Pro iPhone Development with Swift 5

In this follow up work to the best-selling Beginning iPhone Development with Swift, you’ll learn tips for organizing and debugging Swift code, using multi-threaded programming with Grand Central Dispatch, passing data between view ...

Pro iPhone Development with Swift 5

If you’ve already learned the basics of Swift and iOS programming, it’s time to take your skills to the next level. In this follow up work to the best-selling Beginning iPhone Development with Swift, you’ll learn tips for organizing and debugging Swift code, using multi-threaded programming with Grand Central Dispatch, passing data between view controllers, and designing apps for multiple languages. You’ll also see how to play audio and video files, access the camera and save pictures to the Photos library, use location services to pinpoint your position on a map, display web pages, and create animation to spice up any user interface. Finally, you’ll learn how to use Apple’s advanced frameworks for machine learning, facial and text recognition, and creating augmented reality apps. Pro iPhone Development with Swift 5 provides insightful instruction on how to improve your existing apps or create powerful new iOS apps using the latest version of the Swift programming language. What You Will Learn Save and retrieve data when apps close or get pushed in the background Recognize speech with Apple’s advanced frameworks Create augmented reality apps Understand spoken commands with Siri Who This Book is For Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

Beginning iPhone Development with Swift 5

Exploring the iOS SDK Wallace Wang. When you click a .storyboard file in the
Navigator pane, the middle Xcode pane displays your app's user interface.
Xcode can only display your user interface for a single iOS device at a time such
as an ...

Beginning iPhone Development with Swift 5

Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll also learn about touch gestures, table views, and collection views for displaying data on a user interface. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with a gentle introduction to using Xcode and then guides you though the creation of your first simple application. You’ll start with designing basic user interfaces and then explore more sophisticated ones that involve multiple screens such as navigation controllers, tab bars, tool bars, page views, and split views that are particularly useful on the larger screens of the iPad and certain iPhone models. And there’s much more! Beginning iPhone Development with Swift 5 covers the basic information you need to get up and running quickly to turn your great ideas into working iOS apps. Once you’re ready, move on to Pro iPhone Development with Swift 5 to learn more of the really unique aspects of iOS programming and the Swift language. What You Will Learn Discover what data persistence is, and why it’s important Build cool, crisp user interfaces Display data in Table Views Work with all the most commonly used iOS Frameworks Who This Book is For Aspiring iOS app developers new to the Apple Swift programming language and/or the iOS SDK.

Pro iPhone Development with Swift 4

The iPhone, iPad, and iPod touch all include a built-in accelerometer — the tiny
device that lets iOS know how the device is ... 2018 M. Maskrey and W. Wang,
Pro iPhone Development with Swift 4, https://doi.org/10.1007/978-1-4842-3381-
8_5. CHAPTER. 5. Chapter 5: Device Orientation and Motion Accelerometer
Physics.

Pro iPhone Development with Swift 4

Acquire and master the information required to take you to the next level beyond basic iPhone development using Swift. In this follow up work to the best selling Beginning iPhone Development with Swift, you’ll learn how to improve your apps by managing the performance of your programs using parallelization, getting data in and out of the cloud, using gestures, the camera, 3D touch, sensors as well as newer features having debuted this year. In its fourth edition, Pro iPhone Development with Swift 4 covers the additional information you want to know to extend your apps into the next level. What You Will Learn Adding Parallel Functionality using Grand Central Dispatch Using the Camera and Accessing Photos Using SiriKit Who This Book is For Aspiring iOS app developers familiar with the Apple Swift programming language and/or the iOS SDK, but ready to move to the next level.

The iPhone Manual Tips and Hacks

A complete user guide to getting the best out of your iPhone and iOS 14 Wallace
Wang ... iPhone books such as macOS Programming for Absolute Beginners,
Beginning iPhone Development with Swift 5, Pro iPhone Development with Swift
5, ...

