User centered Agile Methods

Table of Contents: Introduction / Common Agile Methods / Agile Culture / Best Practices for Integrating UX with Agile / Structure of a User-Centered Agile Process / Structuring Projects / Conclusion

User centered Agile Methods

This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset-no big design, no specifications, minimal planning-which conflict with the needs of UX design. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development and suggest project structures for large and small projects.

User Centered Agile Method

Contents 1. Introduction. 2. Intrioduction to the Methods Employed. 3. Sources for this Work. 4. Description of The User-Centered Agile Method. 5. Case Studies.

User Centered Agile Method

Agile development methods began to emerge around 20 years ago. However, it was not until the early 2000s that they began to be widely used in industry. This growth was often due to the advent of Internet services requiring faster cycles of development in order to heighten the rate at which an ever-greater number of functionalities were made available. In parallel, user-centered design (UCD) methods were also becoming more and more widely used: hence, user-centered design and agile methods were bound to cross paths, at least in the telecoms industry! During this period, in the field of telecommunications, the explosion in the number of connected terminals, Web applications, new use environments (particularly in a domestic setting), etc., meant it was crucial to gain a fuller understanding of users’ requirements and better evaluate the relevance and acceptance of services’ attempts to cater for these requirements. Thus the user-centered agile method, as proposed in this book, aims to mutually integrate two existing methods: user-centered design – as used by ergonomists – and the agile Scrum method – as used by developers. The user testing method is also covered. Analyzing work on this subject spanning the past 10 years, the authors also provide an assessment of the feedback on the user-centered agile method. The method described in this book has been based on all these sources. It is a framework relying on the logic introduced by Scrum, i.e. a framework based on project management. The method proposed is seen as an extension of Scrum which is “centered on humans” because of the integration of user-centered design and user-testing. Therefore the description of the user-centered agile method is based on the basics of the agile Scrum method and uses its terminology and elements. As well as descriptive elements of the user-centered agile method, practical examples of how to implement it are also provided. Contents 1. Introduction. 2. Intrioduction to the Methods Employed. 3. Sources for this Work. 4. Description of The User-Centered Agile Method. 5. Case Studies. About the Authors Dominique Deuff worked at the National Institute of Informatics in Japan for 21⁄2 years before coming back to France in June 2006 and joining Orange Labs France Telecom as a developer in a Scrum team. In 2008, she graduated with a Master’s degree in ergonomics and has since then been applying her new skills to various projects at Orange Labs Lannion. Mathilde Cosquer joined Orange Labs as an ergonomist after completing her PhD on the question of transparency of technical devices from the user’s point of view. She has taken part in the design and evaluation of numerous innovating services, but over the past four years, she has been more particularly involved in projects of interpersonal communication services.

Integrating User Centred Design in Agile Development

This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development.

Integrating User Centred Design in Agile Development

This book examines the possibilities of incorporating elements of user-centred design (UCD) such as user experience (UX) and usability with agile software development. It explores the difficulties and problems inherent in integrating these two practices despite their relative similarities, such as their emphasis on stakeholder collaboration. Developed from a workshop held at NordiCHI in 2014, this edited volume brings together researchers from across the software development, UCD and creative design fields to discuss the current state-of-the-art. Practical case studies of integrating UCD in Agile development across diverse contexts are presented, whilst the different futures for UCD and other design practices in the context of agile software development are identified and explored. Integrating User Centred Design in Agile Development will be ideal for researchers, designers and academics who are interested in software development, user-centred design, agile methodologies and related areas.

Design User Experience and Usability Design Philosophy Methods and Tools

Ratcliffe, L., McNeill, M.: Agile Experience Design: A Digital Designer's Guide to
Agile, Lean, and Continuous. New Riders (2012) 5. Silva, T.S.d., Martin, A.,
Maurer, F., Silveira, M.: User-centered design and agile methods: A systematic
review.

Design  User Experience  and Usability  Design Philosophy  Methods  and Tools

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in topical sections on design philosophy, usability methods and tools, and design processes, methods and tools.

Human Centered Software Engineering Integrating Usability in the Software Development Lifecycle

Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.

Human Centered Software Engineering   Integrating Usability in the Software Development Lifecycle

Human-CenteredSoftwareEngineering: BridgingHCI,UsabilityandSoftwareEngineering From its beginning in the 1980’s, the ?eld of human-computer interaction (HCI) has beende?nedasamultidisciplinaryarena. BythisImeanthattherehas beenanexplicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with ba- grounds in various behavioral science disciplines (e. g. , cognitive and social psych- ogy, anthropology)inaneffortwhereallperspectiveswereseenasessentialtocreating usable systems. But while the ?eld of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close pa- nership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as so- thing that gets in the way of the essential work of software engineering professionals.

