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The Impressionist Art Game

Author: Wenda O'Reilly
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Monet and the Impressionists for Kids

Author: Carol Sabbeth
Publisher: Chicago Review Press
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Discusses the nineteenth-century French art movement known as Impressionism, focusing on the works of Monet, Renoir, Degas, Cassatt, Cezanne, Gauguin, and Seurat. Includes related projects and activities.


Resources for Educating Artistically Talented Students

Author: Gilbert Clark
Publisher: Syracuse University Press
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Format Type: PDF
Size: 27,48 MB
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Theory of Fun for Game Design

Author: Raph Koster
Publisher: "O'Reilly Media, Inc."
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Size: 26,30 MB
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A Theory of Fun for Game Design is not your typical how-to book. It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers, At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new was; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.


Art in Story

Author: Marianne Saccardi
Publisher: Libraries Unlimited
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Size: 16,32 MB
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Using the book, Art in Story, teachers, parents, grandparents, and all those working with children, can develop their love for art by simply telling them wonderful stories.


Videogames and Art

Author: Grethe Mitchell
Publisher: Intellect Books
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Size: 27,42 MB
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Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry. The book details specialized areas of the subject such as machinima and games console artwork and includes a series of individual interviews with both established and emerging videogame artists. In addition to the aesthetic design and production of this area of digital art, contributors examine works of politically-orientated videogame art which depict a critical engagement with the social or cultural issues of its time. Following this review of the genre’s artistic elements, the book diverts into a broader critical appraisal of the commercial games industry, posing several polemical pieces upon the present quality and originality of video games in general. The book provides a thorough yet accessible introduction to those interested and involved in the academic study of videogame art.


American painters of the impressionist period rediscovered

Author: Edith Kemper Jetté
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Books in Print

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Books in print is the major source of information on books currently published and in print in the United States. The database provides the record of forthcoming books, books in-print, and books out-of-print.


Seurat and the art theory of his time

Author: Michael F. Zimmermann
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Size: 25,46 MB
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Arts Decoration

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