The iPhone Manual     Tips and Hacks

Discover customization and productivity tips with this quick guide for iPhone users Key Features Learn everything about your iPhone quickly to use it as an effective tool for communication, entertainment, and work Customize your phone's look and sound and modify the iOS's privacy settings Keep your apps tidy and organized using the App Library Book Description The iPhone is the most popular smartphone available on the market, renowned for its sophisticated design, immersive UI, and user safety. And even if you've bought an iPhone for its impressive specifications, you may still be unaware of many of its features, which you'll discover with the help of this book! The iPhone Manual is your practical guide to uncovering the hidden potential of iPhones, and will leave you amazed at how productive you can be by learning tips and hacks for customizing your device as a communication, entertainment, and work tool. You'll unearth the complete range of iPhone features and customize it to streamline your day-to-day interaction with your device. This iPhone manual will help you explore your iPhone's impressive capabilities and fully understand all the features, functions, and settings that every iPhone owner should know. With this book, you'll get to grips with not only the basics of communication but also best practices for accessing photos, videos, and music to set up your entertainment using your iPhone. In addition to this, you'll learn about serious work tools that will make you productive in your everyday tasks. By the end of this iPhone book, you'll have learned how to use your iPhone to perform tasks and customize your experience in ways you probably didn't realize were possible. What you will learn Use touch gestures and understand the user interface to use any app on the iPhone Explore the latest apps exclusive to iOS 14, such as the translate and magnifier apps Find out how to share data from your iPhone with other devices Set up and customize Siri and learn how to give commands Discover different ways to capture and access pictures and videos Set up an email account and use multiple accounts on a single device Set up FaceTime on your iPhone and discover different ways to make a FaceTime call Use Apple Pay to shop online or send money to other users Who this book is for The book is for iPhone users who want to get more out of their state-of-the-art iPhone device and the powerful iOS interface. If you are new to using smartphones or are an Android user new to iPhones, this book will help you migrate efficiently.

Beginning iPhone Development with Swift 3

Exploring the iOS SDK Molly Maskrey, Kim Topley, David Mark, Fredrik Olsson,
JEFF LAMARCHE. iOS supports Tab ... You'll also work with iOS controls that
support this concept, originally developed for the iPad and now also available on
the iPhone. ... In iOS 5, Apple introduced iCloud, which allows your document to
store data online and sync it between different instances of the application.
Chapter ...

Beginning iPhone Development with Swift 3

Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.

Pro iOS Persistence

As of iOS 5.0, you can indeed tell Core Data to make this decision for you. ... is
Binary Data, a check box appears in the Xcode modeler with the label Allows
External Storage, as shown in Figure 5-10. ... A textual description of a bug can
help communicate to the developer what's going wrong and what must be fixed,
but an ...

Pro iOS Persistence

Pro iOS Persistence explains how to build apps in Objective-C and Swift that persist and use data most effectively including the popular Core Data framework. Covering common and advanced persistence patterns, this book prepares any iOS developer to store and retrieve data accurately and efficiently. This book starts by giving you a solid grounding in Core Data, providing a foundation for the rest of the book. With this knowledge, you'll have all you need to master Core Data and power your data-driven applications. You'll see how to work with SQLite and how to create an efficient data model to represent your data. Once you've established your data model, you'll learn how to work with data objects and refine result sets to get the most out of the stored data. The advanced portions of the book begin by showing you how to tune your apps' performance and memory usage, to give you a truly professional edge. You'll see how to version and migrate your data as well, to ensure your data stays organized and efficient. Finally, the book covers managing table views with NSFetchedResultsController.

Combine Asynchronous Programming with Swift First Edition

By the end of this book, you'll be a pro in building full-fledged applications using Combine's various abilities.

