Design Patterns Explained

A New Perspective on Object-Oriented Design

Design Patterns Explained

"One of the great things about the book is the way the authors explain concepts very simply using analogies rather than programming examples–this has been very inspiring for a product I'm working on: an audio-only introduction to OOP and software development." –Bruce Eckel "...I would expect that readers with a basic understanding of object-oriented programming and design would find this book useful, before approaching design patterns completely. Design Patterns Explained complements the existing design patterns texts and may perform a very useful role, fitting between introductory texts such as UML Distilled and the more advanced patterns books." –James Noble Leverage the quality and productivity benefits of patterns–without the complexity! Design Patterns Explained, Second Edition is the field's simplest, clearest, most practical introduction to patterns. Using dozens of updated Java examples, it shows programmers and architects exactly how to use patterns to design, develop, and deliver software far more effectively. You'll start with a complete overview of the fundamental principles of patterns, and the role of object-oriented analysis and design in contemporary software development. Then, using easy-to-understand sample code, Alan Shalloway and James Trott illuminate dozens of today's most useful patterns: their underlying concepts, advantages, tradeoffs, implementation techniques, and pitfalls to avoid. Many patterns are accompanied by UML diagrams. Building on their best-selling First Edition, Shalloway and Trott have thoroughly updated this book to reflect new software design trends, patterns, and implementation techniques. Reflecting extensive reader feedback, they have deepened and clarified coverage throughout, and reorganized content for even greater ease of understanding. New and revamped coverage in this edition includes Better ways to start "thinking in patterns" How design patterns can facilitate agile development using eXtreme Programming and other methods How to use commonality and variability analysis to design application architectures The key role of testing into a patterns-driven development process How to use factories to instantiate and manage objects more effectively The Object-Pool Pattern–a new pattern not identified by the "Gang of Four" New study/practice questions at the end of every chapter Gentle yet thorough, this book assumes no patterns experience whatsoever. It's the ideal "first book" on patterns, and a perfect complement to Gamma's classic Design Patterns. If you're a programmer or architect who wants the clearest possible understanding of design patterns–or if you've struggled to make them work for you–read this book.

Object-Oriented Design And Patterns

Object-Oriented Design And Patterns

Cay Horstmann offers readers an effective means for mastering computing concepts and developing strong design skills. This book introduces object-oriented fundamentals critical to designing software and shows how to implement design techniques. The author's clear, hands-on presentation and outstanding writing style help readers to better understand the material.· A Crash Course in Java· The Object-Oriented Design Process· Guidelines for Class Design· Interface Types and Polymorphism· Patterns and GUI Programming· Inheritance and Abstract Classes· The Java Object Model· Frameworks· Multithreading· More Design Patterns

Applying UML and Patterns

An Introduction to Object-oriented Analysis and Design and the Unified Process

Applying UML and Patterns

An update to the bestselling UML classic, this title has been revised to cover the unified process and Rational Software's processes. Larman also shows developers how to make practical use of the most significant recent developments in object-oriented analysis and design.

The Art of Objects

Object-oriented Design and Architecture

The Art of Objects

The Art of Objects offers an extensive overview of the long-standing principles of object technology, along with leading-edge developments in the field. It will give you a greater understanding of design patterns and the know-how to use them to find effective solutions to a wide range of design challenges. And because the book maintains an approach independent of specific programming languages, the concepts and techniques presented here can be applied to any object-oriented development environment. Using the Unified Modeling Language (UML), The Art of Objects examines numerous static and dynamic practical object design patterns, illustrated by real-life case studies that demonstrate how to put the patterns to work. You will also find discussion of basic concepts of database management and persistent objects, and an introduction to advanced topics in object modeling and interface design patterns. Moving beyond the design level, the book also covers important concepts in object-oriented architecture. Specific topics include: *Object creation and destruction, associations and links, aggregation, inheritance, and other object design fundamentals *UML notation basics for static and dyna

Object-Oriented Design and Patterns, 2nd Edition

Object-Oriented Design and Patterns, 2nd Edition

Object-Oriented Design and Patterns, 2/e, makes it easy to add object-oriented design early in the CS curriculum. Suitable for students who have had one or two semesters of programming (Java or C++), the book can be used in a second or third course (before or after data structures), or as a companion text in a later course in software design or software engineering. Cay Horstmann brings his hallmark approach to the book-sound pedagogy, carefully developed exercises and examples, and emphasis on problem solving-and brings design principles and patterns to life with examples from the Java 5.0 library and user-interface programming. Students will expand their understanding of the Java language as they learn to recognize and use object-oriented design principles.

Hands-On Design Patterns with Java

Learn design patterns that enable the building of large-scale software architectures

Hands-On Design Patterns with Java

Understand Gang of Four, architectural, functional, and reactive design patterns and how to implement them on modern Java platforms, such as Java 12 and beyond Key Features Learn OOP, functional, and reactive patterns for creating readable and maintainable code Explore architectural patterns and practices for building scalable and reliable applications Tackle all kinds of performance-related issues and streamline development using design patterns Book Description Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size. What you will learn Understand the significance of design patterns for software engineering Visualize software design with UML diagrams Strengthen your understanding of OOP to create reusable software systems Discover GOF design patterns to develop scalable applications Examine programming challenges and the design patterns that solve them Explore architectural patterns for microservices and cloud development Who this book is for If you are a developer who wants to learn how to write clear, concise, and effective code for building production-ready applications, this book is for you. Familiarity with the fundamentals of Java is assumed.

