Let s Code with Scratchjr Set

This powerful learning tool teaches children how to code by breaking difficult topics down into fun, bite-sized activities. With these exciting guides to ScratchJr, readers will be encouraged to make their own animations, games, and more.

Let s Code with Scratchjr   Set

Coding is no longer the esoteric subject it once was, thanks in part to free apps like ScratchJr. This powerful learning tool teaches children how to code by breaking difficult topics down into fun, bite-sized activities. With these exciting guides to ScratchJr, readers will be encouraged to make their own animations, games, and more. They will also be inspired to seek out more complex coding languages.


ScratchJr Coding Cards

Let's tune in and watch elephants grow . WHAT YOU'LL LEARN Make a character bigger and smaller with Grow and Shrink 2 2 4 Repeat code with Repeat Control a character's speed with Set Speed Watch TV 29 SCRATCHISE Watch TV 29 GET READY ...

ScratchJr Coding Cards

The ScratchJr Coding Cards are a deck of 75 activity cards covering fun and exciting projects designed to educate young children with the visual programming language, ScratchJr. ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Derived from Scratch, the wildly popular programming language used by millions of kids worldwide, ScratchJr helps even younger children (5 to 7 years old) create their own playful animations, interactive stories, and dynamic games. The ScratchJr Coding Cards encourage kids to think creatively and systematically while developing computational thinking skills. Kids will learn powerful ideas about computer science by using ScratchJr programming blocks to make characters move, jump, dance, sing, and more. As they work through the deck, they will become creative thinkers and problem solvers. Written by the ScratchJr co-creator, Prof. Marina Umaschi Bers, and Dr. Amanda Sullivan, the exercises in ScratchJr Coding Cards will encourage kids to develop coding skills as well as foundational concepts for literacy, math, planning, and problem-solving, all while having fun. The cards are created using the pedagogical approach developed by Prof. Bers to teach coding in a playful way to young children.

The Official Scratch Jr Book

The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing.

The Official Scratch Jr  Book

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

The Official ScratchJr Book

Help Your Kids Learn to Code Marina Umaschi Bers, Mitchel Resnick. activity. 4: Let's. Play. Hide-and-Seek! The cat in this activity is playing a game of hide-and-seek. ... Now drag two more sets of Hide and Show.

The Official ScratchJr Book

ScratchJr is a free, introductory computer programming language that runs on iPads, Android tablets, Amazon tablets, and Chromebooks. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: –Step-by-step, easy-to-follow directions –Ways to connect the activity with literacy and math concepts –Tips for grown-ups and teachers –Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures! The ScratchJr app now supports English, Spanish, Catalan, Dutch, French, Italian, and Thai.

Rewiring Education

Rather than just showing kids a screen of cryptic code, Playgrounds also let them see what they were coding visually. ... and ScratchJr, along with apps like Kodable, Tynker, and Pocket Code and initiatives like Code.org's Hour of Code ...

Rewiring Education

What if we could unlock the potential in every child? As it turns out, we can. Apple's iconic cofounder Steve Jobs had a powerful vision for education: employing technology to make an enormous impact on the lives of millions of students. To realize this vision, Jobs tapped John D. Couch, a trusted engineer and executive with a passion for education. Couch believed the real purpose of education was to help children discover their unique potential and empower them to reach beyond their perceived limitations. Today, technology is increasingly integrated into every aspect of our lives, rewiring our homes, our jobs, and even our brains. Most important, it presents an opportunity to rewire education to enrich and strengthen our schools, children, and society In Rewiring Education, Couch shares the professional lessons he's learned during his 50-plus years in education and technology. He takes us behind Apple's major research study, Apple Classrooms of Tomorrow (ACOT), and its follow-up (ACOT 2), highlighting the powerful effects of the Challenge-Based Learning framework. Going beyond Apple's walls, he also introduces us to some of the most extraordinary parents, educators, and entrepreneurs from around the world who have ignored the failed promises of memorization and, instead, utilize new science-backed methods and technologies that benefit all children, from those who struggle to honor students. Rewiring Education presents a bold vision for the future of education, looking at promising emerging technologies and how we—as parents, teachers, and voters—can ensure children are provided with opportunities and access to the relevant, creative, collaborative, and challenging learning environments they need to succeed.

Coding as a Playground

The “where” and “when” receive different answers according to the particular context and setting in which young children code: home, school, an after-school program, the library, a makerspace, etc. The chapters on ScratchJr and KIBO ...

Coding as a Playground

Coding as a Playground is the first book to focus on how young children (ages 7 and under) can engage in computational thinking and be taught to become computer programmers, a process that can increase both their cognitive and social-emotional skills. Readers will learn how coding can engage children as producers—and not merely consumers—of technology in a playful way. You will come away from this groundbreaking work with an understanding of how coding promotes developmentally appropriate experiences such as problem solving, imagination, cognitive challenges, social interactions, motor skills development, emotional exploration, and making different choices. You will also learn how to integrate coding into different curricular areas to promote literacy, math, science, engineering, and the arts through a project-based approach.

100 Ideas for Primary Teachers Computing

Its colourful blocks of code invite the children to make their own programs. Where can you find further resources to learn about ... It can use the tablet's sensors for input, for example, 'When a loud noise is heard then play sound'.

100 Ideas for Primary Teachers  Computing

Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this brand new book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!