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Writing for Animation Comics and Games

Author: Christy Marx
Publisher: Taylor & Francis
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Format Type: PDF, Kindle
Size: 25,89 MB
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Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.


Write Your Way into Animation and Games

Author: Christy Marx
Publisher: Taylor & Francis
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Format Type: PDF
Size: 12,32 MB
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Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand


Cinematic Game Secrets for Creative Directors and Producers

Author: Rich Newman
Publisher: Taylor & Francis
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Format Type: PDF, ePub, Docs
Size: 27,67 MB
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Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game Deus Ex, Warren Spector creator of one of the original game companies, Origin). The convergence of games and film is a widely discussed and debated topic in the game industry. Many major publishers, along with some high-profile directors (John Woo, James Cameron, Steven Spielberg, Tony Scott) are exploring the middle ground between the industries. This book introduces game producers and directors to the tried and true techniques cinematographers have relied on for years. Game developers learn how to create compelling video games by: developing quality stories and characters; visualizing scenes within the game through the eyes of a cinematographer; using tried and true film industry methods for casting, voice-over, direction, and production. The book will also feature screen shots from some of today's hottest titles that illustrate key cinematic concepts, as well as advice from successful game industry professionals already using these techniques.


An Introduction to Writing for Electronic Media

Author: Robert B. Musburger, PhD
Publisher: Taylor & Francis
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Format Type: PDF, Docs
Size: 12,31 MB
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"Wonderfully practical....just what every media writer needs." Christopher H. Sterling George Washington University * Learn what it takes to write for commercials, news, documentaries, corporate, educational, animation, games, the internet, and dramatic film & video productions * Outlines the key skills needed for a successful media writing career The demand for quality and knowledgeable multi-platform writing is always in high demand. An Introduction to Writing for Electronic Media presents a survey of the many types of electronic media you can write for, and explains how to do it. Musburger focuses on the skills you need to write for animation versus radio or television news versus corporate training. Sample scripts help you learn by example while modeling your own scripts. Production files illustrate the integral role writers' play in the production process, and individual movie frames allow you compare these to the real scripts. Armed with the skills developed in this book, a media writer can apply for a variety of positions in newsrooms, advertising firms, motion pictures or animation studios, as well as local and national cable operations. Robert B. Musburger, Ph.D., is Professor Emeritus and former Director of the School of Communication, University of Houston, USA. He has worked for 20 years in professional broadcasting, serving as camera operator, director, producer, and writer. Musburger has received numerous awards for his video work and teaching and he continues to work in electronic media with his Seattle, WA,. consulting firm, Musburger Media Services. "[An] authoritative and clearly written description of the processes involved in writing for film, radio and television production." Raymond Fielding, Dean Emeritus Florida State University


Comics for Film Games and Animation

Author: Tyler Weaver
Publisher: Taylor & Francis
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Format Type: PDF, ePub
Size: 24,30 MB
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Writers, directors, and producers- reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement. Comics are a key element in today's convergence culture. From their use in video games, like Batman: Arkham City and the Halo series to their use in films like Star Trek and The Incredibles, comics have proven an invaluable method for creators to expand their storyworld and provide audiences with irresistible gateways into the story. Tyler Weaver teaches you how to integrate comic storytelling into your own transmedia work by exploring their past, present, and future. He discusses the creation of the unique mythologies in comic stories and digs into the details of comic construction, from pacing to scripting to collaboration. * Chapters on convergence and mythology building: Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? * Interviews with key practitioners and artists in the field, bringing a personal look into how professionals do their work * The companion website features a blog with new projects and advancements in digital comics, expanded interviews, script templates, and listings of independent artists Reach a wider audience by embracing comics to supplement your own ideas, and offer more options for audience engagement Features chapters on convergence and mythology building. Comics have endured because of their expansive and exciting mythologies. How can you apply that to your own work? Every section (writing, art, etc.) contains interviews with key practitioners and artists in the field, deepening the value of the material presented, and bringing a personal look into how creatives do their work The companion website features video interviews, blog about new projects and advancements in digital comics, as well as updated and expanded interviews. Script templates will be made available. In addition, a listing of independent artists (websites/Twitter handles)


Animation Writing and Development

Author: Jean Ann Wright
Publisher: Taylor & Francis
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Format Type: PDF, ePub, Docs
Size: 16,47 MB
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The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It covers the process of developing presentation bibles and pitching original projects as well as ideas for episodes of shows already on the air. Animation Writing and Development includes chapters on animation history, on child development (writing for kids), and on storyboarding. It gives advice on marketing and finding work in the industry. It provides exercises for students as well as checklists for professionals polishing their craft. This is a guide to becoming a good writer as well as a successful one.


Break Into The Game Industry How to Get A Job Making Video Games

Author: Ernest Adams
Publisher: McGraw Hill Professional
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Format Type: PDF, ePub
Size: 26,72 MB
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Find out from an industry veteran exactly what you need to do to become a game designer, tester, artist, producer, programmer, writer, soundtrack composer, videographer, or sales/marketing professional. You’ll get full-spectrum coverage of positions available within the game industry as well as details on how a game is created--from start to finish--and much more.


NHK Broadcasting Studies

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Size: 30,86 MB
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Chinese Literature

Author: Dan Yao
Publisher: Cambridge University Press
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Format Type: PDF, Kindle
Size: 17,44 MB
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This accessible, illustrated introduction takes the reader through the rich Chinese literary tradition from ancient times to the twentieth century, exploring poetry, drama, opera, novels, short stories, the modern media and the authors who created these cultural treasures.


Japan Pop Inside the World of Japanese Popular Culture

Author: Timothy J. Craig
Publisher: Routledge
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Format Type: PDF, ePub, Docs
Size: 12,69 MB
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A fascinating illustrated look at various forms of Japanese popular culture: pop song, jazz, enka (a popular ballad genre of music), karaoke, comics, animated cartoons, video games, television dramas, films and "idols" -- teenage singers and actors. As pop culture not only entertains but is also a reflection of society, the book is also about Japan itself -- its similarities and differences with the rest of the world, and how Japan is changing. The book features 32 pages of manga plus 50 additional photos, illustrations, and shorter comic samples.


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