Combine  Asynchronous Programming with Swift  First Edition

Dive into Combine! Writing asynchronous code can be challenging, with a variety of possible interfaces to represent, perform, and consume asynchronous work - delegates, notification center, KVO, closures, etc. Juggling all of these different mechanisms can be somewhat overwhelming. Does it have to be this hard? Not anymore! In this book, you'll learn about Combine - Apple's framework to work with asynchronous events in a unified and reactive way that ensures your app is always up to date based on the latest state of its data. Who This Book Is For This book is for intermediate iOS developers who already know the basics of iOS and Swift development but are interested in learning declarative/reactive programming and take their app and state management to the next level. You'll also find this book interesting if you're interested in SwiftUI - as many of the reactive capabilities keeping your SwiftUI views up-to-date are built on top of Combine. Topics Covered in Combine: Asynchronous Programming with Swift What & Why: Learn what is Combine and reactive programming and the problems they solve, and how you can unify all of your asynchronous piece of work. Operators: Learn how to compose, transform, filter and otherwise manipulate different pieces of asynchronous work using operators. In Practice: You'll gain knowledge on various topics and techniques you'll leverage when writing your own real-life apps, as well as practice these techniques with actual hands-on apps and projects. SwiftUI: You'll learn about how Combine is deeply rooted within SwiftUI and provides it with the ability to reactively update its views based on the state of your app. Advanced Combine: Once you've got a handle on the basics, you'll dive into advanced Combine topics such as Error Handling, Schedulers, and Custom Publishers. By the end of this book, you'll be a pro in building full-fledged applications using Combine's various abilities.

Learn Swift by Building Applications

What you will learn Become a pro at iOS development by creating simple-to-complex iOS mobile applications Master Playgrounds, a unique and intuitive approach to teaching Xcode Tackle the basics, including variables, if clauses, functions, ...

Learn Swift by Building Applications

Start building your very own mobile apps with this comprehensive introduction to Swift and object-oriented programming Key Features A complete beginner's guide to Swift programming language Understand core Swift programming concepts and techniques for creating popular iOS apps Start your journey toward building mobile app development with this practical guide Book Description Swift Language is now more powerful than ever; it has introduced new ways to solve old problems and has gone on to become one of the fastest growing popular languages. It is now a de-facto choice for iOS developers and it powers most of the newly released and popular apps. This practical guide will help you to begin your journey with Swift programming through learning how to build iOS apps. You will learn all about basic variables, if clauses, functions, loops, and other core concepts; then structures, classes, and inheritance will be discussed. Next, you’ll dive into developing a weather app that consumes data from the internet and presents information to the user. The final project is more complex, involving creating an Instagram like app that integrates different external libraries. The app also uses CocoaPods as its package dependency manager, to give you a cutting-edge tool to add to your skillset. By the end of the book, you will have learned how to model real-world apps in Swift. What you will learn Become a pro at iOS development by creating simple-to-complex iOS mobile applications Master Playgrounds, a unique and intuitive approach to teaching Xcode Tackle the basics, including variables, if clauses, functions, loops and structures, classes, and inheritance Model real-world objects in Swift and have an in-depth understanding of the data structures used, along with OOP concepts and protocols Use CocoaPods, an open source Swift package manager to ease your everyday developer requirements Develop a wide range of apps, from a simple weather app to an Instagram-like social app Get ahead in the industry by learning how to use third-party libraries efficiently in your apps Who this book is for This book is for beginners who are new to Swift or may have some preliminary knowledge of Objective-C. If you are interested in learning and mastering Swift in Apple’s ecosystem, namely mobile development, then this book is for you.

Swift in Depth

About the Book Swift in Depth guides you concept by concept through the skills you need to build professional software for Apple platforms, such as iOS and Mac; also on the server with Linux.

Swift in Depth

Swift is more than just a fun language to build iOS applications with. It features a host of powerful tools that, if you know how to effectively use them, can help create even better apps with clean, crystal-clear code and awesome features. Swift in Depth builds on the reader's core Swift language skills, introducing them to powerful techniques like using higher-order functions, generics, efficient error handling, and protocol-oriented programming. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Swift For Dummies

Get onboard now with this plain-English guide! Learn to set up Xcode for a new Swift application, start building iPhone and iPad apps, mix and match Objective-C with Swift, and much more.

