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The Art of Polygonal Modeling

Author: Marco Pavone
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Size: 22,38 MB
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Few simple tools to learn the art of polygonal modeling in every softwares.


The Art of 3D

Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
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Format Type: PDF, Mobi
Size: 15,76 MB
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An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)


The art of computer graphics programming

Author: William John Mitchell
Publisher: Van Nostrand Reinhold Company
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Format Type: PDF, Docs
Size: 10,67 MB
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Looks at plotters, printers, and graphics input devices, introduces graphics programming techniques, and discusses advanced techniques


The art of Maya

Author: T. Hawken
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Size: 13,63 MB
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Polygonal Modeling Basic and Advanced Techniques

Author: Mario Russo
Publisher: Jones & Bartlett Learning
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Size: 14,58 MB
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.


The art of 3 D

Author: Isaac Victor Kerlow
Publisher: Wiley
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Format Type: PDF, Kindle
Size: 28,49 MB
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The complete state-of-the-art guide to 3-D computer animation and imaging. Essential for visual effects production, computer games,online interactive multimedia, and more! Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing. Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games. This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation. * Non-platform specific * 500 full-color images * Newest computer techniques * Practical, step-by-step approach * Up-to-date guide to Internet resources.


The Art of 3 D Computer Animation and Imaging

Author: Isaac Victor Kerlow
Publisher: Van Nostrand Reinhold Company
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Format Type: PDF, Mobi
Size: 26,70 MB
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Perfect for designers, graphic artists, desktop publishers, students, and others, Computer-Aided 3-D Modeling and Animation is a complete guide to the dazzling world of computer-aided 3-D. Isaac Kerlow presents a non-platform specific look at computer-related 3-D that includes abundant illustrations plus tips, do's, and don'ts. Cover Title


Computer Graphics for Artists An Introduction

Author: Andrew Paquette
Publisher: Springer Science & Business Media
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Size: 20,97 MB
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Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.


Creating the Art of the Game

Author: Matthew Omernick
Publisher: New Riders
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Format Type: PDF
Size: 23,48 MB
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The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.


The Game Artist s Guide to Maya

Author: Michael McKinley
Publisher: John Wiley & Sons
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Format Type: PDF, Docs
Size: 20,93 MB
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The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects softwarecontinues to lead the industry in technological innovation and isbeing adopted by more and more console and computer gamedevelopers. The Game Artist's Guide to Maya is an officialintroduction to creating 3D game art and animations with Maya,brought to you by Maya Press, a publishing partnership betweenAlias and Sybex. Written by a production artist at a prominent gamecompany, this detailed book focuses on the skills real game artistsuse daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring aconcept through the entire game art development pipeline, learningeverything from modeling, texturing, rigging, and animation, tospecial effects. You'll also glean insights from industryprofessionals and see how Maya has been used in popular games. Ifyou're a 3D game artist, or looking to become one, this book willhelp you master the skills and techniques you'll need to excel inthe competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations inmind View martial arts videos on the book's CD to animate yourcharacter more realistically Prepare a model for texturing with UV mapping and layouttechniques Create different kinds of textures Master the rigging process, from setting up a skeleton topreparing blend shapes Practice techniques for creating animation clips to work within the Trax Editor Use particle effects, such as sprites and animated geometry, toadd pizzazz to your model