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Playing with Java Microservices on Kubernetes and OpenShift

Author: Nebrass Lamouchi
Publisher: Nebrass Lamouchi
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Format Type: PDF, ePub, Mobi
Size: 29,33 MB
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Playing with Java Microservices on Kubernetes and OpenShift will teach you how to build and design microservices using Java and the Spring platform. This book covers topics related to creating Java microservices and deploy them to Kubernetes and OpenShift. Traditionally, Java developers have been used to developing large, complex monolithic applications. The experience of developing and deploying monoliths has been always slow and painful. This book will help Java developers to quickly get started with the features and the concerns of the microservices architecture. It will introduce Docker, Kubernetes and OpenShift to help them deploying their microservices. The book is written for Java developers who wants to build microservices using the Spring Boot/Cloud stack and who wants to deploy them to Kubernetes and OpenShift. You will be guided on how to install the appropriate tools to work properly. For those who are new to Enterprise Development using Spring Boot, you will be introduced to its core principles and main features thru a deep step-by-step tutorial on many components. For experts, this book offers some recipes that illustrate how to split monoliths and implement microservices and deploy them as containers to Kubernetes and OpenShift. The following are some of the key challenges that we will address in this book: - Introducing Spring Boot/Cloud for beginners - Splitting a monolith using the Domain Driven Design approach - Implementing the cloud & microservices patterns - Rethinking the deployment process - Introducing containerization, Docker, Kubernetes and OpenShift By the end of reading this book, you will have practical hands-on experience of building microservices using Spring Boot/Cloud and you will master deploying them as containers to Kubernetes and OpenShift.


Hands On Artificial Intelligence with Java for Beginners

Author: Nisheeth Joshi
Publisher: Packt Publishing Ltd
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Format Type: PDF, Docs
Size: 13,94 MB
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Build, train, and deploy intelligent applications using Java libraries Key Features Leverage the power of Java libraries to build smart applications Build and train deep learning models for implementing artificial intelligence Learn various algorithms to automate complex tasks Book Description Artificial intelligence (AI) is increasingly in demand as well as relevant in the modern world, where everything is driven by technology and data. AI can be used for automating systems or processes to carry out complex tasks and functions in order to achieve optimal performance and productivity. Hands-On Artificial Intelligence with Java for Beginners begins by introducing you to AI concepts and algorithms. You will learn about various Java-based libraries and frameworks that can be used in implementing AI to build smart applications. In addition to this, the book teaches you how to implement easy to complex AI tasks, such as genetic programming, heuristic searches, reinforcement learning, neural networks, and segmentation, all with a practical approach. By the end of this book, you will not only have a solid grasp of AI concepts, but you'll also be able to build your own smart applications for multiple domains. What you will learn Leverage different Java packages and tools such as Weka, RapidMiner, and Deeplearning4j, among others Build machine learning models using supervised and unsupervised machine learning techniques Implement different deep learning algorithms in Deeplearning4j and build applications based on them Study the basics of heuristic searching and genetic programming Differentiate between syntactic and semantic similarity among texts Perform sentiment analysis for effective decision making with LingPipe Who this book is for Hands-On Artificial Intelligence with Java for Beginners is for Java developers who want to learn the fundamentals of artificial intelligence and extend their programming knowledge to build smarter applications.


Traditions of Gamelan Music in Java

Author: R. Anderson Sutton
Publisher: CUP Archive
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Size: 15,87 MB
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This book is a wide-ranging study of the varieties of gamelan music in contemporary Java seen from a regional perspective. While the focus of most studies of Javanese music has been limited to the court-derived music of Surakarta and Yogyakarta, Sutton goes beyond them to consider also gamelan music of Banyumas, Semarang and east Java as separate regional traditions with distinctive repertoires, styles and techniques of performance and conceptions about music. Sutton's description of these traditions, illustrated with numerous musical examples in Javanese cipher notation, is based on extensive field experience in these areas and is informed by the criteria that Javanese musicians judge to be most important in distinguishing them.


