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Fractal 3D Magic

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Publisher: Sterling Publishing Company Incorporated
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Filled with more than 200 intricate and eye-popping 3D designs, which can be viewed with the accompanying 3D glasses, a rare glimpse into the world of computer-generated fractal art provides background on everything from the classic Mandelbrot set to ethereal fractal flames. Original.


The Art of Coding

Author: Mohammad Majid al-Rifaie
Publisher: CRC Press
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Format Type: PDF, Kindle
Size: 21,93 MB
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As the title suggests, this book explores the concepts of drawing, graphics and animation in the context of coding. In this endeavour, in addition to initiating the process with some historical perspectives on programming languages, it prides itself by presenting complex concepts in an easy-to-understand fashion for students, artists, hobbyists as well as those interested in computer science, computer graphics, digital media, or interdisciplinary studies. Being able to code requires abstract thinking, mathematics skills, spatial ability, logical thinking, imagination, and creativity. All these abilities can be acquired with practice, and can be mastered by practical exposure to art, music, and literature. This book discusses art, poetry and other forms of writing while pondering difficult concepts in programming; it looks at how we use our senses in the process of learning computing and programming. Features: · Introduces coding in a visual way · Explores the elegance behind coding and the outcome · Includes types of outcomes and options for coding · Covers the transition from front-of-classroom instruction to the use of online-streamed video tutorials · Encourages abstract and cognitive thinking, as well as creativity The Art of Coding contains a collection of learning projects for students, instructors and teachers to select specific themes from. Problems and projects are aimed at making the learning process entertaining, while also involving social exchange and sharing. This process allows for programming to become interdisciplinary, enabling projects to be co-developed by specialists from different backgrounds, enriching the value of coding and what it can achieve. The authors of this book hail from three different continents, and have several decades of combined experience in academia, education, science and visual arts.


The Waite Group s fractal creations

Author: Timothy Wegner
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Size: 19,64 MB
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The dazzling world of fractals is now at the fingertips of any computer user with a wonderful new program, included with the book, which combines the features of fractal microscope, a paint prgram, and a lab bench. It's called FRACTINT, and it lets users control fractal generation, manipulation, editing, alteration and storage. The program enables users to generate any of 60 built-in fractals or type in their own fractal formulas.


3D Studio MAX 3 magic

Author: Brandon Davis
Publisher: New Riders Pub
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Format Type: PDF, ePub, Docs
Size: 17,74 MB
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3D Studio MAX 3 Effects Magic is structured in a cookbook for you, highly-trained chefs who are in constant need of new ideas for recipes. We know you don't need theory, and you don't need beginner level recipes. You need a cookbook you can use in the kitchn while your working. No non-sense instructions on very imaginative recipes, that you can then take and either use as is, or use as inspiration for your own creations. This book has 25 can't miss recipes for getting stunning effects from 3D Studio MAX.3, cooked up by some of the best CG chefs in the world.


Fractal Geometries Theory and Applications

Author: Alain Le Mehaute
Publisher: CRC Press
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Format Type: PDF, Kindle
Size: 24,79 MB
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Fractal geometry, based on recursive mathematical schemas, provides a means for modeling a great number of natural phenomena. For this reason, it is of increasing interest to physicists, chemists, biologists, and geographers, among others. A major quality of fractality is that it not only unifies phenomena previously thought to be anomalous or disparate in a single theoretical framework, but it also promotes a return to graphical treatment, which had been almost completely banished from scientific thought in favor of analysis. This book casts a new, lively light on scientific territories still not fully explored. It is designed for research workers, engineers, and experimentalists faced with problems of measure and action in heterogenous materials and environments. Several color plates illustrate the implications and consequences of this theory for most of the questions raised by the taking into consideration of time in a fractal space.


The History of Visual Magic in Computers

Author: Jon Peddie
Publisher: Springer Science & Business Media
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Size: 12,94 MB
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If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, “How do they do that?”, then you’ve experienced the magic of 3D worlds generated by a computer. 3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story. It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today’s tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.


Maya 4 Fundamentals

Author: Jim Lammers
Publisher: New Riders Publishing
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Size: 21,87 MB
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Covers basic and advanced 3D tasks possible with Maya, including discussion of such topics as importing, exporting, referencing, setting animation preferences, creating lights, shaders, cameras, and rendering.


Fractals in Music

Author: Charles Madden
Publisher: High Art Press
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Format Type: PDF, ePub
Size: 16,61 MB
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Fractals in Music is intended for advanced students of music theory, whether individuals, composers, students, or teachers. It is intelligible to anyone having some knowledge of algebra and trigonometry. The many illustrations clarify such concepts as self-similarity and transforms. Book jacket.


Fractal graphics for Windows

Author: Dick Oliver
Publisher: Prentice Hall
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Size: 16,97 MB
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A book for beginning Windows programmers who want to have fun learning the ropes, and for Windows experts who want to unlock the promise of fractals. The book includes a 16-page color insert of dazzling windows fractals color plates, plus 3D glasses. The disk includes over 200 full-color, modifiable example fractals and bonus programs with working C source code.


Fractals for Windows

Author: Tim Wegner
Publisher: Waite Group Pr
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Format Type: PDF, ePub
Size: 29,44 MB
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A practical introduction to the world of multi-faceted world of fractals enables users to generate any of eighty built-in fractals or type in their own fractal formulas to create new patterns. Original.