Swift For Dummies

Get up and running with Swift—swiftly Brimming with expert advice and easy-to-follow instructions,Swift For Dummies shows new and existing programmers how toquickly port existing Objective-C applications into Swift and getinto the swing of the new language like a pro. Designed from theground up to be a simpler programming language, it's never beeneasier to get started creating apps for the iPhone or iPad, orapplications for Mac OS X. Inside the book, you'll find out how to set up Xcode for a newSwift application, use operators, objects, and data types, andcontrol program flow with conditional statements. You'll also getthe scoop on creating new functions, statements, and declarations,learn useful patterns in an object-oriented environment, and takeadvantage of frameworks to speed your coding along. Plus, you'llfind out how Swift does away with pointer variables and how toreference and dereference variables instead. Set up a playground development environment for Mac, iPhone,iPad, and wearable computers Move an existing Objective-C program to Swift Take advantage of framework components and subcomponents Create an app that uses location, mapping, and socialmedia Whether you're an existing Objective-C programmer looking toport your code to Swift or you've never programmed for Apple in thepast, this fun and friendly guide gets you up to speed swiftly.

Beginner s Guide to IOS 12 App Development Using Swift 4

This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK.

Beginner s Guide to IOS 12 App Development Using Swift 4

This book covers iOS 12 app design fundamentals using the latest Swift 4.2 programming language, Xcode 10 and iOS 12 SDK. The author assumes you have no experience in app development. The book starts with the installation of the required programming environment and setting up the simulators. Then, the simplest "Hello World" app is developed step by step. In the next chapter, basics of the Swift 4.2 programming language are given with practical examples. Screenshots and code snippets are clearly given in the book to guide the reader. After the Swift lecture, 7 real world apps are developed again by step by step instructions. Each code line is explained. As the reader follows the development of the example apps, he/she will learn designing user interfaces, connecting interface objects to code, developing efficient Swift code and testing the app in simulators and real devices. Sample apps developed in this book are as follows: 1. Disco lights app: Learn the basics of app development and use buttons in your code. 2. Body mass index (BMI) calculator app: Using input boxes, performing calculations and displaying the results on the screen. 3. Simple die roller app: Using random number generator functions, including image sets in your project, displaying images on the screen and changing the displayed image using Swift code. 4. Exercise calorie calculator app: Using global variables, creating tabbed apps and utilizing segmented controls. 5. Show my location app: Adding a map object to your app, setting required permissions, accessing GPS device and showing real time location on the map. 6. SOS sender app: Adding SMS functionality, setting required permissions and sending real time location using SMS. 7. Bounce the ball game: Basics of SpriteKit that is used to develop 2D iOS games, adding objects to the game, sensing screen touches, moving game objects according to touches, combining all these and more to develop a complete ball bouncing game. This book includes 214 figures and 101 code snippets that are used to explain app development concepts clearly. Full resolution colour figures and complete project files can be viewed and downloaded from the the book's website: www.yamaclis.com/ios12.

The Saturday Review of Politics Literature Science and Art

Total , £ 5 . * The Preserence Shares will be entitled , out of the profits of the
Company , to a fixed Cumulative ... Electric Lighl Company , Limited , Dartmouth
House , Queen Anne's Gate , S.W. DEAN Swift & Co. , 18 & 19 Old Broad Street ,
E.C. ... HIS Company has been primarily formed for the purpose of | Chantrey &
Co. , Chartered Accountants , accompany this ... the said Prospectus , and I
authorise you to register me as opportunity of watching the development of its
operations .

The Saturday Review of Politics  Literature  Science and Art


English Mechanic and World of Science

Containing full instruotions for taking portraits and views by either positive or
negative pro . ... shown in Inorganic hydrogen - relationship and replacement ;
Development of the Governing Principles into the present known laws of
Chemistry , Exemplified in the Monad - relations ... 21 , 1877 : - " I have one of
your £ 5 Telescopes , already do everything I want . ... Telescopes Altered or
repaired . object lens , pancratic day power , 2 atro . powers , & c .; £ 7 ios , A.
CLARKSON , do . , 2jin .

