Handbook of Multimedia Computing

V. De Mey , et al . , Object Frameworks , chapter “ Visual Composition and Multimedia , ” University of Geneva , 1992 . 18. C. Djeraba , et al . , “ Management of Multimedia Scenarios in an Object - Oriented Database System ...

Handbook of Multimedia Computing

Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.

Handbook of Multimedia Information Security Techniques and Applications

This handbook is organized under three major parts. The first part of this handbook deals with multimedia security for emerging applications.

Handbook of Multimedia Information Security  Techniques and Applications

This handbook is organized under three major parts. The first part of this handbook deals with multimedia security for emerging applications. The chapters include basic concepts of multimedia tools and applications, biological and behavioral biometrics, effective multimedia encryption and secure watermarking techniques for emerging applications, an adaptive face identification approach for android mobile devices, and multimedia using chaotic and perceptual hashing function. The second part of this handbook focuses on multimedia processing for various potential applications. The chapter includes a detail survey of image processing based automated glaucoma detection techniques and role of de-noising, recent study of dictionary learning based image reconstruction techniques for analyzing the big medical data, brief introduction of quantum image processing and it applications, a segmentation-less efficient Alzheimer detection approach, object recognition, image enhancements and de-noising techniques for emerging applications, improved performance of image compression approach, and automated detection of eye related diseases using digital image processing. The third part of this handbook introduces multimedia applications. The chapter includes the extensive survey on the role of multimedia in medicine and multimedia forensics classification, a finger based authentication system for e-health security, analysis of recently developed deep learning techniques for emotion and activity recognition. Further, the book introduce a case study on change of ECG according to time for user identification, role of multimedia in big data, cloud computing, the Internet of things (IoT) and blockchain environment in detail for real life applications. This handbook targets researchers, policy makers, programmers and industry professionals in creating new knowledge for developing efficient techniques/framework for multimedia applications. Advanced level students studying computer science, specifically security and multimedia will find this book useful as a reference.

The Informatics Handbook

The Informatics Handbook is a guide to the converging technologies of information technology, telecommunications, broadcasting and multimedia production.

The Informatics Handbook

The Informatics Handbook is a guide to the converging technologies of information technology, telecommunications, broadcasting and multimedia production. This reference provides comprehensive coverage of all these areas and in more detail than you would find in a conventional dictionary. Extensive cross-referencing leads the reader to other related subjects. Travellers on the information superhighway will find this an essential guide. Because different groups use terms in different ways, it is important that the implications of each term are clear. Many variations in common usage are included in this handbook to help readers tread a path through the jungle of acronyms and jargon in current telecommunications and computer literature. The Informatics Handbook assumes some knowledge of computing, and a basic understanding of telecommunications. It is intended for enthusiasts, network and EIS managers, multimedia producers and other specialist professionals who require a thorough knowledge of the terms used. It also provides a ready reference for competing technologies, frequencies, channel spacings and other fundamental data.

Multimedia Computing

Calvert, Spence, and Stein have summarized many of the multimodal experiments in a handbook. The most elaborate experiments relating to multimedia computing are probably the ones regarding split attention. Split attention has been a ...

Multimedia Computing

Humans are the best functioning example of multimedia communication and computing - that is, we understand information and experiences through the unified perspective offered by our five senses. This innovative textbook presents emerging techniques in multimedia computing from an experiential perspective in which each medium - audio, images, text, and so on - is a strong component of the complete, integrated exchange of information or experience. The authors' goal is to present current techniques in computing and communication that will lead to the development of a unified and holistic approach to computing using heterogeneous data sources. Gerald Friedland and Ramesh Jain introduce the fundamentals of multimedia computing, describing the properties of perceptually encoded information, presenting common algorithms and concepts for handling it, and outlining the typical requirements for emerging applications that use multifarious information sources. Designed for advanced undergraduate and beginning graduate courses, the book will also serve as an introduction for engineers and researchers interested in understanding the elements of multimedia and their role in building specific applications.

Handbook of Research on Mobile Multimedia

"This handbook provides insight into the field of mobile multimedia and associated applications and services"--Provided by publisher.

Handbook of Research on Mobile Multimedia

"This handbook provides insight into the field of mobile multimedia and associated applications and services"--Provided by publisher.

Mobile Multimedia Communications Concepts Applications and Challenges

Dr. Pose's current research interests include virtual reality and telerobotics technology, computer architecture, parallel and ... He has published on networked multimedia systems in the Handbook of Multimedia Computing, the Handbook of ...

