Foundation HTML5 Canvas

You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show.

Foundation HTML5 Canvas

Foundation HTML5 Canvas: For Games and Entertainment teaches you how to make exciting interactive games and applications using HTML5 canvas. Canvas lets you produce graphics, animations, and applications using the HTML5 and JavaScript web standards. It allows you to draw directly within the browser without the need for third-party plugins like Adobe Flash, and so canvas works perfectly across desktop and mobile devices, like the iPhone and Android. Foundation HTML5 Canvas begins by introducing you to HTML5 and the cool new features that it opens up for you. You are then offered a quick guide to JavaScript programming to get you up to speed. Next up you'll receive a thorough introduction to the canvas element, which teaches you how to draw objects within the browser with great ease. Once the basics are covered you’ll move on to the more advanced features of canvas, including image and video manipulation. You’ll also learn how to create realistic animations with the help of some basic physics. Foundation HTML5 Canvas then teaches you how to create two thrilling space-based games using all the skills you’ve learned so far. You'll find plenty of code examples and illustrations designed to help you understand even the most complex of topics. HTML5 is already here for you, and this book will provide you with all the information you need to enjoy the show. For more information, source code, and the latest blog posts from author Rob Hawkes, visit http://rawkes.com/foundationcanvas.

Foundation Game Design with HTML5 and JavaScript

Note: For a detailed and thorough explanation of all these features of the canvas
technology, see Foundation HTML5 Canvas by Rob Hawkes. First, the code
saves the state of the canvas in its pre-rotation state. This is done with the ...

Foundation Game Design with HTML5 and JavaScript

Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.

Foundation HTML5 Animation with JavaScript

At the time of writing, the HTML5 specification is still in development, but a
number of features are considered stable and ready to use, such as the canvas
element. HTML5 improves on HTML4, which was standardized in 1997, by
adding new ...

Foundation HTML5 Animation with JavaScript

Foundation HTML5 Animation with JavaScript covers everything that you need to know to create dynamic scripted animation using the HTML5 canvas. It provides information on all the relevant math you'll need, before moving on to physics concepts like acceleration, velocity, easing, springs, collision detection, conservation of momentum, 3D, and forward and inverse kinematics. Foundation HTML5 Animation with JavaScript is a fantastic resource for all web developers working in HTML5 or switching over from Flash to create standards-compliant games, applications, and animations that will work across all modern browsers and most mobile devices, including iPhones, iPads, and Android devices. You will learn how to utilize the amazing animation and physics-based code originally created by author Keith Peters in his hugely successful Foundation ActionScript Animation in all of your HTML5 applications. In no time at all, you'll understand the concepts behind scripted animation and also have the ability to create all manner of exciting animations and games.

Foundation HTML5 with CSS3

The canvas element was soon adopted by Firefox and Opera, and finally by
Internet Explorer as of version 9. Images are static media—the picture lives on
the server in a permanent, unchanging state, and users can download the image
to ...

Foundation HTML5 with CSS3

If you want to get into developing web sites, the most important thing you'll need is a solid understanding of Hypertext Markup Language, or HTML—the most common language used to write web site content. The most recent version of the language is HTML5, and it contains a whole host of new features to give you more power when creating websites. Foundation HTML5 with CSS3: A Modern Guide and Reference incorporates practical examples to show how to structure data correctly using HTML5, along with styling and layout basics using the latest release of Cascading Style Sheets, CSS3. This book is forward-thinking because all the featured code and techniques are standards-compliant, and it demonstrate best practices—you won't waste your time on outdated, bad techniques. Your web pages will work properly in most web browsers and be accessible to web users with disabilities, easily located using popular search engines, and compact in file size. Even if you already know HTML5 and CSS3 basics, this book will still be useful to you. It features comprehensive reference tables, so you can look up troublesome attributes, codes, and properties quickly and easily.

HTML5 Foundations

Figure 14-17 The finished HTML5 Canvas advertisement. Pizza image
reproduced by permission of iStockphoto.com/Lauri Patterson To distribute the
advertisement on partner websites, you need to send the JavaScript file (adscript.
js) and the ...

HTML5 Foundations

Introduces the basics of HTML5, addressing how to create page templates, structure Web sites, format text, embed audio and video, use microdata, employ JavaScript and CSS, and use geolocation.

Physics for JavaScript Games Animation and Simulations

with HTML5 Canvas Adrian Dobre, Dev Ramtal ... The excellent book by Billy
Lamberta and Keith Peters, Foundation HTML5 Animation with JavaScript (
Apress, 2011), contains good coverage of physics-related topics and provides a
great ...

Physics for JavaScript Games  Animation  and Simulations

Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.

