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If You Were a Polygon

Author: Marcie Aboff
Publisher: Capstone
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Format Type: PDF, Kindle
Size: 23,45 MB
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Describes the polygon shape and different ways to use it.


If You Were a Triangle

Author: Marcie Aboff
Publisher: Capstone
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Format Type: PDF, ePub, Docs
Size: 21,41 MB
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Describes the properties of triangles in mathematics and everyday objects shaped like triangles.


If You Were a Quadrilateral

Author: Molly Blaisdell
Publisher: Capstone
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Format Type: PDF, Docs
Size: 24,80 MB
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Describes the properties of quadrilaterals in mathematics, including squares and rectangles, and displays everyday items that are quadrilaterals.


Leveled Texts Irregular Shapes

Author: Lori Barker
Publisher: Teacher Created Materials
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Format Type: PDF, ePub, Mobi
Size: 13,79 MB
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All students can learn about irregular polygons through text written at four different reading levels. Symbols on the pages represent reading-level ranges to help differentiate instruction. Provided comprehension questions complement the text.


Leveled Texts for Mathematics

Author: Lori Barker
Publisher: Shell Education
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Format Type: PDF
Size: 11,39 MB
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With a focus on geometry, a guide to using leveled texts to differentiate instruction in mathematics offers fifteen different topics with high-interest text written at four different reading levels, accompanied by matching visuals and practice problems.


OpenGL Game Programming

Author: Kevin Hawkins
Publisher: Cengage Learning
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Format Type: PDF
Size: 26,78 MB
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OpenGL Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft DirectX, programming essentials for Microsoft Windows, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound, and Microsoft DirectInput to create your own games!


Academic Vocabulary Level 4 Polygons

Author: Stephanie Paris
Publisher: Teacher Created Materials
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Format Type: PDF, ePub, Mobi
Size: 20,98 MB
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This lesson integrates academic vocabulary instruction into content-area lessons. Two easy-to-implement strategies for teaching academic vocabulary are integrated within the step-by-step, standards-based mathematics lesson.


Adobe InDesign CS

Author: Deke McClelland
Publisher: "O'Reilly Media, Inc."
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Format Type: PDF, Docs
Size: 17,44 MB
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This step-by-step book and accompanying CD gets readers working with InDesign--a popular page layout/publishing program--immediately so they can build real-world projects while mastering fundamental and advanced concepts. Original. (Beginner).


Game Character Development with Maya

Author: Antony Ward
Publisher: New Riders
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Format Type: PDF, ePub, Mobi
Size: 10,71 MB
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If you thought Angelina Jolie was responsible for Lara Croft's curves, think again! Long before the Hollywood actress brought the Tomb Raider heroine to life, Alias' 3D modeling software Maya was used to create the lovely Lara; Ms. Jolie simply filled in her curves! When you're ready to start creating equally compelling characters of your own, you need this comprehensive volume! In these pages, gaming-industry veteran Antony Ward uses a combination of informative narrative, hands-on tutorials, and a slew of illustrations and screen shots to show you how to use Maya to address the most complex element of game creation-developing great characters! As you follow along, Antony uses the development of two diverse characters-a female figure and a fantastical character with outrageous proportions, wings, and a demon-like face-to demonstrate the techniques involved in modeling detailing, optimizing, texturing, rigging, binding, and animating characters with Maya. The companion CD includes lesson files, scripts, an automatic rigging tool, demo software, and more!


Inside LightWave 3D

Author: Dan Ablan
Publisher: Pearson Education
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Format Type: PDF, Docs
Size: 30,42 MB
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This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.