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I Can Add Upside Down

Author: Dr. Seuss
Publisher: Random House Books for Young Readers
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Size: 24,96 MB
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The Dr Seuss Catalog

Author: Richard H.F. Lindemann
Publisher: McFarland
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Format Type: PDF, Docs
Size: 13,72 MB
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Theodor Seuss Geisel--known worldwide as the beloved children's author Dr. Seuss--produced a body of work that spans more than 70 years. Though most often associated with children's books, he frequently contributed cartoons and humorous essays to popular magazines, produced effective and memorable advertising campaigns ("Quick, Henry, the Flit!"), and won Oscars and Emmys for motion picture productions, animated shorts, and features. As founder and president of Beginner Books, his influence on children's book publishing was revolutionary, especially in the field of elementary readers. Geisel's prolific career--he wrote or contributed illustrations to more than 75 books, most of which have been reprinted repeatedly and translated worldwide--and his predilection for made-up creatures make this joint bibliography and iconography especially useful to readers and researchers. The exhaustive bibliography is arranged chronologically, providing full bibliographic information, including translations as they appear, reissue information, and descriptions of the binding. The iconography links more than 900 fictional names, places and terms to the works in which they appear. For the reader seeking a first edition of Quomodo Invidiosulus Nomine Grinchus Christi Natalem Abrogaverit (How the Grinch Stole Christmas! translated into Latin) or hoping to identify "abrasion-contusions" (race cars in If I Ran the Circus!), this work promises as much discovery as a walk down Mulberry Street.


Put Me in the Alphabet

Author: Judith Conaway
Publisher: Random House Books for Young Readers
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Size: 24,55 MB
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A large, spotted animal helps children learn about the alphabet.


Oh the Things You Can Say from A Z

Author: Linda Hayward
Publisher: Random House Books for Young Readers
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Format Type: PDF, ePub
Size: 24,66 MB
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Alliterative sentences and funny activities emphasize beginning sounds that encourage children to practice writing capital and lower-case letters, and accompanying illustrations are taken from Dr. Seuss's ABC. Original.


Match This P J Funnybunny

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Publisher: Random House Books for Young Readers
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Format Type: PDF
Size: 15,78 MB
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Featuring America's favorite bunny, this workbook is filled with things to match and sort. Whether by comparing cookies or uncovering missing objects, P.J. and his friends prove that learning can be fun. Full color.


I Am Not Going to Read Any Words Today

Author: Dr. Seuss
Publisher: Random House Books for Young Readers
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Format Type: PDF, Mobi
Size: 15,88 MB
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A fun-filled early word recognition book appeals to the most reluctant readers with an encouraging rhyming text and illlustrations that are culled from Hop on Pop, Fox in Socks, and I Am NOT Going to Get Up Today! Original.


Flying Magazine

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Size: 17,43 MB
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Learning Xcode 8

Author: Jak Tiano
Publisher: Packt Publishing Ltd
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Size: 11,55 MB
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Learn how to use the power of Xcode to turn your next great app idea into a reality About This Book Learn the theory and tools behind app development using Swift 3 and Xcode 8 Build a fully featured iOS app, including a companion app for the Apple Watch Optimize, debug, and ultimately release your app on Test Flight and the App Store Who This Book Is For This book is intended for programmers looking to get a jump-start into the world of iOS development. Whether you're a young student who has only spent a few months with Java, or a seasoned developer who has spent their career developing for a different platform, all that is expected is a basic understanding of a programming language such as C++, C#, or Java. What You Will Learn Understand the most important features of the Xcode IDE Write Swift 3 code for application data models and view controllers Prepare visual layouts for an iOS application using storyboards, size classes, and auto-layout Integrate many common technologies into an app, such as multi-touch gestures, CoreData, and notifications Build companion applications for the Apple Watch with watchOS 3 Debug applications using Xcode's suite of debugging tools, and prevent bugs with unit testing Optimize an application using Xcode 8's profiling tools and asset catalogs Distribute a beta application through TestFlight, and a finished application through the App Store In Detail Over the last few years, we've seen a breakthrough in mobile computing and the birth of world-changing mobile apps. With a reputation as one of the most user-centric and developer-friendly platforms, iOS is the best place to launch your next great app idea. As the official tool to create iOS applications, Xcode is chock full of features aimed at making a developer's job easier, faster, and more fun. This book will take you from complete novice to a published app developer, and covers every step in between. You'll learn the basics of iOS application development by taking a guided tour through the Xcode software and Swift programming language, before putting that knowledge to use by building your first app called “Snippets.” Over the course of the book, you will continue to explore the many facets of iOS development in Xcode by adding new features to your app, integrating gestures and sensors, and even creating an Apple Watch companion app. You'll also learn how to use the debugging tools, write unit tests, and optimize and distribute your app. By the time you make it to the end of this book, you will have successfully built and published your first iOS application. Style and approach This easy-to-follow guide presents topics in a hands-on lecture format where concepts are introduced and explained, then used in an example as reinforcement. The first third of the book covers the separate building blocks of development, while the second two thirds cover the development of an app from start to finish.


Learning iOS 8 Game Development Using Swift

Author: Siddharth Shekar
Publisher: Packt Publishing Ltd
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Format Type: PDF, ePub, Mobi
Size: 10,78 MB
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This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.


Discovering the musical mind

Author: Jeanne Bamberger
Publisher: OUP Oxford
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Size: 16,63 MB
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Following her distinguished earlier career as a concert pianist and later as a music theorist, Jeanne Bamberger conducted countless case studies analysing musical development and creativity the results of which were published in important scientific journals. Discovering musical mind draws together in one source these classic studies, offering the chance to revisit and reconsider some of her conclusions. Reviewing the data in light of current theories of cognitive development, she discusses how some of the conclusions she drew stand up to scrutiny, whilst in other cases, anomalies turn out to have greater significance than expected. The book is a collection of Bamberger's papers from 1975 to 2011. It includes her first study of Beethoven's original fingerings, her beginning work with children's invented notations, close observations and analysis of children in the Laboratory for Making Things, studies of musically gifted children, and the emergent musical development of students in elementary-secondary school and university undergraduate and graduate studies. The observations and research lead to the development of an interactive, computer-based music environment that uses her pragmatic theory of musical development as the basis for a project-oriented program for teaching and learning. Unlike other collections, the book is both interdisciplinary and strongly practical. It brings together and integrates Bamberger's background in music theory, research in music perception and music education, performance, cognitive development, artificial intelligence, and procedural music composition. Her multi-faceted approach to music theory and music pedagogy is guided throughout by her commitment to an understanding and respect for an individual's natural, creative musical intelligence. This natural competence becomes the formative ground on which to help people of all ages build an ever growing understanding and engagement with the evolving structures of the world's music. Bringing together a body of research currently scattered across a range of journals, or simply no longer available, the book will make fascinating reading for those in the fields of musical developmental and educational psychology.