Mobile Multimedia Communications  Concepts  Applications  and Challenges

With rapid growth of the Internet, the applications of multimedia are burgeoning in every aspect of human life including communication networks and wireless and mobile communications. Mobile Multimedia Communications: Concepts, Applications and Challenges captures defining research on all aspects and implications of the accelerated progress of mobile multimedia technologies. Covered topics include fundamental network infrastructures, modern communication features such as wireless and mobile multimedia protocols, personal communication systems, mobility and resource management, and security and privacy issues. A complete reference to topics driving current and potential future development of mobile technologies, this essential addition to library collections will meet the needs of researchers in a variety of related fields.

Handbook of Video Databases

Hjelsvold, R., Liou, S.-P., and Depommier, R., Multimedia Archiving, Logging, and Retrieval, in Furht, B. (ed), Handbook of Multimedia Computing, CRC Press, 1999. Jain, R., TeleExperience: Communicating Compelling Experience, ...

Handbook of Video Databases

Technology has spurred the growth of huge image and video libraries, many growing into the hundreds of terabytes. As a result there is a great demand among organizations for the design of databases that can effectively support the storage, search, retrieval, and transmission of video data. Engineers and researchers in the field demand a comprehensi

Distributed Multimedia Databases

Proceedings of the 18th IEEE Annual Int . Computer Software and Application Conference ( COMPSAC'94 ) , Taipei , Taiwan , 209-14 . ... In B.Furht ( Ed . ) , Handbook of Multimedia Computing , Boca Raton , FL : CRC Press .

Distributed Multimedia Databases

In the last few years we have observed an explosive growth of multimedia computing, communication and applications. This revolution is transforming the way people live, work, and interact with each other, and is impacting the way business, government services, education, entertainment and healthcare are operating. Yet, several issues related to modeling, specification, analysis and design of distributed multimedia database systems and multimedia information retrieval are still challenging to both researchers and praclitioners. Distributed Multimedia Databases: Techniques and Applications points out these challenges and provides valuable suggestions toward the necessary solutions, by focusing on multimedia database techniques.

Computer Science Handbook

Computational Media Aesthetics: finding meaning beautiful. IEEE Multimedia, 8(4):10–12, October-December 2001. [68] C.DoraiandS.Venkatesh,Editors.Media Computing: Computational Media Aesthetics. International Series in Video Computing.

Computer Science Handbook

When you think about how far and fast computer science has progressed in recent years, it's not hard to conclude that a seven-year old handbook may fall a little short of the kind of reference today's computer scientists, software engineers, and IT professionals need. With a broadened scope, more emphasis on applied computing, and more than 70 chap

Guide to Information Sources in Engineering

Handbook of Internet and Multimedia Systems and Applications . Boca Raton , FL : CRC , 1998. 702p . $ 89.95 . ISBN 0849318580 . This is the companion to the author's Handbook of Multimedia Computing and includes the following topics ...

Guide to Information Sources in Engineering

The only source that focuses exclusively on engineering and technology, this important guide maps the dynamic and changing field of information sources published for engineers in recent years. Lord highlights basic perspectives, access tools, and English-language resources--directories, encyclopedias, yearbooks, dictionaries, databases, indexes, libraries, buyer's guides, Internet resources, and more. Substantial emphasis is placed on digital resources. The author also discusses how engineers and scientists use information, the culture and generation of scientific information, different types of engineering information, and the tools and resources you need to locate and access that material. Other sections describe regulations, standards and specifications, government resources, professional and trade associations, and education and career resources. Engineers, scientists, librarians, and other information professionals working with engineering and technology information will welcome this research

Information Modelling and Knowledge Bases XII

Handbook of Multimedia Computing , CRC Press , 1999 , pp . 171-204 . [ 7 ] E. Gamma et al . , Design Patterns : Elements Of Reusable Object - Oriented Software , Addison - Wesley , 1995 . [ 8 ] S. J. Gibbs and D. C. Tsichritzis ...

Information Modelling and Knowledge Bases XII

This is the 12th volume in a series on information modelling and knowledge bases. The topics of the articles cover a wide variety of themes in the domain of information modelling, design and specification of information systems and knowledge bases, ranging from foundations and theories to systems construction and application studies. The contributions in this volume represent the following major themes: models in intelligent activity; concept modelling and conceptual modelling; conceptual modelling and information requirements specification; collections of concepts, knowledge base design, and database design; human-computer interaction and modelling; software engineering and modelling; and applications.