Making Music with Java

Author: Andrew Brown
Publisher: Lulu.com
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Format Type: PDF
Size: 13,84 MB
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Making Music with Java is an introduction to music making through software development in the Java programming language using the jMusic library. It explains musical and programming concepts in a coordinated way. The book is written for the musician who wishes to learn about Java programming and computer music concepts, and for the programmer who is interested in music and sound design with Java. It assumes little musical or programming experience and introduces topics and issues as they arise. Sections on computer music and programming are interlaced throughout, but kept separate enough so that those with experience in either area can skip ahead as required.


Killer Game Programming in Java

Author: Andrew Davison
Publisher: "O'Reilly Media, Inc."
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Format Type: PDF, ePub
Size: 21,99 MB
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.


Advanced techniques for Java developers

Author: Daniel J. Berg
Publisher: John Wiley & Sons Inc
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Size: 23,74 MB
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Leading Java experts show you how to design and develop Java applications using the latest Java technologies included in JDKTM 1.1 and JDKTM 1.2 Are you an experienced Java programmer ready to take the leap from applet programming to building full-blown business applications? Then this is the book for you. The authors and contributors show you techniques using the latest Java technologies that dramatically extend the capabilities of Java. This book includes the latest in Java Media, RMI, JDBC, JFC, JavaBeansTM, security, and more. This is the first book where Java experts come together to show you what technology and techniques they use to produce real-world Java applications. Using numerous sample programs (included on the CD-ROM), this book provides you with cutting-edge techniques for building sophisticated applications using the latest Java technologies. Concentrating on topics of vital interest to programmers who need to write mission-critical business applications, the authors detail and explain the following: Advanced I/O and networking Concurrent programming with threads JavaBeansTM Advanced security techniques JavaTM foundation classes Java Media JavaServerTM environment Java database connectivity Java Network Computers and JavaOSTM On the CD-ROM you'll find: Source code you can use to build your own applications Java documentation The Java City multimedia demo Try-and-Buy versions of JavaTM StudioTM and JavaTM WorkShopTM.


Wireless Game Development in Java with MIDP 2 0

Author: Ralph Barbagallo
Publisher: Wordware Publishing, Inc.
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Format Type: PDF
Size: 23,60 MB
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Designed for programmers who want to capitalize on the growing mobile game market, Wireless Game Development in Java with MIDP 2.0 illustrates the programming and development of games for wireless phones using J2ME and MIDP 2.0. The foundations of J2ME and MIDP, as well as discussions of the Game API and support for tiles, sprites, animation, and MIDI music, are presented, along with a complete example of a working game.Explore the features of the MIDP Game API that ease the game development process. Discover how to display bitmap graphics, draw text, and create geometric primitives. Uncover the basics of wireless networking with both HTTP and TCP/IP. Learn about various tools to help you optimize your code. Find out what channels are available for distributing your game.


Swing Hacks

Author: Joshua Marinacci
Publisher: "O'Reilly Media, Inc."
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Format Type: PDF, ePub
Size: 18,60 MB
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Provides information on building enterprise applications using Swing.


Playing for Time

Author: Lodwick H. Alford
Publisher: Merriam Press
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Format Type: PDF, Kindle
Size: 20,67 MB
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The author's memoir of his service as an officer on board the destroyer U.S.S. Stewart (DD-224) of the Asiatic Fleet from before the war through its abandonment in a dry dock in Java in February 1942, also serving as a history of the ship's wartime service. The author also provides a history of the Asiatic Fleet during that time period when it was part of the naval forces that stopped the Japanese juggernaut on their southward expansion in the Pacific.


Developing Applications with Java and UML

Author: Paul R. Reed
Publisher: Addison-Wesley Professional
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Size: 11,59 MB
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The author of Developing Applications with Visual Basic and UML (Addison-Wesley, 2000), a consultant on object-oriented distributed systems, presents a large-scale application to explain the lifecycle of building robust Java applications with the Unified Modeling Language using Rational's Software's Unified Plan. Reed also makes a short detour into his Synergy Process. Appends material on the Unified Plan and the BEA WebLogic application server. Assumes programmers' knowledge of Java and a willingness to evolve past a cavalier attitude toward project planning.