Lydia is a death artist who has flatlined for fame and fortune in vast arenas and underground clubs.
Author: Shale Aaron
Lydia is a death artist who has flatlined for fame and fortune in vast arenas and underground clubs. She has died more times than anyone alive, and then got out of the game. But Lydia is a legend, and legends' lives are not their own. So Lydia has agreed to end it all one more time in the big comeback that could be her last.
Or you can experience what we call 'virtual death.'” “Virtual death?” “Yeah. Basically, your avatar will freeze for a predetermined period of time. Usually sixty seconds. During that time, you'll see everything in a hazy black and white ...
In Taiwan, a spate of deaths at gaming cafés is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession.
Author: Simon Parkin
Publisher: Serpent's Tail
Category: Social Science
Whether it's Space Invaders, Candy Crush Saga or Grand Theft Auto, video games draw us in and don't let go. In Taiwan, a spate of deaths at gaming cafs is raising a question: why is it that some of us are playing games beyond the limits of our physical wellbeing? Death by Video Game uncovers the real stories behind our video game obsession. Along the way, award-winning journalist Simon Parkin meets the players and game developers at the frontline of virtual extremism, including the New York surgeon attempting to break the Donkey Kong world record; the Minecraft player three years into an epic journey towards the edge of the game's vast virtual world and the German hacker who risked prison to discover the secrets behind Half-Life 2. Investigating the impact of video games on our lives, Death by Video Game will change the way we think about our virtual playgrounds.
It's the day after tomorrow in an America where Chevrolet Reagans (no one at the wheel) cruise the streets of free/dog cities (they keep the homeless down), where cannibalism is legal (in Colorado), & where Lydia Melmoth is a celebrity. A special kind of celebrity. Lydia is a death artist who has flatlined for fame & fortune in vast arenas & underground clubs. She died more times than anyone alive, then got out of the game before the gray rot turned her brain to bric-a-brac. But Lydia is a legend, & legends' lives (& deaths) are not their own. Her fans still worship her, her mother needs the money from the TV rights -- so Lydia has agreed to end it all one more time in the big comeback that could be her last.
The technology world calls Le Nam a powerful CEO, dominating the growing online game market.
Author: Yoko Watanabe
The technology world calls Le Nam a powerful CEO, dominating the growing online game market. Investors call Le Nam and Han Nhu the people with the eyes of the gods. N&N staff called Le Nam a talented, handsome, stylish, sociable and extremely generous boss - an exemplary handsome man. Opponents call Le Nam a destroyer - ruthless, cold, reckless. For Han Nhu, Le Nam is a like-minded life partner, a passionate lover that makes her sink. For Anh Thu, Le Nam is a full and brilliant youth. Afterall: Le Nam, who are you really?
Murder did that. Took lives, crushed others. But why? Money. Jealousy. Revenge. Secrets. Passion. Whatever the answers, the method had been bold and complex. They were best friends, driven by a shared vision to rule the world of virtual reality games. Their newest invention, developed to transport the player into a fantastical virtual world, is about to be launched. But suddenly, Bart, the brains behind it all, is found brutally killed - defeated by his own game. Their close-knit group is torn apart. Who could have engineered such a devastating virtual death? Even Eve Dallas, New York City's most cunning investigator, is thrown. But as she peels back layers of secrets, revenge and misplaced allegiances, she realises the depth of the killer's master plan. And she knows his game is far from over . . .
Rather, virtual life proceeds in living things and virtual death makes corpses from living things. This is where the game of life is played, and life, like chaos, "is really unpredictable!"18 Life's Strange Attractors: Life Among The ...
Author: Stanley Shostak
Publisher: SUNY Press
Argues that death is not unchanging, but rather has evolved over time.
A True Story of Vampirism, Death, the Occult and Deliverance William Schnoebelen. there were Israelites, this is considered by most ... In those days, it was a virtual death sentence. This is further reinforced here: And whatsoever man ...
Author: William Schnoebelen
Publisher: Destiny Image Publishers
Romancing Death sheds the light of God on the popularity of vampirism in today’s pop culture. This fascinating exposé of the dark realities behind romanticizing the occult in our current culture reveals the naked truth about how the church has not addressed the needs of people young and old who fill the holes in their souls and spirits with evil rather than good. Weaving his personal history—including involvement in Wicca, Freemasonry, and vampirism—the author lays out the literary and cultural history of vampirism and closely analyzes the romanticized presentation of the occult in the Twilight saga. Romancing Death is a clarion call for the Church to take responsibility to be true salt and light in the world.
Brought to the verge of existential death by his crisis of faith in this seemingly inert world of nature's castoffs—a world of virtual death—he is almost willing to concede that nature's awesome powers and seeming uncaringness have ...
Author: Harold Aspiz
Publisher: University of Alabama Press
Category: Literary Criticism
Walt Whitman is a great poet. In this study, the author demonstrates that concerns with death and dying define Whitman's career as thinker, poet, and person. This work devotes particular attention to Whitman's language and artistry in the context of the poet's social and intellectual milieus.