A CONTEXTUAL BASED AGILE APPROACH FOR REQUIREMENTS GATHERING

The purpose of this study is to apply Contextual Design (CD), a user-centered design technique, to an agile software development process and observe the benefits of using CD to requirements gathering and usability.

A CONTEXTUAL BASED AGILE APPROACH FOR REQUIREMENTS GATHERING

The purpose of this study is to apply Contextual Design (CD), a user-centered design technique, to an agile software development process and observe the benefits of using CD to requirements gathering and usability. CD shares some of the fundamental priniciples of agile software development processes, such as continuous user feedback and rapid prototyping. This makes CD a natural candidate to be used in agile software development. CD uses a field data collection technique called Contextual Inquiry (CI) to collect requirements from the users. An important objective of this study is to compare the effectiveness of CI to other traditional requirements gathering methodologies, such as Waterfall Model, Iterative Development and Rapid Unified Process. CI reveals what people actually do by observing and talking with people about their ongoing activities in their work or life space. This study uses CD to redesign an application, a Web-based seismic monitor, which allows a user to monitor earthquakes all around the world in real time. This case study demonstrates the benefits of CD by the improved design and usability of the application.

Agile User Experience Design

User Experience teams can borrow Agile practices, even if they support projects
and development teams that do not use ... Most UXteams do not even consider
how Agile could be integrated into the user-centered design process until they ...

Agile User Experience Design

Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process

Contextual Design

This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples’ lives.

Contextual Design

Contextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique. Contextual Design adds techniques to analyze and present user data, drive ideation from data, design specific product solutions, and iterate those solutions with customers. In 2013, we overhauled the method to account for the way that technology has radically changed people’s lives since the invention of the touchscreen phones and other always-on, always-connected, and always-carried devices. This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples’ lives. We briefly describe the steps of the latest version of Contextual Design and show how they create a continual immersion in the world of the user for the purpose of innovative product design. Table of Contents: Introduction / Design for Life / Field Research: Data Collection and Interpretation / Consolidation and Ideation: The Bridge to Design / Detailed Design and Validation / Conclusion / References / Author Biographies

Interaction Design

Summary In this chapter, we looked at user-centered design and the process of
interaction design. That is, what is ... This book introduces the basics of agile
software development and the most popular agile methods in an accessible way.

Interaction Design

A new edition of the #1 text in the human computer Interaction field! Hugely popular with students and professionals alike, the Fifth Edition of Interaction Design is an ideal resource for learning the interdisciplinary skills needed for interaction design, human-computer interaction, information design, web design, and ubiquitous computing. New to the fifth edition: a chapter on data at scale, which covers developments in the emerging fields of 'human data interaction' and data analytics. The chapter demonstrates the many ways organizations manipulate, analyze, and act upon the masses of data being collected with regards to human digital and physical behaviors, the environment, and society at large. Revised and updated throughout, this edition offers a cross-disciplinary, practical, and process-oriented, state-of-the-art introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied. Explains how to use design and evaluation techniques for developing successful interactive technologies Demonstrates, through many examples, the cognitive, social and affective issues that underpin the design of these technologies Provides thought-provoking design dilemmas and interviews with expert designers and researchers Uses a strong pedagogical format to foster understanding and enjoyment An accompanying website contains extensive additional teaching and learning material including slides for each chapter, comments on chapter activities, and a number of in-depth case studies written by researchers and designers.

UX Simplified Models Methodologies

"UX Simplified: Models & Methodologies" covers basic models and methodologies that are revolved around User Experience (UX).

UX Simplified  Models   Methodologies


Future Interaction Design II

One significant aspect that affects the user-centered design of Web 2.0 services
is the dynamic nature of service development ... Our main conclusions are that
new, agile methods to involve users in the service development process need to
be ...

Future Interaction Design II

The perspectives and techniques used in human-computer interaction design, practice and research are broadening. This book looks at emerging approaches which are likely to contribute to the discipline in near future. The underlying idea is that human character rather than technology should determine the nature of interaction. The concept of "interaction design" covers this range of concerns relevant to enabling quality design. Each chapter emphasizes alternative perspectives on interaction and new concepts to help researchers and practitioners relate to alternative design approaches and opportunities. This second volume provides a wider perspective, from both a scientific and geographic outlook. New topics, such as psychological design processes, gerotechnology, modelling, e-learning and subconscious experiences are discussed from a team of international authors. This book will be of considerable value to those seeking innovative perspectives upon designing and ensuring effective interaction between humans and technology.