English Mechanic and World of Science


The Journal of Education

This study of the most extraordinary life in history is written rather for the general
First Latin Reader . ... to the ShorterLatin Primer , tition : Arranged according to
career , is concerned chiefly with the development of his character and his
personal and Vocabulary . ... Gubbins , M.A. With 5 Maps . ... By R. J. MORICH ,
IOS . 6d .

The Journal of Education


The Oxford Magazine

For the latter, use is made of the book of Lewis Jenkins, his Welsh tutor; for at that
time the graceful custom prevailed that ... I. Ios. 6d. Just Published. THE FOUR
GOSPELS as HISTORICAL RECORDS, Demy 8vo, 15s. +- “The conclusions here
... PHILO JUDAEUS; or, the Jewish Alexandrian Philosophy in its Development
and Completion. ... has been full 5 376 MAY 22, I 895, THE OXFORD MAGAZINE.

The Oxford Magazine


The Mining Journal

It is not a can it be said to have been in any way a good wook , even for of the
mining community's needs which will put it ... say in Redruth , for example , tained
from outside districts , and a noteworthy development of copper , it would not pay
to ... The further investigation to be made assumption that the Chartered
Company can , like Dean Swift's tub , stand on its ... and ( 7 ) Round 25. bd .; New
. tions of 1884 ; ( 5 ) Farther Extensions and Developmente ; 6 ) Pron and
Charlton , " iós .

The Mining Journal


Journal of the House of Representatives of the United States

o D'Amours o Daniel, Dan ios Daniel, R. W. tion Dannemeyer DerWinSki Devine
o Dickinson o Dicks o Dixon lim Dodd * Dornan Dougherty lo Duncan, Oreg. ...
and SAINT LAWRENCE SEAWAY DEVELOPMENT CORPORATION The
SPEAKER pro tempore, Mr. WRIGHT, laid before ... line 3 through page 5, line 13
; beginning on page 7, lines 6 through 21; beginning On page 7, line 23 through
page 9, ...

Journal of the House of Representatives of the United States

Some vols. include supplemental journals of "such proceedings of the sessions, as, during the time they were depending, were ordered to be kept secret, and respecting which the injunction of secrecy was afterwards taken off by the order of the House"

The Examiner

The volume hem: of the freshest and most amustng we have seen for some time.”
—Advertiser. Post. ... New ready. in 2 vols. five, with Portraii, IOs. bound, THE
DUKE or BUCKINGl-IAM'S MEMOIRS OF THE COURT AND CABINETS OF
GEORGE III. ' FROM ... On the Influence of Civilisation in the Development of
Insanity. 8.

The Examiner


The Bookman

Doctrine and Development . By Mr. Hastings ... In the Oxford Commentaries (
edited by Pro . fessor W. Lock ) : The Book of Job . Edited , with ... Spinifex and
Sand : a Narrative of Five Years ' Pioneering and Exploration in Western
Australia . By the Hon . ... A new and important work on Torpedoes . ios . 60 . A
new and ...

The Bookman


Knock Em dead Resumes 6th

Protocols / Operating Systems : Cisco IOS version 11 . x , TCP / IP , IPX , frame
relay , EIGRP , OSPF , RIP , PPP , ISDN , SNMP , DHCP , WINS / DNS , Netbeui ,
NetBIOS , DECnet , LAT , VAX / VMS v5 . 5 - 2 , Pathworks v4 . 1 / 5 . 0 , Windows
NT Server 3 . ... Education and Professional Development M . B . A . in Banking
and Finance , Syracuse University , Syracuse , New York B . S . in
Interdisciplinary ...

Knock Em dead Resumes  6th

Presents detailed information on resume writing, including step-by-step instruction for creating effective resumes, advice for online job searching, and examples of successful resumes with their cover letter.