Release on 2013-11-07 | by D. J. Zangari,R. J. Zangari
Author: D. J. Zangari,R. J. Zangari
Pubpsher: Zangari & Zangari
An ancient secret has found its way into the hands of a powerful wielder of necrotic magic named Iltar. The Dark Necromancer follows Iltar and his loyal companions as they embark on an epic quest to re-forge the Au'misha'k; an amulet of immense power that turned the tide of a thousand year war between that factions of dragonkind that ruled Iltar's world of Kalda centuries ago. Iltar's journey is fraught with adventure, intrigue and deception. From the dangers of Draco Isola to the majestic ruinous city of Merda, The Dark Necromancer is riveting with excitement.
She has never feared the walking dead. It's the power required to reanimate the dead that startles her, seduces her. The power that dwells inside her . . . and is growing. For Professor Ruby Montagne, being a necromancer has brought her nothing but heartache, and she walked away from that part of her life long ago. However, her quiet existence in San Francisco is shattered when she stumbles upon the body of a slain witch, and the supernatural community insists she transform him into a revenant to track the killer. But his murder was just the beginning, and Ruby soon realizes that the stakes are higher than anyone can imagine--and that revenants have nasty minds of their own. Now demonic creatures have escaped into the human world, and zombies once again walk the streets. For humanity's sake, Ruby forms an unlikely alliance with a witch, a revenant, and Ewan March, a demon warrior who sets her senses on fire. She's always distrusted demons, and Ewan is no exception. But circumstances push them closer together, and Ruby not only finds it harder to resist him, she isn't sure she even wants to. But she suspects his job of patrolling the portal separating humans and demons conceals a dark and deadly past that may consume them both. With events spiraling out of control, Ruby unravels a plot that threatens the human and demon realms and puts Ruby's very soul in jeopardy. Because when the dead walk, no one is safe. Especially Ruby.
In The Oath of the Necromancer, the tide of war rises against the good races of Neoluzia by the marauding armies of the Orcs from the north. The Orcs are led by Arkan Spiritstrike, a powerful Orc wizard who drives his forces to fulfill an Orc destiny designed over one thousand years ago. After the Veiled Institution restores Darius, David Parr is given the opportunity to return home to Earth, a place the Veiled Institution has declared a "forbidden world." Before he leaves, Parr is taken from his elven hosts by a disciple of the Veiled Institution so that he can be shown the true security danger in Neoluzia. Armed with this new information, Parr reluctantly decides to remain in Neoluzia so that he can find the great necromancer Termaplix, the last remaining hope for the salvation of the land. With his dark elven companions and a feisty dwarven paladin, David seeks to deliver this message tasked by Darius to the Salon of Enlightenment. Unknown to Parr however, the Orcs have planned to prevent his valiant party from leaving the elven forest of Frontentia alive and the stranger from Earth finds that he cannot escape The Second Neoluzian War.
'The ardeur made me a sort of living vampire who fed off sex, but with the downsides came some interesting upsides.' Jason is a werewolf. He's one of my best friends and sometimes a lover. And right now he needs me, Anita Blake - not to be a vampire hunter, or a Federal Marshall, or a necromancer, but because his father is dying. I can help make him look like an everyday guy, help him say goodbye to the abusive father he's never loved. How hard can it be? Really, by now, you'd think I'd know better. Because this is the weekend that Marmee Noir, ancient mother of all vampires, picks to make her move. I've got something she wants - and now she's going to take it.
Simon L'Furil, also known as the Sellsword Bard, travels with three companions: a mage from the feared country of Colta, a dwarf fond of strong drink, or any drink, that has a tendency to ax first and question later, and a seven foot tall Northman of the White Wolf clan, the age-old enemy of all dwarves. They have been up to every challenge thus far, but when Simon agrees to help a besieged duchess they will face a Necromancer for the first time, a Necromancer supporting a neighboring duke's army with the undead he controls.
The court intrigue of Game of Thrones, the pulse-pounding danger of The Walking Dead, and the complicated, compelling sorts of characters you’ve come to expect from V. J. Chambers. Two hundred and fifty years after the zombie apocalypse, the surviving humans live under the rule of a regime which denounces technology and knowledge as the source of the Scourge… One: Necromancer Rising In the southern capital city of the empire, Ezekiel, son of the regent of Caroly, has come to confront the emperor about the accidental death of his sister. Her body was not returned to her family, as is custom. Ezekiel is here to retrieve it. But no one seems to have seen her body or know where it is, least of all her former fiancé, the emperor’s son Gabriel. No, Gabriel’s moved on, already married to another woman. Ezekiel is beginning to suspect what happened to his sister was no accident. In the northern wilderness, Darius lies chained to a wooden plank while another man tells him that he has changed him. He’s turned him into a necromancer—a man who can control the revenants, who can gather a revenant army. This man wants Darius to lead such an army to the capital. All the while, the revenants surround the empire, tearing at fences, pounding on walls, their jaws open and gaping. Hungering. For flesh. Empire of Rust is a serial novel being published in six parts. This first part is approximately 20,000 words or 62 printed pages. Topics: free, freebie, dystopian, post-apocalyptic, horror, romantic, thriller, fantasy, devils, demons, zombies, epic, dark, fantasy
The start of a fantastic new series. Johannes Cabal has never pretended to be a hero of any kind. There is, after all, little heroic about robbing graves, stealing occult volumes, and being on nodding terms with demons. His purpose, however, is noble. His researches are all directed to raising the dead. Not as monstrosities but as people, just as they were when they lived: physically, mentally, and spiritually. For such a prize, some sacrifices are necessary. One such sacrifice was his own soul, but he now sees that was a mistake – it’s not just that he needs it for his research to have validity, but now he realises he needs it to be himself. Unfortunately, his soul now rests within the festering bureaucracy of Hell. Satan may be cruel and capricious but, most dangerously, he is bored. It is Cabal’s unhappy lot to provide him with amusement. In short, a wager: in return for his own soul, Cabal must gather one hundred others. Placed in control of a diabolical carnival – created to tempt to contentiousness, to blasphemy, argumentation and murder, but one may also win coconuts – and armed only with his intelligence, a very large handgun, and a total absence of whimsy, Cabal has one year. One year to beat the Devil at his own game. And isn’t that perhaps just a little heroic?
Hold Me Closer Necromancer and Necromancing the Stone
Author: Lish McBride
Pubpsher: Henry Holt and Company (BYR)
Category: Young Adult Fiction
The Necromancer Series: Hold Me Closer, Necromancer and Necromancing the Stone The two books of Lish McBride's popular Necromancer Series are available together for the first time! Perfect for current fans and new fans alike. Hold Me Closer, Necromancer: Meet Sam, just your average guy rocking that fast-food career. Well, until he finds out he's a powerful necromancer, and the other necromancer in town isn't happy about that at all... Necromancing the Stone: Sam's necromancer rival is gone, and things have settled into a routine. If you can call total chaos a routine, of course. Includes bonus chapters from Lish McBrideFirebug!