HTML5 Unleashed

NOTE Because canvas apps may be run on everything from powerful desktops to
mobile phones, animation performance ... this app doesn't appear particularly
flashy, but should give a decent foundation to begin your own interactive projects.

HTML5 Unleashed

HTML5 Unleashed is the authoritative guide that covers the key web components driving the future of the Web. Harness the power of HTML5 to create web apps and solutions that deliver state-of-the-art media content and interactivity with new Audio, Video, and Canvas elements. HTML5 technologies are essential knowledge for today's web developers and designers. New APIs such as Local Storage, Geolocation, Web Workers, and more expand the Web as a platform, allowing for desktop-like applications that work uniformly across platforms. Comprehensive and up-to-date, HTML5 Unleashed is organized as an accessible guide of tutorials and practical references. Because HTML5 covers a far-reaching set of standards, each chapter in HTML5 Unleashed is written to stand on its own. Whether you choose to skip around or read it cover to cover, full-color syntax and figures in HTML5 Unleashed ensure that you do not need to be next to a computer to learn the most important concepts of the modern Web. DETAILED INFORMATION ON HOW TO… Use new HTML5 features and syntax to create common web page components in a standardized way, with less code Ensure graceful backward compatibility with "polyfilling" libraries, so users of older browsers are not left behind Harness the power of semantic HTML5 tags and Microdata to improve your site accessibility and search engine results Create consistent, rich user experiences across desktop and mobile platforms with the new Audio and Video elements Create HTML5 Canvas web applications, with chapters dedicated to Canvas interactivity and Canvas performance Utilize the new functionality of Geolocation to display locality-aware content to users and harness the power of GPS Use the new Local Storage options to build pages that work offline and robust apps that can store heavyweight data client-side Allow more sophisticated page communication with Cross-Document Messaging and enable multithreaded JavaScript with Web Workers Communicate with servers in real-time with WebSockets and take advantage of the new Ajax possibilities with XMLHttpRequest Level 2

The HTML5 JavaScript Model

... HTML 5 Download these other great articles in the HTML5: Visualizing the
Web series HTML5 Rich Media Foundation ... quickly build Rendering HTML5
illustration beautifulweb app|ications_ Scalable Vector Graphics (SVG) and
CANVAS ...

The HTML5 JavaScript Model

JavaScript is the glue that enables HTML to become interactive. Learn how you can leverage JavaScript Libraries to quickly build beautiful Web applications. * Add Ajax libraries to your Web site * Use jQuery in your Web applications * Extend jQuery with a custom plugin * Take advantage of popular jQuery plugins * Workwith Adobe's Spry Framework * Use Yahoo's YUI framework The HTML5 JavaScript Model is the fourth of five articles on the new Web standard, HTML5. These five full-color articles feature ample visuals to illustrate what your Web sites can do with the help of HTML5. The articles are also combined in the book, HTML5, which will add exclusive material in the form of a related real-life project to go alongside each article. This article is equivalent to 39 print pages.

Supercharged JavaScript Graphics

This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next.

Supercharged JavaScript Graphics

With HTML5 and improved web browser support, JavaScript has become the tool of choice for creating high-performance web graphics. This faced-paced book shows you how to use JavaScript, jQuery, DHTML, and HTML5's Canvas element to create rich web applications for computers and mobile devices. By following real-world examples, experienced web developers learn fun and useful approaches to arcade games, DHTML effects, business dashboards, and other applications. This book serves complex subjects in easily digestible pieces, and each topic acts as a foundation for the next. Tackle JavaScript optimization and understand how it impacts performance Create fast-moving graphics by combining old-school DHTML with jQuery Learn advanced UI techniques using the jQuery UI and Ext JS libraries Build games with collision detection, object handling, and JavaScript scrolling techniques Master HTML5 Canvas basics for drawings, fills, bitmaps, animation, and more Create applications for the small screen with jQuery Mobile and PhoneGap Use Google’s data visualization tools to create interactive dashboards

HTML5

The first such web browser was Firefox 3 from the Mozilla Foundation. Actual
support was far from the complete HTML5 specs, but it could handle the new
Canvas API, some semantic markup tags, and new mouse interaction events.
Google ...

HTML5

Use the latest version of HTML to create dynamic Web pages HTML5 is the latest iteration of the standard markup languagefor creating Web pages. It boasts extensive updates from itspredecessor and allows you to incorporate rich media content into asite without any dependence on extra software such as Flash. Packedwith hundreds of screen shots, this visual guide introduces you tothe many new features and abilities of HTML5 and shows you the manyexciting new possibilities that exist for designing dynamic Webpages. Offers visual learners a solid reference on HTML5, the latestversion of the standard markup language for designing Webpages Demonstrates how to use HTML5 to create Web pages that featurethe latest in rich media content Provides easy-to-understand examples that cover a variety oftopics to get you up and running with HTML5 Features a companion Web site that contains all the codeneeded to learn HTML5 HTML5: Your visual blueprint for designing effective Web pagesopens your eyes to the world of possibilities that exist with thenew version of the popular markup language. Adam R. McDaniel is a Web developer, technicalarchitect, and security analyst, who has contributed to the LinuxKernel.