Handbook of Research on Multimedia Cyber Security

The Handbook of Research on Multimedia Cyber Security provides emerging research exploring the theoretical and practical aspects of current security practices and techniques within multimedia information and assessing modern challenges.

Handbook of Research on Multimedia Cyber Security

Because it makes the distribution and transmission of digital information much easier and more cost effective, multimedia has emerged as a top resource in the modern era. In spite of the opportunities that multimedia creates for businesses and companies, information sharing remains vulnerable to cyber attacks and hacking due to the open channels in which this data is being transmitted. Protecting the authenticity and confidentiality of information is a top priority for all professional fields that currently use multimedia practices for distributing digital data. The Handbook of Research on Multimedia Cyber Security provides emerging research exploring the theoretical and practical aspects of current security practices and techniques within multimedia information and assessing modern challenges. Featuring coverage on a broad range of topics such as cryptographic protocols, feature extraction, and chaotic systems, this book is ideally designed for scientists, researchers, developers, security analysts, network administrators, scholars, IT professionals, educators, and students seeking current research on developing strategies in multimedia security.

Multimedia Computing

Gaver , W. , Smith , R. , & O'Shea , T. ( 1991 ) . Effective sounds in complex systems : The arkola simulation . Proceedings of Human Factors in Computing Systems CHI'91 , 85-90 . Guide Hypermedia Information System Version 3.0 .

Multimedia Computing

Multimedia computing (MMC) is becoming an increasingly popular technology. The widespread use of personal computers, together with significant scientific and economic breakthroughs in multimedia technology have begun to make multimedia a practical paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s into one that is more compatible with the digital electronic world of the next century. Although the field of multimedia computing is more than 30 years old, the rapidly changing personal computing industry has become obsessed with a set of technologies, products and practices that falls under the rubric of multimedia computing. As the industry continues to race toward the 21st century, it is becoming more and more difficult for people who are interested, but not directly involved in the development of MMC to identify and understand the important and key issues that underlie this topic. Multimedia Computing: Preparing for the 21st Century addresses the modern environment of MMC by providing you with a contemporary and extensive source book for issues surrounding MMC today and trends and issues related to the next generation of end user computing utilizing the technologies of multimedia.

Handbook of Internet and Multimedia Systems and Applications

Jourdan M. , Layaïda N. , and Sabry - Ismail L , " Time Representation and Management in Madeus : an Authoring Environment for Multimedia Documents , ” in Proceedings of Multimedia Computing and Networking '97 , SPIE Vol .

Handbook of Internet and Multimedia Systems and Applications

Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.

Multimedia Computing and Networking

( 1998 ) in SMASH ( Storage for Multimedia Applications Systems in the Home ) Project final report . 4. ... Multimedia Tools and Applications , 11 ( 3 ) : 281-293 6. ... Handbook of Multimedia Computing 13. MediaSite Inc. MediaSite ...

Multimedia Computing and Networking


The Human Computer Interaction Handbook

The media equation : How people treat computers , television and new media like real people and places . Stanford , CA / Cambridge , UK : CLSI / Cambridge University Press . Rogers , Y. , & Scaife , M. ( 1998 ) .

The Human Computer Interaction Handbook

The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies, and Emerging Applications is a comprehensive survey of this fast-paced field that is of interest to all HCI practitioners, educators, consultants, and researchers. This includes computer scientists; industrial, electrical, and computer engineers; cognitive scientists; exp

Managing Information Technology in a Global Economy

Y. Tonomura , Video handling based on structured information for hypermedia systems ' , in Proceedings of ACM ... H.J. Zhang , ' Content - based video browsing and retrieval ' , in Handbook of Multimedia Computing , B. Furht ( ed . ) ...

Managing Information Technology in a Global Economy

Today, opportunities and challenges of available technology can be utilized as strategic and tactical resources for your organization. Conversely, failure to be current on the latest trends and issues of IT can lead to ineffective and inefficient management of IT resources. Managing Information Technology in a Global Economy is a valuable collection of papers that presents IT management perspectives from professionals around the world. The papers introduce new ideas, refine old ones and possess interesting scenarios to help the reader develop company-sensitive management strategies.

