An ancient ghost possesses Hikaru and unleashes his hidden genius!
Author: Yumi Hotta
Publisher: VIZ Media LLC
Category: Comics & Graphic Novels
An ancient ghost possesses Hikaru and unleashes his hidden genius! Reads R to L (Japanese Style). An ancient ghost possesses Hikaru and unleashes his hidden genius! The Young LionsGo players under the age of 18 in Japan, Korea and China are getting ready to qualify for the Hokuto Cup, and Hikaru and Akira are both in contention for the Japanese team. The preliminaries prove to be tough going, and Hikaru, stung by a reality check, focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics.
Author: Takeshi Obata
Category: Ghost stories
"Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Hijikata decides to make use of Kamiya's feminine features and sends "him" out dressed as a woman on a spy mission.
Author: Taeko Watanabe
Publisher: VIZ Media LLC
Category: Comics & Graphic Novels
Hijikata decides to make use of Kamiya's feminine features and sends "him" out dressed as a woman on a spy mission. Her assignment: to ascertain the whereabouts of the notorious enemy leader Sakamoto Ryoma. Soji, left in the dark about the secret mission, sets off to find Kamiya. The two get more than they bargained for when they come face-to-face with the enemy himself! -- VIZ Media
Author, with Chinese profession- al Liu Yajie and her five-year-old pupil Liao
Xingwen, examining world's oldest Go manual. ... comic and anime creation
called Hikaru no Go, in which a young boy (Hikaru) is suffused with the spirit of a
past champion. ... Having already hit the top of the best-seller lists in Japan, the
comic series is still running at Volume 20, and the television version is catching
Author: John Fairbairn
Publisher: Courier Corporation
Known as Wei Ch'i in China, where it originated 4,000 years ago, the territorial board game of Go is enjoyed today by millions of people the world over. Its rules are simple, but it bears endless possibilities for complex strategic maneuvers--in fact, it's reputed to be beyond the capacity of computers! Manuals for Go are hard to come by; this introduction initiates newcomers and also helps experienced players to hone their skills. "Go is for everyone," notes the author. "Judgment and experience are at least as important in Go as mental agility, and young and old are equally represented at even the highest and most strenuous levels of the game." This easy-to-follow guide assures players of a fresh appreciation for an ancient game. 124 diagrams.
Vol. 1: The Haunting of Fabian Gray. 2013. 978-1-60706-790-0. Vol. 2: Lost
Coastlines. 2014. 184pp. ... Hikaru no Go. Written and Illustrated by Yumi Hotta.
VIZ Media, LLC., 2004– 5 2011. A. Japanese manga. Sixth-grader Hikaru Shindo
was never one for his grandfather's board games, but when he ... 20. 2010.
208pp. 978-14215-2825-0. Vol. 21. 2010. 200pp. 978-14215-2826-7. Vol. 22.
Author: Michael Pawuk
Category: Language Arts & Disciplines
Covering genres from action/adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast and expanding terrain of graphic novels, describing and organizing titles as well as providing information that will help librarians to build and balance their graphic novel collections and direct patrons to read-alikes. • Introduces users to approximately 1,000 currently popular graphic novels and manga • Organizes titles by genre, subgenre, and theme to facilitate finding read-alikes • Helps librarians build and balance their graphic novel collections
Paperback 978-1421515083 $7.95 Volume 13 Paperback 978-1421515090
$7.95 Volume 14 Paperback 978-1421515106 $7.95 ... Volume 18 Paperback
978-1421528236 $9.99 Volume 19 Paperback 978-1421528243 $9.99 Volume 20 Paperback 978-1421528250 ... $9.99 Volume 23 Paperback 978-
1421528281 $9.99 Viz, 2004-2011 Black and white, 192-216 pages Hikaru no Go WHAT'S NEXT .
Author: Scott Robins
"Children are made readers on the laps of their parents." --Author Emilie Buchwald Filled with beautifully illustrated reviews and a wealth of recommendations, A Parent's Guide to the Best Kids' Comics lovingly and thoughtfully reveals a world of graphic novels sure to capture the imagination and curiosity of your child. Children's literature experts and library professionals Scott Robins and Snow Wildsmith select and review 100 age-appropriate books, and recommend another 750 titles for children from pre-kindergarten to eighth grade in this full-color, first-of-its-kind guide. You'll also find an educator's bibliography, website recommendations, and a bounty of resources to make this magical journey informative as well as delightful. Jeff Smith and Vijaya Iyer, producers of the highly acclaimed and award-winning Bone series, provide a Foreword for the book.
Babymouse: Queen of the World! New York: Random House, 2005. Hosler, Jay.
Clan Apis. Columbus, Ohio: Active Synapse, 2000. Hotta, Yumi, and Takeshi
Obata. Hikaru No Go, Volume 1. San Francisco: Viz Media, 2004. Hotta, Yumi,
Author: Natalie M. Rosinsky
Category: Juvenile Nonfiction
Describes how to craft believable characters and intense plots, along with satisfying beginnings, middles, and endings.