Mastering JavaFX 8 Controls

See also images animated, 209 Canvas node, 202–206 size of, 206–209
Graphics2D class, 202 GraphicsContext class, 202–206 ... 7–8 HTML files, 201
HTML rendering, 195–202 HTML5, 7–8 HTML5 canvas, 202 HTMLEditor control,
181–183 Hyperlink control, 99 hyperlinks, 99. I. IBM, 5 id property, 51 IFC (
Internet Foundation Classes) library, 3 Image class, 208–209 image files, 208
images. See also ...

Mastering JavaFX 8 Controls

Design and Deploy High-Performance JavaFX Controls Deliver state-of-the-art applications with visually stunning UIs. Mastering JavaFX 8 Controls provides clear instructions, detailed examples, and ready-to-use code samples. Find out how to work with the latest JavaFX APIs, configure UI components, automatically generate FXML, build cutting-edge controls, and effectively apply CSS styling. Troubleshooting, tuning, and deployment are also covered in this Oracle Press guide. Understand the properties of JavaFX 8 controls and APIs Create custom controls, transformations, and layouts Work from JavaFX Scene Graph and Scene Builder Visualize data models using advanced control types Use ListView, TableView, and TreeView APIs Handle audio and video content using JavaFX media classes Maximize separation between UI and application logic using FXML Style controls and applications using CSS Extend functionality of Swing and SWT applications with JavaFX Code examples in the book are available for download.

Advanced Game Design with HTML5 and JavaScript

This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation.

Advanced Game Design with HTML5 and JavaScript

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know. You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web. Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills. The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Foundation Adobe Edge Animate

Foundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate - Adobe's exciting new motion and interaction tool for web standards development.

Foundation Adobe Edge Animate

Foundation Adobe Edge Animate is a project-oriented book that will walk you through the features of Edge Animate - Adobe's exciting new motion and interaction tool for web standards development. Edge Animate is an application that allows web designers and developers to make full use of many of the features of CSS3, JavaScript, and HTML5. Edge Animate enables you to animate graphics without the need to hand code everything using canvas or SVG. It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full JavaScript and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences. Using a unique project-oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and web design experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe Web Design CS6 collection can be fully utilized to create expressive and engaging web applications. This includes: Building interactive projects using the Edge Animate timeline and coding tools. Learning how Fireworks, Photoshop, and Illustrator are used for Edge Animate content creation. Discovering how pages created in Dreamweaver and Muse can become fully interactive and contain motion graphics in Edge Animate.

HTML5 and JavaScript Projects

My approach in developing the projects was to combine features such as canvas
and video; attempt more intricate ... It is a good application for you to use as a
foundation to create your own, with your own photos and objects of your own ...

HTML5 and JavaScript Projects

HTML5 and JavaScript Projects shows you how to build on your basic knowledge of HTML5 and JavaScript to create substantial HTML5 applications. Through the many interesting projects you can build in this book, you'll build your HTML5 skills for your future projects, and extend the core skills you may have learned with its companion book, The Essential Guide to HTML5. HTML5 and JavaScript Projects covers the most important areas of HTML5 that you'll want to know how to program, including: video, and audio, databases, localStorage, and geolocation. The projects have been carefully selected to help you build your HTML5 and JavaScript programming skills. You'll build games and applications, such as video jigsaws, recipe archives, paper dolls, and many more captivating examples. Each project starts out with an introduction to the basic HTML5 and JavaScript concepts covered and then includes specific, appealing examples explained step-by-step. You'll also discover line-by-line explanations for every single line of code—we'll make sure that you can fully understand what each line of code does, so that you can easily take that understanding and apply it to your own HTML5 projects. HTML5 and JavaScript Projects: Shows how to produce applications combining Canvas drawings, photos, and videos Explains how to incorporate Google Maps and geolocation into your projects Reveals how to build applications requiring persistent data, storing the information locally or on a database on the server

Canvas Pocket Reference

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work.