Ubiquitous Multimedia Computing

for multimedia objects. ... Part III (Ubi-Media Applications) contains six chapters of applications using ubiquitous and multimedia ... find the suitable learning map, plan the learning route, and guide the users in the real world.

Ubiquitous Multimedia Computing

Computing is ubiquitous and if you think otherwise, that in itself might be the best evidence that it is so. Computers are omnipresent in modern life and the multimedia computing environment of today is becoming more and more seamless. Bringing together contributions from dozens of leading experts, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on three levels: infrastructures, where fundamental technologies are being developed; middleware, where the integration of technologies and software systems continues to be defined; and applications, where its concepts are evolving into real-world products and processes. In presenting a wealth of new directions and new technology that is changing the way we communicate, learn, play, and live day by day, this book – Examines various architectures for delivering multimedia content including streaming devices , wireless networks, and various hybrids Looks at rapidly developing sensor technology including wearable computers Demonstrates the use of advanced HCI devices that allow the simplest body gestures to govern increasingly complex tasks Introduces newsputers that take the use of embedded image information in a host of practical directions Looks at how ubiquitous computing can eliminate traffic congestion and improve the efficiency and quality of medical care Looks at how computing is personalizing learning environments and revolutionizing our approach to the three R’s. While these pages serve as a timely reference for researchers working in all areas of product development and human computer interaction, they also provide engineers, doctors, and many other professionals, as well as educators and graduate students with a view that reveals the otherwise invisible seams of this age of ubi-media computing.

Computed Synchronization for Multimedia Applications

In Proceedings of SPIE Multimedia Computing and Networking, 1998, San Jose, CA, 1998. To appear. Charles B. Owen and Fillia Makedon. The Handbook of Multimedia Computing, chapter Cross-Modal Information Retrieval. CRC Press, Boca Raton, ...

Computed Synchronization for Multimedia Applications

Multimedia is changing the design of database and information retrieval systems. The accumulation of audio, image, and video content is of little use in these systems if the content cannot be retrieved on demand, a critical requirement that has led to the development of new technologies for the analysis and indexing of media data. In turn, these technologies seek to derive information or features from a data type that can facilitate rapid retrieval, efficient compression, and logical presentation of the data. Significant work that has not been addressed, however, is the benefits of analyzing more than one data type simultaneously. Computed Synchronization for Multimedia Applications presents a new framework for the simultaneous analysis of multiple media data objects. The primary benefit of this analysis is computed synchronization, a temporal and spatial alignment of multiple media objects. Computed Synchronization for Multimedia Applications also presents several specific applications and a general structure for the solution of computed synchronization problems. The applications demonstrate the use of this structure. Two applications in particular are described in detail: the alignment of text to speech audio, and the alignment of simultaneous English language translations of ancient texts. Many additional applications are discussed as future uses of the technology. Computed Synchronization for Multimedia Applications is useful to researchers, students, and developers seeking to apply computed synchronization in many fields. It is also suitable as a reference for a graduate-level course in multimedia data retrieval.

Toward Replacement Parts for the Brain

Los Alamitos , CA : IEEE Computer Society Press , pp . ... In F. Borko , ed . , Handbook of Multimedia Computing . ... Ghandeharizadeh , S. , and Muntz , R. ( 1998 ) Design and implementation of scalable continuous media servers .

Toward Replacement Parts for the Brain

The latest advances in research on intracranial implantation of hardware models of neural circuitry. The continuing development of implantable neural prostheses signals a new era in bioengineering and neuroscience research. This collection of essays outlines current advances in research on the intracranial implantation of devices that can communicate with the brain in order to restore sensory, motor, or cognitive functions. The contributors explore the creation of biologically realistic mathematical models of brain function, the production of microchips that incorporate those models, and the integration of microchip and brain function through neuron-silicon interfaces. Recent developments in understanding the computational and cognitive properties of the brain and rapid advances in biomedical and computer engineering both contribute to this cutting-edge research. The book first examines the development of sensory system prostheses--cochlear, retinal, and visual implants--as the best foundation for considering the extension of neural prostheses to the central brain region. The book then turns to the complexity of neural representations, offering, among other approaches to the topic, one of the few existing theoretical frameworks for modeling the hierarchical organization of neural systems. Next, it examines the challenges of designing and controlling the interface between neurons and silicon, considering the necessity for bidirectional communication and for multiyear duration of the implant. Finally, the book looks at hardware implementations and explores possible ways to achieve the complexity of neural function in hardware, including the use of VLSI and photonic technologies.