(6) Q. Why was the 1811 Russell Statement forgery composed? What was its purpose? A. To cover up the tracks of the conspirators—it could only be used if Captain Russell were no longer alive to refute it. It was his virtual death ...
Author: James Starrs
Publisher: River Junction Press LLC
Even after more than two centuries, mystery continues to surround Meriwether Lewis’s death—did the famous explorer commit suicide or was he murdered? Recently revealed truths and deconstructed myths are woven together in this fascinating account to form an unforgettable tale of political corruption, assassins, forged documents, and skeletal remains. New research implicating General James Wilkinson—commanding general of the U.S. Army and coconspirator of Aaron Burr—as the assassin is thoroughly discussed, while riveting testimony from 13 leading experts in wound ballistics, forensic anthropology, suicide psychology, grave-site exhumation, and handwriting analysis offers new insight into what Lewis’s exhumed remains might reveal. The new evidence not only destroys the foundation of suicide arguments by proving the primary evidence is a forgery, it also proves the Indian Agent escorting Lewis lied about his activities on the day of Lewis's death. The book also contains evidence of a previously unknown plot by Aaron Burr to seize New Orleans and invade Mexico in 1809, a repeat of his 1806 plot. It explains why Lewis suddenly changed his plans to travel to Washington, DC, by boat, and instead chose to go overland on the Natchez Trace, where he met his untimely death on October 11, 1809, at age 35.
Another significant focus of the collection is the U.S. military's exploitation of ethnographic research, particularly through its controversial Human Terrain Systems (HTS) Program, which embeds anthropologists as cultural experts in ...
Author: Neil L. Whitehead
Publisher: Duke University Press
Category: Social Science
Virtual War and Magical Death is a provocative examination of the relations between anthropology and contemporary global war. Several arguments unite the collected essays, which are based on ethnographic research in varied locations, including Guatemala, Uganda, and Tanzania, as well as Afghanistan, Pakistan, Iraq, and the United States. Foremost is the contention that modern high-tech warfare—as it is practiced and represented by the military, the media, and civilians—is analogous to rituals of magic and sorcery. Technologies of "virtual warfare," such as high-altitude bombing, remote drone attacks, night-vision goggles, and even music videoes and computer games that simulate battle, reproduce the imaginative worlds and subjective experiences of witchcraft, magic, and assault sorcery long studied by cultural anthropologists. Another significant focus of the collection is the U.S. military's exploitation of ethnographic research, particularly through its controversial Human Terrain Systems (HTS) Program, which embeds anthropologists as cultural experts in military units. Several pieces address the ethical dilemmas that HTS and other counterinsurgency projects pose for anthropologists. Other essays reveal the relatively small scale of those programs in relation to the military's broader use of, and ambitions for, social scientific data. Contributors. Robertson Allen, Brian Ferguson, Sverker Finnström, Roberto J. González, David H. Price, Antonius Robben, Victoria Sanford, Jeffrey Sluka, Koen Stroeken, Matthew Sumera, Neil L. Whitehead
Florida offers the virtual death row cell 'tour' or a visit to the dubiously titled section 'Florida Corrections – Centuries of Progress' which provides an overview of the: . . . history of corrections in Florida ...
Author: Michael McGuire
Hypercrime develops a new theoretical approach toward current reformulations in criminal behaviours, in particular the phenomenon of cybercrime. Emphasizing a spatialized conception of deviance, one that clarifies the continuities between crime in the traditional, physical context and developing spaces of interaction such as a 'cyberspace', this book analyzes criminal behaviours in terms of the destructions, degradations or incursions to a hierarchy of regions that define our social world. Each chapter outlines violations to the boundaries of each of these spaces - from those defined by our bodies or our property, to the more subtle borders of the local and global spaces we inhabit. By treating cybercrime as but one instance of various possible criminal virtualities, the book develops a general theoretical framework, as equally applicable to the, as yet unrealized, technologies of criminal behaviour of the next century, as it is to those which relate to contemporary computer networks. Cybercrime is thereby conceptualized as one of a variety of geometries of harm, merely the latest of many that have extended opportunities for illicit gain in the physical world. Hypercrime offers a radical critique of the narrow conceptions of cybercrime offered by current justice systems and challenges the governing presumptions about the nature of the threat posed by it. Runner-up for the British Society of Criminology Book Prize (2008).
Release on 2015-07-24 | by Philippe Fauquet-Alekhine
By limiting this effect, virtual simulation allows to guarantee that the optimized educational approach is followed and respected. We also have to point out that the virtual death of a patient, possible consequence of rule 3 if it is ...
