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Playing the Matrix

Author: Mike Dooley
Publisher: Hay House, Inc
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Size: 27,96 MB
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Playing the Matrix is Mike Dooley’s advanced course on living deliberately and creating consciously. The concepts he shares were born of material he’s delivered to live audiences the world over, culminating in his most impactful, most transformational program ever. Now, for the first time in 17 years of touring, these ideas are to be shared in book form. At the heart of the Matrix lies a simple yet highly unexpected concept for creating major life change that’s unlike anything shared by other teachers, past and present. It clearly reveals why “manifesting” sometimes works with incredible ease, why it sometimes doesn’t work at all, and why, on occasion, it works, and yet in hindsight we wish it hadn’t. Readers will not only learn about the “Bermuda Triangle of Manifesting” that too often leads to heartbreak and loss, they’ll learn how to navigate around it, under full sail, with their own new “a-ha” moments that will teach them: • How to achieve clarity in purpose and desire and thereby avoid contradictions and self-sabotage • How to fuel their dreams with passion while not attaching to unimportant details and outcomes • How to plan and take action on their dreams without “messing with the cursed how’s”! And so much more...


The Matrix Trilogy

Author: Stacy Gillis
Publisher: Wallflower Press
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Size: 17,35 MB
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This is a collection of essays on the films as well as the websites, games and The Animatrix video and DVD. Among the topics discussed are the new cyberpunk, Baudrillarian simulacra and simulation, gender, race and costume, cyberculture and the body, virtual realities and special effects.


Manifesting Change

Author: Mike Dooley
Publisher: Simon and Schuster
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Format Type: PDF, Mobi
Size: 22,77 MB
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Shares advice on realizing one's goals and offers inspirational views on universal mysteries while explaining how to overcome psychological obstacles using spiritual exercises and illustrative analogies.


Contributions to the Theory of Games

Author: Philip Wolfe
Publisher: Princeton University Press
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A new group of contributions to the development of this theory by leading experts in the field. The contributors include L. D. Berkovitz, L. E. Dubins, H. Everett, W. H. Fleming, D. Gale, D. Gillette, S. Karlin, J. G. Kemeny, R. Restrepo, H. E. Scarf, M. Sion, G. L. Thompson, P. Wolfe, and others.


The Action and Adventure Cinema

Author: Yvonne Tasker
Publisher: Routledge
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Size: 22,47 MB
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This exciting collection addresses action and adventure from the silent to the contemporary period exploring diverse questions of aesthetics, industry and ideology. Action has established itself as one of the leading commercial genres of the New Hollywood cinema, generating extensive debate in the process. Contributors consider how action might best be defined, how it has developed historically, and how it works formally. The critical reception and standing of action and adventure cinema is considered in relation to questions of national culture, violence and the 'art' of cinema. Themes explored include genre and definitions; early action, sensation and melodrama; authorship and action; national and transnational action-adventure traditions; action aesthetics; spectacle and narrative; stars and bodies; class; gender; race and ethnicity. Attempting to evaluate the significance of this type of filmmaking for both popular cinema and film studies, the book underlines the central place of action and adventure within film history.


Design User Experience and Usability Health Learning Playing Cultural and Cross Cultural User Experience

Author: Aaron Marcus
Publisher: Springer
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Size: 22,54 MB
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The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and quality of life experience; and games and gamification.


Programming Role Playing Games with DirectX

Author: Jim Adams
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Size: 19,97 MB
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In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish!


Structural Analysis a Matrix Approach

Author: Pandit
Publisher: Tata McGraw-Hill Education
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Format Type: PDF, Mobi
Size: 30,62 MB
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The Matrix of the Mind

Author: Thomas Ogden
Publisher: Karnac Books
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Size: 20,74 MB
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A comprehensive overview of object relations theory from a Kleinian perspective. It includes chapters on phantasy, the paranoid-schizoid and depressive positions, internal objects, and the work of Winnicott on potential space.


Matrix methods and applications

Author: C. W. Groetsch
Publisher:
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Format Type: PDF
Size: 22,88 MB
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