Python 3 Object-Oriented Programming

Build robust and maintainable software with object-oriented design patterns in Python 3.8, 3rd Edition

Python 3 Object-Oriented Programming

Uncover modern Python with this guide to Python data structures, design patterns, and effective object-oriented techniques Key Features In-depth analysis of many common object-oriented design patterns that are more suitable to Python's unique style Learn the latest Python syntax and libraries Explore abstract design patterns and implement them in Python 3.8 Book Description Object-oriented programming (OOP) is a popular design paradigm in which data and behaviors are encapsulated in such a way that they can be manipulated together. This third edition of Python 3 Object-Oriented Programming fully explains classes, data encapsulation, and exceptions with an emphasis on when you can use each principle to develop well-designed software. Starting with a detailed analysis of object-oriented programming, you will use the Python programming language to clearly grasp key concepts from the object-oriented paradigm. You will learn how to create maintainable applications by studying higher level design patterns. The book will show you the complexities of string and file manipulation, and how Python distinguishes between binary and textual data. Not one, but two very powerful automated testing systems, unittest and pytest, will be introduced in this book. You'll get a comprehensive introduction to Python's concurrent programming ecosystem. By the end of the book, you will have thoroughly learned object-oriented principles using Python syntax and be able to create robust and reliable programs confidently. What you will learn Implement objects in Python by creating classes and defining methods Grasp common concurrency techniques and pitfalls in Python 3 Extend class functionality using inheritance Understand when to use object-oriented features, and more importantly when not to use them Discover what design patterns are and why they are different in Python Uncover the simplicity of unit testing and why it's so important in Python Explore concurrent object-oriented programming Who this book is for If you're new to object-oriented programming techniques, or if you have basic Python skills and wish to learn in depth how and when to correctly apply OOP in Python, this is the book for you. If you are an object-oriented programmer for other languages or seeking a leg up in the new world of Python 3.8, you too will find this book a useful introduction to Python. Previous experience with Python 3 is not necessary.

Designing with Objects

Object-Oriented Design Patterns Explained with Stories from Harry Potter

Designing with Objects


Object-Oriented Analysis, Design and Implementation

An Integrated Approach

Object-Oriented Analysis, Design and Implementation

The second edition of this textbook includes revisions based on the feedback on the first edition. In a new chapter the authors provide a concise introduction to the remainder of UML diagrams, adopting the same holistic approach as the first edition. Using a case-study-based approach for providing a comprehensive introduction to the principles of object-oriented design, it includes: A sound footing on object-oriented concepts such as classes, objects, interfaces, inheritance, polymorphism, dynamic linking, etc. A good introduction to the stage of requirements analysis Use of UML to document user requirements and design An extensive treatment of the design process Coverage of implementation issues Appropriate use of design and architectural patterns Introduction to the art and craft of refactoring Pointers to resources that further the reader's knowledge The focus of the book is on implementation aspects, without which the learning is incomplete. This is achieved through the use of case studies for introducing the various concepts of analysis and design, ensuring that the theory is never separate from the implementation aspects. All the main case studies used in this book have been implemented by the authors using Java. An appendix on Java provides a useful short tutorial on the language.

Hands-On Object-Oriented Programming with Kotlin

Build robust software with reusable code using OOP principles and design patterns in Kotlin

Hands-On Object-Oriented Programming with Kotlin

Learn everything you need to know about object-oriented programming with the latest features of Kotlin 1.3 Key Features A practical guide to understand objects and classes in Kotlin Learn to write asynchronous, non-blocking codes with Kotlin coroutines Explore Encapsulation, Inheritance, Polymorphism, and Abstraction in Kotlin Book Description Kotlin is an object-oriented programming language. The book is based on the latest version of Kotlin. The book provides you with a thorough understanding of programming concepts, object-oriented programming techniques, and design patterns. It includes numerous examples, explanation of concepts and keynotes. Where possible, examples and programming exercises are included. The main purpose of the book is to provide a comprehensive coverage of Kotlin features such as classes, data classes, and inheritance. It also provides a good understanding of design pattern and how Kotlin syntax works with object-oriented techniques. You will also gain familiarity with syntax in this book by writing labeled for loop and when as an expression. An introduction to the advanced concepts such as sealed classes and package level functions and coroutines is provided and we will also learn how these concepts can make the software development easy. Supported libraries for serialization, regular expression and testing are also covered in this book. By the end of the book, you would have learnt building robust and maintainable software with object oriented design patterns in Kotlin. What you will learn Get an overview of the Kotlin programming language Discover Object-oriented programming techniques in Kotlin Understand Object-oriented design patterns Uncover multithreading by Kotlin way Understand about arrays and collections Understand the importance of object-oriented design patterns Understand about exception handling and testing in OOP with Kotlin Who this book is for This book is for programmers and developers who wish to learn Object-oriented programming principles and apply them to build robust and scalable applications. Basic knowledge in Kotlin programming is assumed