Author: Philippe Fauquet-Alekhine
Drawing on decades of industrial experience, this insightful and practical guide uses case studies and an interdisciplinary perspective to explain the fundamentals of simulation training to improve performance of high-risk professional activities. It seeks to identify those conditions under which simulation training has been shown to improve professional practice while employing extensive real examples. Simulation Training: Fundamentals and Application helps readers to develop their own synthesis of the simulation learning method and to use such training to enhance their skills and performance. Case studies demonstrate five specific theatres of professional practice - the nuclear-power industry, aeronautics, surgery, anesthesia and metallurgy – and then detailed analysis highlights the common factors and key results. The author’s background as a Human Factors Consultant, Physicist and Physiologist has enriched studies of humans in work situations, work organization and management and he has also been involved in pedagogical conception of experimental training on simulators based on his experience as a safety expert on nuclear power plant. The book is useful to practitioners, researchers and students, both in industry and in university. It is clearly cross disciplinary as it presents and discusses applications in engineering, professional practice (airline pilots) and medicine.
This volume embraces computer based research to provide a virtual reconstruction of Tholos Tomb C and Burial Building 19 at the cemetery at Phourni, using the resultant models to reassess the archaeological dataset, and in particular human ...
Author: Constantinos Papadopoulos
Publisher: British Archaeological Reports Limited
Examining the use of Tholos Tomb C and Burial Building 19 and the role of illumination in relation to mortuary practices and the perception of life and death by the living A virtual reconstruction of the Minoan Cemetery at Phourni, Archanes (Crete), examining the use of Tholos Tomb C and Burial Building 19 and the role of illumination, in relation to mortuary practices and the perception of life and death by the living. This computer-based research provides scientists with an alternative reading of the dataset from the Minoan cemetery at Phourni, Archanes; the analysis attempts to evaluate the tomb architecture, use, visual impact, and capacity over different time periods, as well as the contribution of light to determine not only practical purposes, but also philosophical and religious beliefs.
The more we become engrossed in virtual reality , the greater may be the temptation to see death as something without dimension and place . Virtual reality has the compelling characteristic of being everywhere and nowhere at the same ...
Author: Robert Kastenbaum
Publisher: Allyn & Bacon
The landmark text in death education, providing an interdisciplinary approach to understanding death and the dying process. Using case examples and exercises, students can reflect upon their own experiences with death. I have found no better text on the market that deals as fully and as completely with issues of death as Kastenbaum's Death, Society, and Human Experience. It is organized according to the same structural principles as my own lectures and I find it extremely easy to fit into my style. The presentation is very clear and stimulating for students. I have found the Instructor's Manual as useful in preparing lectures and exams as the over-all text is for students. -Andrew Barclay, Michigan State University, reviewer.
This book takes the concept of “dark tourism”—journeys to sites of death, suffering, and calamity—in an innovative yet essential direction by applying it to the virtual realms of literature, film and television, the Internet, and ...
Author: Kathryn N. McDaniel
Category: Social Science
This book takes the concept of “dark tourism”—journeys to sites of death, suffering, and calamity—in an innovative yet essential direction by applying it to the virtual realms of literature, film and television, the Internet, and gaming. Essays focus both on the creative construction of imaginary journeys and the historiographic and civic consequences of such memorializations. From World War II time-travel novels to Game of Thrones, and from Internet reproductions of Rwandan genocide locations to invented tragedies in futuristic domains, authors from various fields examine the purpose and influence of simulated travels to morbid sites. Designed for a wide audience of scholars and travelers virtual and real, this volume raises awareness about the many pathways through which we encounter death experiences in contemporary society. What we know about the past—or, what we think we know about it—is shaped daily by such imagined journeys as these.
Many a human subjects committee could be persuaded that dying a virtual death, while extremely upsetting and disturbing, is still much better than dying for real. As mentioned above, microworld experiments have relied on convenience ...
Author: Diana C. Mutz
Publisher: Princeton University Press
Category: Social Science
Population-based survey experiments have become an invaluable tool for social scientists struggling to generalize laboratory-based results, and for survey researchers besieged by uncertainties about causality. Thanks to technological advances in recent years, experiments can now be administered to random samples of the population to which a theory applies. Yet until now, there was no self-contained resource for social scientists seeking a concise and accessible overview of this methodology, its strengths and weaknesses, and the unique challenges it poses for implementation and analysis. Drawing on examples from across the social sciences, this book covers everything you need to know to plan, implement, and analyze the results of population-based survey experiments. But it is more than just a "how to" manual. This lively book challenges conventional wisdom about internal and external validity, showing why strong causal claims need not come at the expense of external validity, and how it is now possible to execute experiments remotely using large-scale population samples. Designed for social scientists across the disciplines, Population-Based Survey Experiments provides the first complete introduction to this methodology. Offers the most comprehensive treatment of the subject Features a wealth of examples and practical advice Reexamines issues of internal and external validity Can be used in conjunction with downloadable data from ExperimentCentral.org for design and analysis exercises in the classroom
But there is another kind of death wbich I take to be the death intenıled in the text , viz : virtual death , or death in Christ . The word ought not to be rendered , " ye are dead , ” but “ ye diell , " as it is in the revised version ...
that the death of Adam was imputed to his descendants , so that their death is any less actual and real than his own . Nor , I believe , does the apostle mean here that the death of Adam was the virtual death of his descendants ...