a chance at the romance she craves?