Agile Processes in Software Engineering and Extreme Programming

This open access book constitutes the proceedings of the 20th International Conference on Agile Software Development, XP 2019, held in Montreal, QC, Canada, in May 2019.

Agile Processes in Software Engineering and Extreme Programming

This open access book constitutes the proceedings of the 20th International Conference on Agile Software Development, XP 2019, held in Montreal, QC, Canada, in May 2019. XP is the premier agile software development conference combining research and practice. It is a hybrid forum where agile researchers, academics, practitioners, thought leaders, coaches, and trainers get together to present and discuss their most recent innovations, research results, experiences, concerns, challenges, and trends. Following this history, for both researchers and seasoned practitioners XP 2019 provided an informal environment to network, share, and discover trends in Agile for the next 20 years The 15 full papers presented in this volume were carefully reviewed and selected from 45 submissions. They were organized in topical sections named: agile adoption, agile practices; large-scale agile; agility beyond IT, and the future of agile.

UX Best Practices How to Achieve More Impact with User Experience

This comprehensive guide covers a variety of user experience techniques, such as analyzing user needs and expectations, creating design concepts, prototyping, using agile development, conducting usability testing, developing user interface ...

UX Best Practices How to Achieve More Impact with User Experience

Evolve to a user-centered product development philosophy Deliver superior products and escalate your market share by employing real-world user experience success strategies from global corporations. Featuring in-depth case studies from Yahoo!, Siemens, SAP, Haier, Intuit, Tencent, and more, UX Best Practices: How to Achieve More Impact with User Experience offers proven methods for instituting user-centered design in industrial environments. Discover how to integrate user experience activities into product development processes for investment and consumer goods in different regions, reduce product complexity, increase product quality, and boost the bottom line. This comprehensive guide covers a variety of user experience techniques, such as analyzing user needs and expectations, creating design concepts, prototyping, using agile development, conducting usability testing, developing user interface guidelines, defining user interface patterns, and specifying metrics. Communicate objectives and user requirements in design briefs Establish end-to-end UX-centered development policies Foster collaboration between managers, designers, and engineers Integrate user experience metrics into business target frameworks and the product development process Employ agile development and design thinking methods Collect, measure, and analyze usability data Employ a User Experience Evaluation System to identify problems Convey and assess design ideas quickly using prototypes Achieve consistency across products with UI patterns and libraries

User Centered Design for Medical Visualization

Lay Octree's establishment: For the sake of solving the problem of capacity, we
should use the methods to split the ... the finer the partition of the original
database, the smaller the data unit we can manage, the more agile when we
travel the ...

User Centered Design for Medical Visualization

"This book features a comprehensive review of advances in medical visualization and human-computer interaction. It investigates the human roles during a visualization process, specifically motivation-based design, user-based design, and perception-and-cognitive-based design. It also provides real-world examples and insight into the analytical and architectural aspects of user centered design"--Provided by publisher.

Devops ICU

Yes, they often think that idea sounds great!You'll learn to dispel these UX myths, misunderstandings, and more in this book. Let's get your DevOps out of the ICU.