Canvas Pocket Reference

The Canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essentials you need to put this element to work. If you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics -- from charts to animations to video games -- whether you're a web designer or a programmer interested in graphics. Canvas Pocket Reference provides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the Canvas-related classes, methods, and properties. You'll learn how to: Draw lines, polygons, and curves Apply colors, gradients, patterns, and transparency Use transformations to smoothly rotate and resize drawings Work with text in a graphic environment Apply shadows to create a sense of depth Incorporate bitmapped images into vector graphics Perform image processing operations in JavaScript

Proceedings des gemeinsamen Workshops der Graduiertenkollegs 2008

... data (XML), graph-structured knowledge (RDF), and process-oriented
interaction (π-calculus) to build a foundation for ... all things microformat • state of
the art in browser development, e.g. HTML5 < canvas/ >, Google Gears,
Greasemonkey ...

Proceedings des gemeinsamen Workshops der Graduiertenkollegs 2008


HTML5 Games

Creating Fun with HTML5, CSS3 and WebGL Jacob Seidelin. Apache Software
Foundation, 78 Apple (website), 74 application cache, 395–399 application icons
, 66–69 applications, web building native, 77–80 debugging, 33–34, 73–77 ...

HTML5 Games

HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…

Foundation Adobe Edge

Foundation Adobe Edge Preview is a project-oriented book that will walk you through the features of Edge Preview - the beta version of Adobe's exciting new motion and interaction tool for web standards development.

Foundation Adobe Edge

Foundation Adobe Edge Preview is a project-oriented book that will walk you through the features of Edge Preview - the beta version of Adobe's exciting new motion and interaction tool for web standards development. Edge Preview is an application that allows web designers and developers to make full use of many of the features of CSS3, JavaScript, and HTML5. Edge Preview enables you to create and animate graphics without the need to hand code everything using canvas or SVG. It exports well-formed, standards-compliant code that you can either use to create new web products, or add directly into existing projects. It also features full JavaScript and DOM manipulation, enabling you to get under the hood and create fantastic interactive experiences. Using a unique project-oriented focus you will be creating carefully developed projects designed to give you the skills and confidence necessary to undertake interactive and web design experiences aimed at devices ranging from smart phones to the TV set in your living room. Along the way you will discover how many of the tools in the Adobe Web Design collection can be fully utilized to create expressive and engaging web applications. This includes: Building interactive projects using the Edge Preview timeline and coding tools. Learning how Fireworks, Photoshop, and Illustrator are used for Edge Preview content creation. Discovering how pages created in Dreamweaver and Adobe's upcoming "Muse" technology can become fully interactive and contain motion graphics in Edge Preview.

HTML5 Hacks

Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media ...

HTML5 Hacks

With 90 detailed hacks, expert web developers Jesse Cravens and Jeff Burtoft demonstrate intriguing uses of HTML5-related technologies. Each recipe provides a clear explanation, screenshots, and complete code examples for specifications that include Canvas, SVG, CSS3, multimedia, data storage, web workers, WebSockets, and geolocation. You’ll also find hacks for HTML5 markup elements and attributes that will give you a solid foundation for creative recipes that follow. The last chapter walks you through everything you need to know to get your HTML5 app off the ground, from Node.js to deploying your server to the cloud. Here are just a few of the hacks you’ll find in this book: Make iOS-style card flips with CSS transforms and transitions Replace the background of your video with the Canvas tag Use Canvas to create high-res Retina Display-ready media Make elements on your page user-customizable with editable content Cache media resources locally with the filesystem API Reverse-geocode the location of your web app user Process image data with pixel manipulation in a dedicated web worker Push notifications to the browser with Server-Sent Events

Sergey s Html5 Css3 Quick Reference

This is the world's first HTML5/CSS3 reference-style book. This is also the first book with XHTML5 coverage.

Sergey s Html5   Css3 Quick Reference

HTML and CSS are the most essential and fundamental web languages, which provide the foundation for the vast majority of web sites and web applications. HTML5 is on track to become the future of the web, offering simple plug-in free Rich Internet Application capabilities, easier development, and enhanced user experience.This book is an essential technical dictionary for professional web designers and developers, conveniently summarizing over 3000 pages of (X)HTML5 and CSS3 specifications and covering the most common and fundamental concepts and specs, including tags, attributes, values, objects, properties, methods, events, and APIs. Topics include: Introduction to HTML5HTML5 and XTML5 syntax rulesXTML5Document semantic structureComplete reference to HTML5 Elements andAttributes including Web Forms 2.0Global attributes and eventsA complete summary of CSS3 propertiesEleven HTML5 APIs, including Canvas, SVG, Video, Audio, Web Workers, Web Sockets, Microdata, Geolocation, Web Storage and more.The author's goal was to create a one-stop resource reference source which is comprehensive but still concise, simple, easy-to-read, and structured. This is the world's first HTML5/CSS3 reference-style book. This is also the first book with XHTML5 coverage.