Devops ICU

Software development methodologies lack the details of how UX fits into organizations, teams, and projects. Some suggest that a Product Manager describing features is enough, UX should train others to do their work, or excluding UX solves them being "too siloed." This happens with no other role in software development. It's hurting culture, efficiency, and productivity, and creating poor products for customers.Your customer only sees your UX, not your 1000 developers or if you were Agile or Lean. Companies are figuring out that UX specialists and the User-Centered Design process are high-ROI and irreplaceable. Recent highly-publicized UX failures remind us that skimping on UX can alienate customers, create negative media attention, and burn millions of dollars.Learn how the UX process fits into Agile and Lean; augments DevOps goals; increases customer satisfaction; and saves time, money, and sanity... all before developers write a line of code.--------------------------------------------------Across companies of all sizes, there is a clear pattern: People don't understand UX and they're not sure how it works into their organizations.You've probably had conflicts with UX practitioners. They don't seem Lean or Agile. In fact, they're throwing off your Agile train so badly you want to throw them under it! They're killing ideas, timelines, and budgets. Their work looks easy, why can't you just do it yourselves? UX seems like a black box disappearing for weeks or months and then just telling us what to build. Where are the communication and collaboration?UX practitioners are keenly aware of these conflicts and how they are seen as the problem. Non-UX roles have many misunderstandings and myths about UX including these issues: -Agile methodologies often don't mention UX at all, as if the people designing what Engineering will build are not important or necessary.-Everybody thinks UX is just wireframes and "anybody can draw boxes on a page," but it's far from that. -UX isn't formalized and doesn't have defined processes or approaches; it's whatever the designer "feels like." False!-Companies select the wrong people for a job that HR and hiring managers don't understand. They think these roles require artists, but UX is not an art job.-Teams are sure they don't need UX or can't afford it, often without knowing what UX work and tools actually cost.-Product managers often want to "do UX work" before or during a project. However, they don't realize that what they are doing isn't really UX.-Developers often aren't sure what UX is or believe those are the workers who A/B test things after release. That's too late for user testing. Wouldn't engineers like to know before they code that what they're working on has been validated as being a good product or feature for customers? Yes, they often think that idea sounds great!You'll learn to dispel these UX myths, misunderstandings, and more in this book. Let's get your DevOps out of the ICU. Learning goals include:1) The correct integration of UX saves time, money, increases efficiency, keeps engineering's changes to a minimum, & creates the best product for users.2) UX specialists conduct research, design the entire product, learn from testing, iterate to fix flaws, & deliver vetted blueprints so engineers build once.3) How User-Centered Design fits into project timelines and development methodologies including Agile and Lean.4) The benefits of bringing UX specialists in early during portfolio planning and management.--------------------------------------------------"If you're a member of an Agile team and you're struggling to understand how best to partner with UX, DevOps ICU is the book for you. Debbie's real-life stories and experiences will light your path. And the book is pretty funny, too." - Travis Bjorklund, Senior Manager, Product Management and Agile Transformation

Systems Analysis and Design

AGILE MODELING Agile methods are a collection of innovative , user - centered
approaches to systems development . You will learn the values and principles ,
activities , resources , practices , processes , and tools associated with agile ...

Systems Analysis and Design

Dynamic, comprehensive coverage makes this the perfect book on systems analysis and design, with a reader-friendly presentation of development, methods, tools, and techniques. A variety of review questions and problems, an ongoing case study, and an Internet-based case study offer learners an understandable and motivating look at the SAD field. For production supervisors and other business personnel in similar positions who want a working knowledge–without the in-depth command–of information systems.

Designing Software Intensive Systems Methods and Principles

Coloured petri nets. Basic concepts, analysis methods and practical use. ... Agile
methods for large organizations—building communities of practice. Agile
Development ... Applying user-centered design to mobile application
development.

Designing Software Intensive Systems  Methods and Principles

"This book addresses the complex issues associated with software engineering environment capabilities for designing real-time embedded software systems"--Provided by publisher.

Cases on Educational Technology Planning Design and Implementation A Project Management Perspective

252 Chapter 14 Agile Management of a Mobile Application Development Project
for Surgeon Workflows Andrew A. Tawfik ... Several challenges were
encountered related to the user-centered design methods, usability data
extraction, ...

Cases on Educational Technology Planning  Design  and Implementation  A Project Management Perspective

Whether utilizing electronic tools for K-12 classrooms, learning management systems in higher education institutions, or training and performance improvement for business organizations, technology maintains an important aspect in the delivery of education and training in both school and non-school settings. Cases on Educational Technology Planning, Design, and Implementation: A Project Management Perspective provides strategies for addressing the challenges and pitfalls faced when planning, designing, and implementing learning and educational technology projects. The case studies in this publication aim to provide instructors, practitioners in K-12 and higher education, business managers as well as students interested in implementing education technology projects.

Patient Centered E Health

Her research includes agile system development methods, human computer
interaction usability, user interface design, and ehealth acceptance. Dr. Fruhling
is the principle investigator of an extensive research project that involves
designing ...

Patient Centered E Health

Presents the perspective of a distinct form of e-health that is patient-focused, patient-aware, patient-empowered, and patient-active. Addresses the special characteristics of the e-health domain through a user-centered design, providing foundational topics in areas such as patient-centered design methods, psychological aspects of online health communication, and e-health marketing.

Interaction Design

This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.

Interaction Design

This is an ideal resource for learning the interdisciplinary skills needed for interaction design, human computer interaction, information design, web design and ubiquitous computing. This text offers a cross-disciplinary, practical and process-oriented introduction to the field, showing not just what principles ought to apply to interaction design, but crucially how they can be applied.